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    Maelstrom New Horizons


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Mod Release Gentlemen Of Fortune 2.0

Regarding merchant quest rewards i found out how to change them, code responsible for it is inside Common_store.c file.

Code:
          [...]
                                iQuantityGoods = iQuantityGoods - rand(makeint(iQuantityGoods/3)) - 10;
                                iMoney = makeint((iQuantityGoods * sti(Goods[iTradeGoods].Weight) / sti(Goods[iTradeGoods].Units)) * (4+rand(3) + GetSummonSkillFromNameToOld(pchar, SKILL_COMMERCE)) + 0.5);

                                pchar.CargoQuest.iTradeGoods = iTradeGoods;
                                pchar.CargoQuest.iQuantityGoods = iQuantityGoods;
                                pchar.CargoQuest.iMoney = iMoney;
                                pchar.CargoQuest.iTradeNation = iTradeNation;
                                pchar.CargoQuest.iDaysExpired = 25 + rand(5);

iMoney equals quest reward.
 
I just reinstalled CoAS, and then downloaded this mod. However, when I follow the instructions on page 1, I get upwards of 1100 errors. I have redownloaded this mod going on 5 times, and the original game over 8 times, so what is going on? Really not liking the fact I have used up over 36g of dl for one game.

Trying to install the patch gives me a corrupt file error, and when I actually start the game, only one character is selectable, and he is opaque. I want to play this game, and supposedly this mod makes it playable, but if I cannot install it because of issues with the mod installation, not sure what I can do.
 
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Small question about the mod, is not being able to customize my PIRATES score in GoF 2.09 a feature, or a bug on my part?
 
You should be able to change your stats, you will be asked if you want to in a dialog after you start a game (unless you chose characters with storyline then dunno), keep in mind you won't have any additional points to apply unless you decrease some of your starting stats.
 
You should be able to change your stats, you will be asked if you want to in a dialog after you start a game (unless you chose characters with storyline then dunno), keep in mind you won't have any additional points to apply unless you decrease some of your starting stats.

That's just it, it doesn't let me decrease, increase, or anything. The stats are completely unchangeable.

Edit: Scratch that, I'm a derp, it lets me change my stats as long as I hit the dialogue message to do it at the beginning. Odd, I coulda swore in vanilla I could do it at anytime in the beginning and didn't have to go through that dialogue.
 
hmm then bug i guess, what character did you choose, also did you check any other chars?

Edit: np, have fun ^^
 
Sorry for the delay, one thing I was thinking about with regards to my errors installing the mod, does it require GoF 1.0? As I followed the instructions and really cannot afford to keep downloading the mod over and over again.
 
Hi all, ive got a problem, about 5 hours into gameplay i board a ship and instead of boarding i end up just looking at the sea, cant get out cant do anything , anyone know how to fix this bug ? happend to me few times in a row with other ships. I got gof 2.0 and patch 2.0.9 installed .
 
Sorry for the delay, one thing I was thinking about with regards to my errors installing the mod, does it require GoF 1.0? As I followed the instructions and really cannot afford to keep downloading the mod over and over again.
No it doesn't require gof 1.0.
Regarding your previous post, what patch did you tried to install? because there are no executable patches for gof 2.0.9 afaik, unless you wanted to install 2.1.0 which might be bugged and unstable like an autor of mod stated.
 
i copied 2.09 to a separate folder, but it does not even finish unzipping, as some of the files are corrupt

After re-downloading the installer, I get 4200 errors, with everything reading as broken files. So I am stuck with no way to download the mod, as every single time I do, something in it is broken. I turned off every security program I have and still I get the errors. The only thing I can think of is that I use Chrome to download, I'll try Mozilla and see if that makes a difference, but downloading the mod several times is eating up my usage for the month.
 
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GoF 2.1.0
There is a bug regarding speed rate upgrade at pirate shipyard, when you upgrade your ship sail texture doesn't change properly, instead of upgrading your sail textures it resets it to 'common' every time.

Code responsible for it:
pirate_shipyard.c
Code:
//increase sail texture level
            if(CheckAttribute(shTo, "ship.upgrades.sails") && shTo.ship.upgrades.sails == "pat") {
                shTo.ship.upgrades.sails = "silk";
            } else {
                shTo.ship.upgrades.sails = "pat";
            }

I checked how sails are generated for ships in game, and they seem to be stored as integers not strings, so code above should look like this:
Code:
            if(CheckAttribute(shTo, "ship.upgrades.sails") && shTo.ship.upgrades.sails == 2)
            {
                shTo.ship.upgrades.sails = 3; //silk
            } else
            {
                shTo.ship.upgrades.sails = 2; //pat
            }

Emblems don't work for me also, but didn't looked at it yet.

I'm suprised that speed rate upgrade is constant, a bit unbalanced. Imho would be better if it was dependent on your current ship speed, give you more if you are really slow and decrease if your ship is fast already.
Something like this:
Code:
shTo.SpeedRate        = (stf(shTo.SpeedRate) + (3/(stf(shTo.SpeedRate)+1))*10)

for ex.
Speed of ship before upgrade / After upgrade / Change
8 / 11.33 / 3.33
10 / 12.72 / 2.72
13 / 15.14 / 2.14
16 / 17.8 / 1.78

Imho price for the upgrade should also be overhauled, and depend mostly on ship value, so it won't be useless feature esp. at beginning of the game.


i copied 2.09 to a separate folder, but it does not even finish unzipping, as some of the files are corrupt

After re-downloading the installer, I get 4200 errors, with everything reading as broken files. So I am stuck with no way to download the mod, as every single time I do, something in it is broken. I turned off every security program I have and still I get the errors. The only thing I can think of is that I use Chrome to download, I'll try Mozilla and see if that makes a difference, but downloading the mod several times is eating up my usage for the month.

I don't think it's an issue with lost packets etc, more likely something with installer and your system, did you try to unzip it with winrar/7z instead of running it like a program ?
 
for the first time ever i got attacked by the flying dutchman :O
everything is gone :*(, starting over it is.
now the problem is..im stuck in walking mode, is that normal?

edit:
nevermind, too many items.
sold them, they where expensive stuff
so i could buy a small ship, guess what.
the same kind of ship i lost against the dutchman.(24gun privateer)
fighting against a pirate, i watched it get weaker and weaker.
then i decided to take the ship, I WON!!!
it gets better, it was full of SILK!!!
even better the port i was close to was in NEED of silk.
so from broke i went rich(about 300.000) in a matter of minutes xD
 
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hey sorry for double post
i have an issue, i cant board enemies.
i have started a new game, as blaze devlin(corsair)
i'm doing the pirates quest.
i have captured and been awarded the amazing seawolf
but now i cant board enemies, my crew, are all around the middle XP
i have officers with some boarding skills, is there anything else that could cause this?
i do have a trading license but that should not affect it right?
 
hello i have a problem with the french govenor general after recieving the letter of marque i go to talk to him to get a mission but after clicking (do you have any work for me)
it takes me to the next dialog but i cant click any of them i can select it i click on it press enter space but it wont select the dialog
 
hello i have a problem with the french govenor general after recieving the letter of marque i go to talk to him to get a mission but after clicking (do you have any work for me)
it takes me to the next dialog but i cant click any of them i can select it i click on it press enter space but it wont select the dialog

i have the same problem.
 
Man I hope I don't have this bug in Eras. Testing a French character tonight to see. If I have the problem I will fix it and issue a patch for both mods.

MK
 
Hello everyone! :cheers
First, this is awesome mod! I just love it!:onya
Second, I have few questions.
1. How can I change damage done to hull and crew by cannonballs and bombs?
I tried changing it in mod options between COAS, inbetween and GoF settings, but always there is some unbalance.
In coas setting you kill with cannonballs (and bombs) too much crew and do nothing damage to hull, inbetween is same, and in GoF setting you don't damage anything at all, unless you have ship full of powder and bombs. I know my cannoners aren't best in Carribean, they are just average, but it's not realistic actually. Bombs should destroy hull and crew, balls hull. So, that's why I ask you, where should I edit damage done by bombs and balls? I tried searching in installation folder in programs, but I couldn't find it. I already edited some crew stats, and ships, characters, with use of your tutorial, which is very helpful. But I can't find where to edit damage done by weapons. :read
2. Also, I tried to edit cannon damage and range. I wanted better range for caliber 48, so I found CANNONS folder, but didn't know what to do from there. I edited few numbers, but nothing changed. That's why I thought it's maybe wrong folder, but tried searching elsewhere and didn't find anything. So, can you help me? :)
Thank you very much!

p.s. Sorry if there are mistakes in this text, my English is not very good, I'm Croatian, and I know just basics :p
 
why is it always people who speak English very well who apologize.
end wen a neetyve english speeker seying enlish stuff tey sey yts fyne.

but i believe the the rCannon.SpeedV0 = sqrt(fFireRange * 9.81 / sin( 2.0 * MakeFloat(rCannon.FireAngMax)) );
on the top that determines fire range, i believe you have to increase the 9.81, but that would increase all the range of all the cannons.
just try it out!! you might also wanna try the 2.0 if the first one doesn't work.

EDIT: in the cannons_init of course.
 
I think I found something, and if I manage to modify the files so it works, I'll let you know how ;)
And we apologize because we are not very sure in our knowledge of your language :p

Nah, it doesn't work. I tried to increase damage multiplier and it didn't work.
 
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