Here's a proposition for another e-mail to seaward.ru. I dare say this one could do with some major changes, but I had to come up with SOMETHING. We REALLY have to continue contact!!!
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Dear Mr. Zaitsev,
Again major thanks for sending us those modding tools. For the past weeks we have tried to figure out how to use them, but so far have been unsuccesful. Hopefully you can shed some light on the following subjects:
- Where should we place GrassGenerator.exe and PatchCreator.exe?
- How can we take an existing ship GM file with wrong collision data and use your tools to fix that? I tried to export your frigate1.mb and that did work, though the locators were not exported along with it. Then I tried to export a ship of ours to OBJ using the GM Viewer and tried to import that in the frigate1.mb Maya file, then export that, but that wouldn't work. Could you possibly give a step-by-step tutorial on how to fix bad collision data?
- Can the SailorTool be used to create PotC walk files or can it only generate AoP sailorspoints files?
We have done some brainstorming on a possible alternate name for Corsairs: City of Abandoned Ships and have come up with several options, but we haven't yet decided on which would be a really good name. Personally I think "Corsairs" is a fine enough name for a series of games, although Corsairs are more like Mediterranean pirates and not Caribbean ones. "Buccaneers" might be another option, though there has been a bad pirate game with that name in the past. Our webmaster suggested "Pirates Ahoy". As far as the subtitle "City of Abandoned Ships" is concerned, it might sound a bit like it has something to do with Shipwreck Cove from Pirates of the Caribbean: At World's End.
We have created a subforum for "City of Abandoned Ships" on our forum where the game can be discussed. So far there's not much discussion going on, but hopefully that will change soon when the game is released. Is there any official information on the game and a release date that we could post? The last thing we knew was that the game was to be released in Q1 2008, which will soon be over.
Again major thanks for all your support! We hope to hear from you soon!
With kind regards,
Pieter Boelen
PiratesAhoy! Community<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Dear Mr. Zaitsev,
Again major thanks for sending us those modding tools. For the past weeks we have tried to figure out how to use them, but so far have been unsuccesful. Hopefully you can shed some light on the following subjects:
- Where should we place GrassGenerator.exe and PatchCreator.exe?
- How can we take an existing ship GM file with wrong collision data and use your tools to fix that? I tried to export your frigate1.mb and that did work, though the locators were not exported along with it. Then I tried to export a ship of ours to OBJ using the GM Viewer and tried to import that in the frigate1.mb Maya file, then export that, but that wouldn't work. Could you possibly give a step-by-step tutorial on how to fix bad collision data?
- Can the SailorTool be used to create PotC walk files or can it only generate AoP sailorspoints files?
We have done some brainstorming on a possible alternate name for Corsairs: City of Abandoned Ships and have come up with several options, but we haven't yet decided on which would be a really good name. Personally I think "Corsairs" is a fine enough name for a series of games, although Corsairs are more like Mediterranean pirates and not Caribbean ones. "Buccaneers" might be another option, though there has been a bad pirate game with that name in the past. Our webmaster suggested "Pirates Ahoy". As far as the subtitle "City of Abandoned Ships" is concerned, it might sound a bit like it has something to do with Shipwreck Cove from Pirates of the Caribbean: At World's End.
We have created a subforum for "City of Abandoned Ships" on our forum where the game can be discussed. So far there's not much discussion going on, but hopefully that will change soon when the game is released. Is there any official information on the game and a release date that we could post? The last thing we knew was that the game was to be released in Q1 2008, which will soon be over.
Again major thanks for all your support! We hope to hear from you soon!
With kind regards,
Pieter Boelen
PiratesAhoy! Community<!--QuoteEnd--></div><!--QuoteEEnd-->