I wonder just how playtested all the modules are in how they work together. Each on its own, for the most part, seems to do some interesting things but taken together - this game just seems far too easy. If I make use of all my officers and crew (via the landing party mod) I'm hard to beat if not impossible - even in dungeons where it's just my officers and I. My ship (a corvette), playing at the second hardest difficulty, can rush into fairly big battles and only get slightly dinged up as I overpower ship after ship with my boarding parties. I seem to have seriously outlevelled the competition. My men are so well equipped, via the weapons locker, and usually outnumber any opposition and are always bribed up into a much higher morale state that boarding is far safer and more effective than ever slugging it out with cannons. The only reason I have to shoot a ship is to slow it down. I spend as much time telling my escorting ship(s) to sail away as to do anything useful so they don't shoot up a ship more than I want it shot up.
Am I doing this wrong somehow? I'm not even sure the highest difficulty will be an issue once I get to the point I've got a few hundred thousand gold and a Class 2 vessel or two around again.
I'm thinking I may need to disable looting corpses all together. The money I can get for the loot, plus the ease of overstocking the weapons locker with uber goods, seems radically unbalancing. I may disable the weapons decay/blacksmithing mods too. Not sure they add a whole lot to things other than a little extra busy work. If I'm looting I almost always have a good enough weapon around. With looting off it'll still be more of a pain than it might be worth. Disabling looting will also restrict how many healing, antidote and mixture potions I have on hand.
I love the extra crew in a landing party but they're also seriously unbalancing. Even the new land encounters don't seem to be a match for them if I've fitted them out with good weapons and armor. The old land encounters don't have a prayer when my horde trundles by. Gonna keep using this because I like it so much. But there might be a need to look into additional adjustments here so the opposition can cause some trouble or, maybe, they should have default weapons and no armor that can't be changed (as opposed to Officers). Need to think on that, myself.
Just thinking out loud. Am I off here? Missing something?
Am I doing this wrong somehow? I'm not even sure the highest difficulty will be an issue once I get to the point I've got a few hundred thousand gold and a Class 2 vessel or two around again.
I'm thinking I may need to disable looting corpses all together. The money I can get for the loot, plus the ease of overstocking the weapons locker with uber goods, seems radically unbalancing. I may disable the weapons decay/blacksmithing mods too. Not sure they add a whole lot to things other than a little extra busy work. If I'm looting I almost always have a good enough weapon around. With looting off it'll still be more of a pain than it might be worth. Disabling looting will also restrict how many healing, antidote and mixture potions I have on hand.
I love the extra crew in a landing party but they're also seriously unbalancing. Even the new land encounters don't seem to be a match for them if I've fitted them out with good weapons and armor. The old land encounters don't have a prayer when my horde trundles by. Gonna keep using this because I like it so much. But there might be a need to look into additional adjustments here so the opposition can cause some trouble or, maybe, they should have default weapons and no armor that can't be changed (as opposed to Officers). Need to think on that, myself.
Just thinking out loud. Am I off here? Missing something?