Thanks Inez! I just realized I may have made a mistake in placing the other anvil you sent me, when I tested it `in-game`... and I don't know yet if this model will be the right size... but it's very good of you to do this for me twice.
I've got two new blacksmith shops "painted," and mostly placed... with blacksmiths mostly in them, though I'm having trouble with the dialog for at least one (as far as I've gotten). There's absolutely nothing wrong with it... I pasted one I wrote a while ago, so maybe it's just some hidden bugs and I only need to rewrite the whole entire file.
OK, I had a whole list of questions written out, but now that I'm on campus at a computer, I realize I left my list at home. As I try to remember, enjoy these gallows.
<img src="http://img.photobucket.com/albums/v251/alan_smithee/hangman2.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v251/alan_smithee/hangman1.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v251/alan_smithee/hangman3.jpg" border="0" class="linked-image" />
And for more good news, I've had wonderful luck placing models... found all kinds of little things here and there scattered throughout the folders. And -- next best thing to actually pulling a model element, like a cannon, out of its surroundings and using it elsewhere -- I found how to simply make some textures invisible. So, since I couldn't get into Maya and yank the cannons out of the ship deck models, I simply made all the other parts of the ship invisible, leaving the cannons. It feels a bit wasteful, placing an entire location model just for one bit, but oh well.
So let's see how many questions I can remember...
1) You know those random attacks during home encounters, after you stay the night? Without giving too much away, I'd like to do the same with a monkey. I can make the monkey appear, but he doesn't move quite right, and he doesn't even try and attack.
2) Is there an "attack" animation (like when you set one character to attack another, e.g. `Artios-that` jerky pirate) where the guy will shoot instead of stab? I want someone to use a gun, so I had to resort to making him stab me with a gun model...
3) Still can't get my new weapons exclusively for quests... EVERYONE is walking around with a fishsword or an axe...
4) Currently, Inez' splendid tool can't edit the locators for island models, where the info for shore, town and ship locations is. Is this a possible inclusion?
5) um, crap, that's all I remember for now...
So, without giving away too much (I really want to save most of this for a surprise), here's a rundown of this quest I'm working on, called "Scavengers and Hunters":
You talk to Quentin Basil Narborough in his Cabinet of Curiosities on Redmond, and he asks you to get him something from Falaise de Fleur... There, in the church, you meet Octavie Escalope, a nun with a mysterious past... there're a couple other characters, like a `cowboy-esque` `gun-toting` maniac, and a French pirate... and new monsters. I've posted pictures of a lot of these characters already. Lot of new locations, and access to new places in existing locations (like going inside the FdF church bell tower.)
I'm maybe 2/3 done. Then there're two or three or four others boiling in my head, that I'll be working on when time off school permits.
I might next start this `film-noir`-esque quest involving a murder aboard your ship...
So, with that, a big happy new year to ya all, maties.
I've got two new blacksmith shops "painted," and mostly placed... with blacksmiths mostly in them, though I'm having trouble with the dialog for at least one (as far as I've gotten). There's absolutely nothing wrong with it... I pasted one I wrote a while ago, so maybe it's just some hidden bugs and I only need to rewrite the whole entire file.
OK, I had a whole list of questions written out, but now that I'm on campus at a computer, I realize I left my list at home. As I try to remember, enjoy these gallows.
<img src="http://img.photobucket.com/albums/v251/alan_smithee/hangman2.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v251/alan_smithee/hangman1.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v251/alan_smithee/hangman3.jpg" border="0" class="linked-image" />
And for more good news, I've had wonderful luck placing models... found all kinds of little things here and there scattered throughout the folders. And -- next best thing to actually pulling a model element, like a cannon, out of its surroundings and using it elsewhere -- I found how to simply make some textures invisible. So, since I couldn't get into Maya and yank the cannons out of the ship deck models, I simply made all the other parts of the ship invisible, leaving the cannons. It feels a bit wasteful, placing an entire location model just for one bit, but oh well.
So let's see how many questions I can remember...
1) You know those random attacks during home encounters, after you stay the night? Without giving too much away, I'd like to do the same with a monkey. I can make the monkey appear, but he doesn't move quite right, and he doesn't even try and attack.
2) Is there an "attack" animation (like when you set one character to attack another, e.g. `Artios-that` jerky pirate) where the guy will shoot instead of stab? I want someone to use a gun, so I had to resort to making him stab me with a gun model...
3) Still can't get my new weapons exclusively for quests... EVERYONE is walking around with a fishsword or an axe...
4) Currently, Inez' splendid tool can't edit the locators for island models, where the info for shore, town and ship locations is. Is this a possible inclusion?
5) um, crap, that's all I remember for now...
So, without giving away too much (I really want to save most of this for a surprise), here's a rundown of this quest I'm working on, called "Scavengers and Hunters":
You talk to Quentin Basil Narborough in his Cabinet of Curiosities on Redmond, and he asks you to get him something from Falaise de Fleur... There, in the church, you meet Octavie Escalope, a nun with a mysterious past... there're a couple other characters, like a `cowboy-esque` `gun-toting` maniac, and a French pirate... and new monsters. I've posted pictures of a lot of these characters already. Lot of new locations, and access to new places in existing locations (like going inside the FdF church bell tower.)
I'm maybe 2/3 done. Then there're two or three or four others boiling in my head, that I'll be working on when time off school permits.
I might next start this `film-noir`-esque quest involving a murder aboard your ship...
So, with that, a big happy new year to ya all, maties.