Urgh... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
" border="0" alt="modding.gif" /> I had a lot of trouble with that when I was making my Fred Bob Quest... Each dialog has to lead into another, or it won't continue. This means heavy editing of quests_reaction.c - take a look at the end of the file where I have the Danielle/Clement fix:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> case "Story_Take_Clement_Home":
LAi_SetActorType(characterFromID("Researcher"));
LAi_ActorWaitDialog(Pchar, characterFromID("Researcher"));
LAi_ActorDialog(characterFromID("Researcher"), Pchar, "", 8.0, 1.0);
Characters[GetCharacterIndex("Researcher")].Dialog.CurrentNode = "Home_again";
break;<!--c2--></div><!--ec2-->That should help you see how it works. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="
" border="0" alt="onya.gif" />

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> case "Story_Take_Clement_Home":
LAi_SetActorType(characterFromID("Researcher"));
LAi_ActorWaitDialog(Pchar, characterFromID("Researcher"));
LAi_ActorDialog(characterFromID("Researcher"), Pchar, "", 8.0, 1.0);
Characters[GetCharacterIndex("Researcher")].Dialog.CurrentNode = "Home_again";
break;<!--c2--></div><!--ec2-->That should help you see how it works. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="
