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That's brilliant! Those crewmembers also appear to be floating above the deck.The guys should have no problems boarding.
That's brilliant! Those crewmembers also appear to be floating above the deck.
I assume the crewmembers do show properly on other ships?
In that case, it seems the ship model itself was made on the wrong scale.
What boat is that? Is it a stock game one?
Unless I am very much mistaken, we did scale down the crewmembers in PotC. And we also added those AoP crewmembers in there.
So you could try to take the crew member model/animation files from the PotC Build Mod and port them back to CoAS.
No guarantees that will work, but it is the only potential solution I can suggest.
Alternatively, see if you can remove the crew from that ship altogether.
Is the version 1.5 finaly the most stable version or not? At present a have the normal GOF Full 2.0 Version. It would be wise to install version 1.5 or it brings no change in the stability?
Version 1.2, trust me bro. Its the best one!
LOL, you keep saying that.
Over time, I did find some issues with 1.2 and fixed problems I found. I also added some very minor things, like skill books are now available in stores/vendors (which I believe was actually the original intent, but did not work properly), and if desired, more fighter officers can accompany the player. But 99% of what I did was merely fix errors I found in log files over time. If interested, after applying the original GOF 1.2 game and patch, there is mine at: MEGA
GOF1.2.Patch.zip
Some of the problems I have found, existed from the original COAS, and I also have a patch with those fixes for vanilla in AoP2.Patch.zip at the same link.
Well, did you see those awful clouds in World Map in GOF 2.0? How can that be an improved Mod, when developer was able to brake the original cloud animations and make them ugly...
Would they not just be texture files?Well, did you see those awful clouds in World Map in GOF 2.0? How can that be an improved Mod, when developer was able to brake the original cloud animations and make them ugly...
Would they not just be texture files?
See RESOURCE\Textures\WorldMap