Let's get this show on the road again. Damski has written up the following letter to get some more information from Akella to hopefully help us in our modding efforts:<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Dear Mr. Zaitsev,
We at Pirates Ahoy would once again like to thank you for the tools you gave us.
Unfortunately at present we are not very familiary with many processes and would like to accept your offer for help if we have any questions.
We would be very grateful and would like to recieve a character in the style of the ships which were made in the program 'Maya'.
In conclusion we would like to send you a list of questions which we would like answers to.
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Q1. How to define a model as .. Ship/Item/Location, and not a character in Maya
Problem:-
All impoted models are recognised as characters in TOOL.
TOOLS' error report when importing as Ship etc...... (System.NullReferenceException: Object reference not set to an instance of an object).
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Q2. How to export in vrml2 format . In detail.
Q2a. How to set texture path in vrml2 export options(what should the texture path be).
Problem:-
We always have 'missing texture tga.' in the exported vrml
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Q3. How to export in gm format . In detail..... i.e.
Q3.A How to export the model from Maya in GM format with all the correct data ?
Q3.B How to export the obj. files from GM viewer with all of the correct data ?
Problems :-
Nothing is exported....... only empty error report
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What should the Maya preference settings be when creating a new scene for :-
a. Character.
b. Ship/Item/Location.
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This would help us to contribute towards your projects and improve the current projects we have.
Thanks in advance
With kind regards,
Pieter Boelen
PiratesAhoy! Community<!--QuoteEnd--></div><!--QuoteEEnd-->
Please provide any additional input and questions you might have so that we can come up with a good letter to send them. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
" border="0" alt="doff.gif" />