• New Horizons on Maelstrom
    Maelstrom New Horizons


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Mods and Game Difficulty

<!--quoteo(post=232223:date=Jan 6 2008, 02:28 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Jan 6 2008, 02:28 AM) [snapback]232223[/snapback]</div><div class='quotemain'><!--quotec-->well, the incident happened during the american revolution. the general himself said that 'his men could not hit a barnyard even if they where standing in it'. it's quite possible that things like this happened, because they where hardly trained. anyway, i trust your experience with firearms.<!--QuoteEnd--></div><!--QuoteEEnd-->

Well, yeah, not saying it didn't happen. Note the '94 Darwin Award reference there. Just that I don't think we can model those kinds of human stupidity in the game. "Duh, which end does the bullet come out of"... BLAM ... "Aaaaaaugh"

However, the American Revolution seems a strange time and place for such. Everything I've ever read said that the American Continental Army were mostly farm-types, and although they were some of the worst soldiers in history (more like a mob than an army), there was nothing wrong with their shooting or their knowledge of gun safety. I mean, if light bulbs had been invented then, it would have taken several of them to change one ... but as determined warriors, even the feared Redcoats were more than a little demoralized to have to face them.

Anyway, I vote we DON'T model stupidity like people shooting themselves in the foot. Too much of a code problem, and since we don't have an "intelligence" attribute...
 
Ok; so in short: We put the self-damage on the grenades instead and make grenades available for purchase from merchants. Right?
 
<!--quoteo(post=232432:date=Jan 6 2008, 07:20 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 6 2008, 07:20 PM) [snapback]232432[/snapback]</div><div class='quotemain'><!--quotec-->Ok; so in short: We put the self-damage on the grenades instead and make grenades available for purchase from merchants. Right?<!--QuoteEnd--></div><!--QuoteEEnd-->

Yeah ... and make sure the merchants sell them cheaply and in large numbers.

And if anybody is dumb enough to stock their ship weapons locker with them ... well, the AI is more like "artificial stupid".

Might want to give some to marines of other countries as well. That will work better if we make sure that all crews start out on the correct ship during a boarding, so flinging grenades onto the enemy deck will not just be creating friendly fire casualties.

The self-damage will still have the grenade area effect, right? I mean, one guy has a grenade go off before he can throw it, will it still damage those around him?
 
No, it'll only do damage to the character doing the throwing himself.
 
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    // Grenade
    makeref(itm,Items[n]);
    itm.id = "pistolgrenade";
    itm.multidmg = 1;    // new attribute, does multiple damage
    itm.selfdmg = 1;    // hurts user if used too close<!--c2--></div><!--ec2-->
Already looks good to me. Should we add the Blunderbuss misfire here as well?
 
Forget the blunderbuss misfire - no logical reason why they would have a significant chance of failure. However, the other area-effect weapons (poison, etc.) could probably use to be the same as the grenades. The really shoddy-looking stuff like the poison gas should have a higher chance of misfire than others.

Also, it really SHOULD hurt multiple targets if it goes off early.
 
you could try experimenting with a setting in InternalSettings.h. it makes it possible for NPC's to use the 'secret' weapons as well. it's great fun, especially because they keep gassing and poisoning themselves because they didn't check the wind direction. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

i agree on the multiple target hit if you blow yourself up. far more realistic.
 
Not sure what happens when you add multidamage AND misfire to the grenade. I'd say experiment with that: perhaps you get what you want?
 
Ok; set blunderbuss and grenade to buyable and moved the selfdamage to the grenade. Let's see what happens.
 
<!--quoteo(post=232699:date=Jan 7 2008, 07:13 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 7 2008, 07:13 PM) [snapback]232699[/snapback]</div><div class='quotemain'><!--quotec-->Ok; set blunderbuss and grenade to buyable and moved the selfdamage to the grenade. Let's see what happens.<!--QuoteEnd--></div><!--QuoteEEnd-->

And set the price on grenades clear down to about 5 or 10 coins a grenade. They're ammo, after all - nothing to them except a little low-grade gunpowder, and that not enough to fire even the lightest of cannon.
 
<!--quoteo(post=232725:date=Jan 7 2008, 09:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 7 2008, 09:07 PM) [snapback]232725[/snapback]</div><div class='quotemain'><!--quotec-->Any minlevel or rare requirements as well?<!--QuoteEnd--></div><!--QuoteEEnd-->

Oh, come on now ... the fact that you can blow up yourself and your friends about as likely as you can kill your enemies is bad enough.

If anything, make them common as heck. Keep things lively.

Plus, to be historical, British Royal Navy marine detachments loaded those things by the CASE. Of course, that's probably where Marines got the reputation of being suicidally brave ... Swing across on a rope with a cutlass and three pistols in the belt and a grenade in one hand with the fuse already lit. A suicidal weapon to use, to be sure.
 
I actually meant: Do you want me to make them <i>less</i> rare? <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
Oh well; we'll see what the current values do. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=232748:date=Jan 7 2008, 10:20 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 7 2008, 10:20 PM) [snapback]232748[/snapback]</div><div class='quotemain'><!--quotec-->I actually meant: Do you want me to make them <i>less</i> rare? <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
Oh well; we'll see what the current values do. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Sorry, I can only read the words on the board.

Plus I dislocated my knee <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> , and so I've had a lot of pain medication <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> , so my mind reading skills are greatly reduced at the moment. (After a failed attempt to reset it myself, I'm going to have to get medical attention for this, come morning. Never seen a dislocated joint I couldn't reset by myself before, so this is truly annoying.) I hate it when I manage to hurt myself while basically doing nothing.... getting hurt in a major car accident or something is one thing, but just getting hurt walking across the floor is another.
 
I'm sorry to hear about that; the best of luck to you. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
I hated reading about your knee dislocation, Ron Losey. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> It must be very painful! I hope you´re up and running in short time...
 
<!--quoteo(post=233694:date=Jan 12 2008, 10:04 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE(PeterWillemoes @ Jan 12 2008, 10:04 PM) [snapback]233694[/snapback]</div><div class='quotemain'><!--quotec-->I hated reading about your knee dislocation, Ron Losey. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> It must be very painful! I hope you´re up and running in short time...<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm walking on it again by now. I'll be fine. (Still stiff and sore, but that should pass in a couple more days.) Not the first time I've been hurt ... odds are it won't be the last.

The key to dislocations is to reset them ASAP ... which generally means setting them yourself instead of waiting half a day trying to get some doctor to look at you. Of course, setting your own dislocated joint hurts like everything, but then again, it's no better if somebody else does it (unless they just drug you severely before starting).

---------------------------
We've got to get a crew injured/killed system into the game. A dislocated joint is a perfect example - I've been pretty much completely useless for a week over something really astoundingly minor by medical standards. It's hard to imagine how debilitating a sore knee is, especially when the pain alone has potential to put someone into shock. (My definition of "severe pain" was not really the same as what the people around me were using for a definition. In fact, few of them could even imagine what I was talking about.) These sailing-ship crews would get hurt all the time - if not from combat, then just from the dangerous nature of their jobs. Yet the numbers actually killed were not that high, relatively speaking - their medical care was often a lot better than what wounded infantry would get, since the ship's doctor was usually both nearby and relatively well equipped (compared to being left on the field and/or hauled around on a stretcher for 3 hours trying to get back to the hospital).
 
I agree that we do need a injured crew system; it would add a lot of realism and would give the player a reason to treat his crew well and hire a good doctor and such.
 
me too. it's definately something i'm 100% for.

i had a locked knee once. it lasted at least a month. i'd think i had torn a miniscus, but that usually requires surgery. in my case, it healed itself. either it was something else, or i've been really lucky. anyway, it was bloody annoying trying to walk down the stairs without being able to bend your right leg. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> try it.
 
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