Or just put skills back the way they were, when they actually worked properly.
Unfortunately as much as it may have appeared to work properly, it was pretty much a mess with related code scattered
everywhere.
I don't know which files were affected, but it is quite a lot and especially CharacterUtilite.c contains stuff for the nations relations AND the skills.
Only way to revert it would be to WinMerge with the version where it wasn't included yet:
http://www.piratesahoy.net/build/b14_beta3_installer_internal.exe
I do. If your level is going up like a rocket while your Melee skill is going up like a snail, and if random enemies are generated based on your level, then they're likely to have significantly higher Melee skill than you as well as higher HP.
Higher HP? Perhaps based on difficulty, but levels are supposed to be sort-of similar.
But I can imagine a situation where you do a lot of trading in the early game rather than fencing, gaining Commerce skill and level-ups quite fast at the beginning.
By then you'll have a "high" rank from the commerce skill level-ups, but still a low fencing skill.
However, because
each skill would increase slower for
higher skill levels, you would be able to catch up on your fencing (which, of course, would also gain you levels).
On the other hand, if you focus on fencing first (which, I think, people often did in the Standard Storyline tutorial anyway), you'd pretty much get a head start on your enemies.
So I'm still not sure I see the problem.
All depends on
@Levis, I suppose; I'm not sure what is and isn't easily possible with the new system.