In POTC one can change the sails at any time by clicking "ships" and then clicking on the "sails" icon. Then choose "change sails".
No sail_init.
No sail_init.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
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Quick links for PotC: New Horizons
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http://www.moddb.com/mods/new-horizons, of course.which mod are u sing for the potc ??
after editingCode:GameInterface.SHIP_WINDOW_EMBLEME.(attrNameTmp).name1 = "resource\Textures\INTERFACES\Disketa_Empty.tga.tx"; GameInterface.SHIP_WINDOW_EMBLEME.(attrNameTmp).FileName = "Disketa_Empty.tga.tx"; GameInterface.SHIP_WINDOW_EMBLEME.(attrNameTmp).FileName.Name = "None"; GameInterface.SHIP_WINDOW_EMBLEME.(attrNameTmp).FileName.Ext = "tx";
it will pope an error but is no visual bug when using the ship , its the better i getCode:GameInterface.SHIP_WINDOW_EMBLEME.(attrNameTmp).name1 = "\RESOURCE\Textures\INTERFACES\SAILS\parus_common.tga.tx"; GameInterface.SHIP_WINDOW_EMBLEME.(attrNameTmp).FileName = "parus_common.tga.tx"; GameInterface.SHIP_WINDOW_EMBLEME.(attrNameTmp).FileName.Name = "None"; GameInterface.SHIP_WINDOW_EMBLEME.(attrNameTmp).FileName.Ext = "tx";
Methinks I'm done with this mod. Six times I left port and six times I got intercepted by the same ship, and six times the battle ended with a CTD.
Code:// itmname_Mineral24_1 skillN = skillN + SetCharacterSkillByItem (_refCharacter, skillName, SKILL_FORTUNE, "Mineral24_1", iLev1Bonus);
Code:makeref(rnditem,RandItems[170]); rnditem.id = "blade81";
Code:makeref(itm,Items[n]); itm.id = "suit_3"; itm.groupID = CIRASS_ITEM_TYPE; itm.Clothes = true; itm.name = "itmname_suit_3"; itm.describe = "itmdescr_suit_3"; itm.folder = "items"; itm.model = "8"; itm.picIndex = 2; itm.picTexture = "ITEMS_1"; itm.price = 150000; itm.Weight = 7; itm.CirassLevel = 0.0; itm.minlevel = 20; itm.rare = 0.001; itm.ItemType = "SUPPORT"; n++;
EPPP excuse , i just download that mod to check something but ... its a pay mod or something ?
Sorry for wasting peoples time with shoddy work.
MK
I was a bit frustrated before by having several hours of time wasted. Better now.
Here are the logs. I am too new with COAS to interpret them well, but one of them has compile errors which I know can cause big problems from when Pieter did it in POTC.
Very nice mod, but what's wrong when many textures don't show up (appear gray)?