Search for "Dutchman" in PROGRAM\NK.c; that should at least show you part of the relevant code.
Once you've got part of it, the tricks from that thread should allow you to trace the rest too.
(I think most of the rest was in PROGRAM\SEA_AI\AIShip.c).
Hey,
I have several questions to ask regarding porting submerge and emerge ability from POTC New Horizons to AOP GOF 2.0
first is:
In potc new horizons in program directory there is a file called NK.c
What is this for? does AOP GOF 2.0 a similar file? How and where should I port from NK.h functions related to this ability to submerge?
Another one is coming straight out of error file:
COMPILE ERROR - file: sea_ai\AIShip.c; line: 2778
Invalid Expression
COMPILE ERROR - file: sea_ai\AIShip.c; line: 2778
Invalid Expression
COMPILE ERROR - file: sea_ai\AIShip.c; line: 2778
Invalid Expression
COMPILE ERROR - file: sea_ai\AIShip.c; line: 2778
Invalid Expression
COMPILE ERROR - file: sea_ai\AIShip.c; line: 2778
Invalid Expression
COMPILE ERROR - file: sea_ai\AIShip.c; line: 2778
Invalid Expression
COMPILE ERROR - file: sea_ai\AIShip.c; line: 2778
Invalid Expression
COMPILE ERROR - file: sea_ai\AIShip.c; line: 2778
Undeclared identifier: DIST_NOSHIP
I dont get how is it undeclared, if in POTC's AIShip.c it wasnt identified in the beginning of this file... and also it wasnt specifically identified for the very code line.
could you please help on that matter?
I will attach the AIShip file with the ported code Dutchman code for AOP with the following issue of DIST_NOSHIP.