Ahh, I didn't install this update, thanks.MK made a mistake and accidentally left some textures out of his original release. He then released the fix and it is in his first post.
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Ahh, I didn't install this update, thanks.MK made a mistake and accidentally left some textures out of his original release. He then released the fix and it is in his first post.
@TBK et al, I have no issues with you issuing a quest fix patch for Eras. When I said what I did I thought I was going to have more time to finish what I was working on and it would be available in short order.
The next version with Patch1 applied will have extensive new content & capabilities - and the quest fixes are a very small part of it....that being said I would actually appreciate it very much if TBK would issue the quest fix patch because I have two conferences I have to attend and some important business to take care of before I can get this done. ETA 01-15 April now before the new version will be done and issued in torrent by/thru various means.
Even if your fixed files wouldn't be 100% compatible, WinMerge should show all the necessary differences so it should still be a help.
Hello,
Being a long old fan of Seadogs i decided to give it a try on mods for once Played GOF2 a bit and now trying this one.
Seems a nice mod but i have some errors to report (or work as intended?)
When you have the starter frigate (name type of ship is not displayed btw when you right click ship info) even with a crew of 20-30 men it is reloading very fast like it is with a full crew (and i also have the penalty from skill requirement lvl not me), so its kind of ruining the realism, since it should load very slowly
Also do books found that gives +10 in stats work? Because for me they dont unlike they do in GOF 2.3.
Other than that if i spot some more weird things i'll post here
When you have the starter frigate (name type of ship is not displayed btw when you right click ship info) even with a crew of 20-30 men it is reloading very fast like it is with a full crew (and i also have the penalty from skill requirement lvl not me), so its kind of ruining the realism, since it should load very slowly
Also do books found that gives +10 in stats work? Because for me they dont unlike they do in GOF 2.3.
Hello guys, I've been playing AoP 2 CoAS for a while now with this mod installed (properly and quite functionally). I already reach Lv 44 and half way in my English Nation Quest Line with Peter Blood as the main character. But there is something weird about the Items(Equipment)&Street Merchants. I haven't seen even one piece of cuirass, not in the street merchant's stall , not even in the chest inside a wreck of a ship on the Shore of Death, it's nowhere. I'm getting a lil bit frustrated since it is main Equipment while in "Player Mode"(or stuff). I cannot confirm it as a bug, malfunction script or else because nobody report or discuss such a thing in this whole god damn internet.
Oh, and yes
I've reinstalled the game and reinstalled the mod(even redownloaded it) but "SHOOT" it didn't work
I've tried to edit the debugger.c(the F function on the debugger box) so I thought by using console-alike-way I could just insert it into the inventory, but it failed. I didn't yet try to edit other script cuz I'm a noob to look the whole "Programs" directory for a "cure" of my ill. Please help and thanks in advance.
The number won't change for those stats, medium, heavy and so forth, but there should be a green +10 next to it.
I haven't noticed it like that before, it is indeed confusing.
MK when you are ready for beta testing i am still willing to assist and knock this out for you and accelerate testing by using debug and console commands for features locations and questsI'm sorry Musika, I left the cuirasses/brestplates out