Sorry for not answering but I got home so late.
Pieter about the code:
The upper case is the one I got.
1 To be honest I don't remember anything.
2 The code looks like a syntax error to me (my line that is).
3 I tried to // my line but that caused problem: a goto emerge locator didn't work.
So I has to be there, what is the problem? Trouble somewhere else?
What is the lower case - the current version, a suggestion of change? Do you want me to run that case?
Coastbrothers: ok the path is rather narrow and there is a short stop up half the stair but I always just continue (without fighting)
and do survive that way. IF you have the black monk outfit.
The stop is not intentional but caused I think of the brothers all drawing their blades (again)
I'm glad to here the sloop can sail away, thank you for that Pieter.
There is another place very very near the end when it would be nice if Charles Vane could raise the sails on his Corvette and sail away too.
Maybe you can fix that in the future.
Shipyard some fast hints (soon to be released in the walkthrough):
The chest with 2 locks: Large key from shipyard owner Nickerson
Ordinary key, take it back after use on a the desk/drawer I don't know what it's called
Cutlass bends open the 'basket' chest
Knife another cupboard
Thagarr: thanks for you're future help.
Pieter about the code:
The upper case is the one I got.
1 To be honest I don't remember anything.
2 The code looks like a syntax error to me (my line that is).
3 I tried to // my line but that caused problem: a goto emerge locator didn't work.
So I has to be there, what is the problem? Trouble somewhere else?
What is the lower case - the current version, a suggestion of change? Do you want me to run that case?
Coastbrothers: ok the path is rather narrow and there is a short stop up half the stair but I always just continue (without fighting)
and do survive that way. IF you have the black monk outfit.
The stop is not intentional but caused I think of the brothers all drawing their blades (again)
I'm glad to here the sloop can sail away, thank you for that Pieter.
There is another place very very near the end when it would be nice if Charles Vane could raise the sails on his Corvette and sail away too.
Maybe you can fix that in the future.
Shipyard some fast hints (soon to be released in the walkthrough):
The chest with 2 locks: Large key from shipyard owner Nickerson
Ordinary key, take it back after use on a the desk/drawer I don't know what it's called
Cutlass bends open the 'basket' chest
Knife another cupboard
Thagarr: thanks for you're future help.