Same here - realistic mode, worldmap to save time, especially if the wind is blowing in my face when I'm leaving port, otherwise quite a lot of direct sailing. This is the result - this is my status at the end of the "Hornblower" storyline:
Officers - who needs them anyway?
Before this point Hornblower can't hire them; after this, he doesn't need them. I've got all the perks except for the new additions, and I couldn't care less about smuggling or gambling anyway. Almost all skills are at 10, half of them at base level 10 and most of the rest boosted to 10 by equipment - only Commerce and Luck are low.
In fact, the skills hadn't changed much since I took another snapshot rather earlier, at the point where Hornblower has just got command of the
Retribution and gone to Cayman to find Quelp. At that time Sailing, Grappling and Repair were only at base level 7 instead of 9, though they were still effectively 10 due to equipment bonuses; Commerce was one point lower; Luck was almost exactly the same, it didn't have the 58%. And I was only level 51 at that time.
Melee increased slowly at first, probably because opponents are matched to my skill. Sailing and gunnery skills went up like rockets once I got into sea battles, so did my level, which meant melee opponents became higher level, which meant I got more skill reward for defeating them.
And when Quelp rejoined me as escort to the
Hotspur on its first trip out of Bridgetown, he went ballistic: