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Once my download completes, I'll have a look at how it is set up and see if I can get the installer file made.My new Build installer method uses a 7-Zip archive as well. So if you post the 7-Zip version, I can probably make an installer to go with it.
It'll be a two-file installation process, but there is probably no choice on that anyway.
I just have some questions:
- What is the default installation directory for CoAS?
- What exact name do you want for your modpack in the installer? Both long and short names, if possible.
- Do you want to be listed as publisher yourself or are you fine with it saying "PiratesAhoy! Community"? If not, what do you want it to say instead?
- Do you have a specific icon you would like for the installer file?
- Do you have any text for either Installation Instructions OR a "Licence"?
- Any ReadMe file you want to have displayed after the installation completes?
- Are there any additional components or is it "one size fits all"? Do you mind me adding "ENB Improved Graphics" as an option?
For installation instructions:
- Are there any files that should be deleted? For example, it is probably a good idea to at least empty out the SAVE folder and remove the "options" file so people get a proper clean start.
If you can, please get me the details before the end of the month or so, preferably a week early.
I won't be around much longer, but would like to get this done for you before I go.
Dammit, download already failed twice and it hardly even got started.
I don't actually need the file itself to make the installer. What I DO need is to know what folder it extracts to by default.
Is it set up as attached Example 1 or Example 2? It may look very similar, but the one extracts to a subfolder and the other one doesn't.
Usually, I find "Example 2" to be the best method for zipping, but for making an installer EXE, I need it to be set up as in "Example 1".
So is that the case? And if so, what is the exact name of the folder it is set up to extract to?
Generally speaking, example 2 indeed IS better. But for my installer process it doesn't work, because the 7-Zip extracting plugin ALWAYS puts files in the same folder as the installer EXE.So here's my answers... First I think example 2 is better because if its an auto install people really don't need a base folder.
I usually pick from one of these four. Any one you like? Alternatively, there are many piratey icons that can be found on the Internet.I wish I had a cool Icon but I don't. If you have something neat yourself please use it.
7-Zip is great! I agree on that.OK that's fine Pieter as long as that's explained to people on 7Zip use no big deal. Some people just are not familiar with it. I personally think its the best compressor transfer tool out there and have recommended it professionally even.
Alrightee.Thanks for the icon list. I think I like the compass best. It goes best with the Golden Age theme I think.
7-Zip is great! I agree on that.
Anyway, I need to know how your actual upload it set up so I can write the installer to match.
I can't check myself, because my internet is apparently not good enough at the moment to complete the download.
And did you mention there was a last-minute file that needed to be added?
Alrightee.
; Script generated by the HM NIS Edit Script Wizard.
Name "Historical Eras Module #2"
OutFile "gof_eras2_installer.exe"
InstallDir "$PROGRAMFILES\Playlogic\Age of Pirates 2\"
ShowInstDetails nevershow
SetCompressor lzma
ComponentText "READ THE DESCRIPTIONS! Only install additional options if you REALLY need or want them."
; Request application privileges for Windows Vista
RequestExecutionLevel highest
; HM NIS Edit Wizard helper defines
!define PRODUCT_NAME "Age of Pirates II: Historical Eras"
!define PRODUCT_VERSION "Module #2"
!define PRODUCT_PUBLISHER "PiratesAhoy! Community"
!define PRODUCT_WEB_SITE "http://www.piratesahoy.net"
; MUI 1.67 compatible ------
!include "MUI.nsh"
; MUI Settings
!define MUI_ABORTWARNING
!define MUI_ICON "C:\Users\PDM Boelen\Desktop\NEW\Installer\UsedFiles\A Compass That Doesn't Point North.ico"
; Welcome page
!insertmacro MUI_PAGE_WELCOME
; License page
!define MUI_LICENSEPAGE_CHECKBOX
!define MUI_PAGE_CUSTOMFUNCTION_SHOW licpageshow
!insertmacro MUI_PAGE_LICENSE "C:\Users\PDM Boelen\Desktop\CoAS\Installer\UsedFiles\Installation Instructions.txt"
; Components page
!insertmacro MUI_PAGE_COMPONENTS
; Directory page
!insertmacro MUI_PAGE_DIRECTORY
; Instfiles page
!insertmacro MUI_PAGE_INSTFILES
; Finish page
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\GOF Eras2 Readme.txt"
!define MUI_FINISHPAGE_SHOWREADME_TEXT "Read modpack details"
!insertmacro MUI_PAGE_FINISH
; Language files
!insertmacro MUI_LANGUAGE "English"
; ================================================
; Copy Folder with Overwrite
; ================================================
!include 'LogicLib.nsh'
!include 'FileFunc.nsh'
!insertmacro Locate
Var /GLOBAL switch_overwrite
!include 'UsedFiles\MoveFileFolder.nsh'
; ================================================
; License Page with Courier New Font
; ================================================
Function licpageshow
FindWindow $0 "#32770" "" $HWNDPARENT
CreateFont $1 "Courier New" "$(^FontSize)"
GetDlgItem $0 $0 1000
SendMessage $0 ${WM_SETFONT} $1 1
FunctionEnd
; ================================================
; Start Main Files Section
; ================================================
Section "!Main Files" SEC01
${If} ${FileExists} "$INSTDIR\GAME.exe"
${Else}
MessageBox MB_OK|MB_ICONINFORMATION "GAME.exe not found. Make sure you install the 2009 Age of Pirates II: City of Abandoned Ships game by Akella first!" IDOK abort1
abort1:
Banner::destroy
Abort
${EndIf}
; Only do this if the file is there
${If} ${FileExists} "$EXEDIR\GOF ERAs2.7z"
${Else}
MessageBox MB_OK|MB_ICONINFORMATION "Main Files archive file not present. Place 'GOF ERAs2.7z' in this folder to continue." IDOK continue
continue:
${If} ${FileExists} "$EXEDIR\GOF ERAs2.7z"
${Else}
MessageBox MB_OK|MB_ICONINFORMATION "Main Files archive not found. Skipping section." IDOK abort2
abort2:
return
${EndIf}
${EndIf}
; ================================================
; Prepare and Clean Up Stock Game Folder
; ================================================
StrCpy $switch_overwrite 1
; Delete unnecessary main game files
Delete $INSTDIR\options
RMDir /r $INSTDIR\SAVE
; ================================================
; Install Main Modpack Files
; ================================================
; Extract 7-Zip File
SetOutPath "$EXEDIR"
Nsis7z::ExtractWithDetails "GOF ERAs2.7z" "Extracting Main Modpack Files: %s..."
; Copy from EXE Folder to Installation Directory
!insertmacro MoveFolder "$EXEDIR\GOF ERAs2\" "$INSTDIR\" "*.*"
SectionEnd
; ================================================
; Start UPDATE Files Section
; ================================================
Section "UPDATE Files" SEC02
SectionIn RO
${If} ${FileExists} "$INSTDIR\GAME.exe"
${Else}
MessageBox MB_OK|MB_ICONINFORMATION "GAME.exe not found. Make sure you install the 2009 Age of Pirates II: City of Abandoned Ships game by Akella first!" IDOK abort1
abort1:
Banner::destroy
Abort
${EndIf}
${If} ${FileExists} "$INSTDIR\GOF Eras2 Readme.txt"
${Else}
MessageBox MB_OK|MB_ICONINFORMATION "GOF Eras2 Readme.txt not found. Make sure you install the Historical Eras Module #2 Main Files first!" IDOK abort2
abort2:
Banner::destroy
Abort
${EndIf}
; ================================================
; Install UPDATE Files
; ================================================
; ================================================
; Clean Up Update Files
; ================================================
SectionEnd
; ================================================
; Additional Optional Sections
; ================================================
Section /o "ENB Improved Graphics" SEC03
Delete "$INSTDIR\Uninstall ENB.bat"
SetOutPath "$INSTDIR"
File "C:\Users\PDM Boelen\Desktop\NEW\Installer\ENB\d3d8.dll"
SetOutPath "$INSTDIR\Documentation"
File "C:\Users\PDM Boelen\Desktop\NEW\Installer\ENB\Documentation\ENB Key Codes.txt"
File "C:\Users\PDM Boelen\Desktop\NEW\Installer\ENB\Documentation\ENB License.txt"
File "C:\Users\PDM Boelen\Desktop\NEW\Installer\ENB\Documentation\ENB ReadMe.txt"
SetOutPath "$INSTDIR"
File "C:\Users\PDM Boelen\Desktop\NEW\Installer\ENB\enbconvertor.ini"
File "C:\Users\PDM Boelen\Desktop\NEW\Installer\ENB\enbpalette.bmp"
File "C:\Users\PDM Boelen\Desktop\NEW\Installer\ENB\enbseries.ini"
File "C:\Users\PDM Boelen\Desktop\NEW\Installer\ENB\Uninstall ENB.exe"
SectionEnd
Section -Post
CreateDirectory $INSTDIR\SAVE
SectionEnd
; ================================================
; Section Descriptions and Size
; ================================================
Function .onInit
# Section Size must be manually set to the size of the required disk space as NSIS will not do this for external files.
# set required size of section number of kilobytes
SectionSetSize ${SEC01} 6710886
; Installer must NOT be in the game directory
${If} ${FileExists} "$EXEDIR\ENGINE.exe"
MessageBox MB_OK|MB_ICONINFORMATION "Please place the installation files OUTSIDE your game folder." IDOK abort
abort:
Banner::destroy
Abort
${EndIf}
FunctionEnd
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${SEC01} "Code files and resources required for Historical Eras Module #2. Deselect if installing an Update only."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC02} "Additional UPDATE files for Historical Eras Module #2. Will ALWAYS be installed."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC03} "Post-processing improved graphics. WARNING: Requires very high system specifications to run smoothly. Only install if you have a really good computer!"
!insertmacro MUI_FUNCTION_DESCRIPTION_END
_ _ ______ _____ ___ ______ _____ _ _ _ _
| | | | | ___ \ ___|/ _ \| _ \ | _ | \ | | | | | |
| | | | | |_/ / |__ / /_\ \ | | | | | | | \| | | | | |
| | | | | /| __|| _ | | | | | | | | . ` | | | | |
|_| |_| | |\ \| |___| | | | |/ / \ \_/ / |\ | |_| |_|
(_) (_) \_| \_\____/\_| |_/___/ \___/\_| \_/ (_) (_)
>>>USEFUL<<< installation information below!
-- We're pirates! Would we LIE to you? --
=====================================================
CRUCIAL INSTALLATION TIPS:
=====================================================
1. You MUST install this on top of the unmodified stock game
Age of Pirates II: City of Abandoned Ships.
The mod is NOT a standalone game!
- DON'T install the game to Program Files,
otherwise Windows prevents it from installing correctly
Install to, for example, C:\Games\Age of Pirates 2
- Recommended settings:
. Corsair difficulty
. Few ships encountered
. Toggle OFF "Show Information" about other ships
. Set "In Between" for cannon damage
NOTE: You can change this to Realistic later
. Check "Surrenders Occasionally"
- !!!SAVE OFTEN!!!
=====================================================
KNOWN GAME ISSUES AND SOLUTIONS:
=====================================================
- Windows Security Issues:
If necessary, use "Compatability Administrator (32-bit)"
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=7352
- Using ffdshow:
Add the game to your "exception list"
=====================================================
GAME AND MODPACK SUPPORT:
=====================================================
- Full support available at the PiratesAhoy! Community:
http://www.piratesahoy.net/forums/
In Half Life 2 it looks a bit like this when the FOV is set to 90 degrees but looks good when the FOV is set to 72 degrees. I do not know where the FOV is set in COAS. Look at this ship when viewed from above. The 2 screenies were taken just seconds apart.
First feedback.
1. When sailing your ship the view looks a bit like a fish eye camera. Things are compressed in the center of the screen and expanded way too wide on the edges of the screen. I have seen this in other games when the Field Of View is set too wide.
In Half Life 2 it looks a bit like this when the FOV is set to 90 degrees but looks good when the FOV is set to 72 degrees. I do not know where the FOV is set in COAS. Look at this ship when viewed from above. The 2 screenies were taken just seconds apart.
View attachment 13925 View attachment 13926
2. Being able to save in church only is a bad idea because it implies that the game is 100% stable and will never crash, and that everyone wants to play for extended periods of time all the time. There will be static about this just as there is static about the extended time between checkpoints(and the ability to save) in Bioshock Infinite.
3. Where did the wake go behind the ships? That is a great feature that really sets COAS apart from POTC.
View attachment 13927