bermsloop263: Is the same as the normal one, but the small hand-held cannons fire as well, making her stronger than the other one.
Currently only available from Vanderdecken. We might be able to drop her, I suppose.
I didn't know about her being a Vanderdecken ship. Any particular reason for that?
I absolutely hate the ship's textures, so I'd rather do something about that to bermsloop163. It's a historical ship type so we need to keep at least one.
Regarding Brig_16_Gun1_18 and Brig_20_Gun1_18, I agree with your ideas. These two seem to have no clear purpose at the moment, anyway.
Gaffboomglaleoth has no place either, and is very odd-looking, to me.
The lineships are a slightly different story. While we could reduce the number of paint schemes, surely we should be careful not to lose too much variety.
Plus, I did recently go through and review a lot of ships' encounter chances, including making some more associated with certain nations.
NL_Batavia2: I like this texture. I'd prefer if we could keep her somehow, though of course Pgargon did make a nice proper Dutch fleut model already.
I do wish that more of the new Dutch ships would use Thomas the Terror's Dutch colour scheme, like this ship. I quite like that.
If you like Thomas' textures so much, I might be able to merge his work with some of pgargon's new ships.
RN_Indiaman: I wonder if we could get away with using HMS Endeavour this early in the Jack Sparrow storyline. At least it'd be a more iconic ship and therefore look more interesting.
But then why would the biggest ships in the Caribbean need an escort from a Cutter? :wacko:
That's an interesting one. Indeed, the Endeavour seems too big to need an escort that small, but the current ship is... just not as impressive.
We might need to give that one some more thought.
For Battleship4, and 3 for that matter, I don't think we should remove either one.
The textures aren't bad, BUT Craiggo has done some extensive detail and texture work on them lately, which I will eventually put in the game.
About the Cutters, just how essential are they to the game? They give the player a different choice other than a Lugger, for example, but they're nothing special.
I agree that Jack needs a better starting ship. I'm sure that could be arranged, given our nice choice of new and detailed small ships!
Might be a difficult choice, though. Most of our new ships are navy ones.
FrigateNKSup: Let's indeed make this ship use the frigate3 texture. On that subject, how many retextured frigates do we need?
The _44 ones don't look overly special to me and frigate5_46 looks rather similar to RN_HeavyFrigate, so we could drop one of the two, right?
Again, it all comes down to national significance. It might be a better idea for you to look at what I've done in ships_init.c, and that should make eliminating ships easier.
Or, we could alter the clean-up list so that it shows
every nation the ship is affiliated with. That would make things easier at a glance.
Lightbrig1 would be good to keep, just to have something other than the RN version. It's more generic for other navies, too.
I don't know what to do about Lineship5. It's not a bad model by any means, but then again, it's hard to replace with a ship of similar size from the same period.
HeavyLineship1 and 2: Why do we want to keep these again?
In their current state? I'm not sure they're worth it. Once I introduce Craiggo's work, however, we've got more detail and some astounding textures for them!
About the ratings in the clean-up list, I think we need to rethink them a bit.
In my opinion, the most of the re-textured stock ships are no more valuable than the stock ships themselves, and in some cases, for example, you've suggested that we remove some.
I tried to change them slightly, but couldn't figure out how. Seems you originally restricted the ratings to only the five used, and I don't know how to remove that restriction. :?
I'm thinking maybe we should change some of the ships used at various points in the quests to use the newer detailed models.
Absolutely agreed, as long as we don't go too overboard.
The Indy, for example, is a difficult one. Bellona is not a good match, because she has
more guns than RN_Warship (HMS Justinian), and that's the wrong way around.
From what I gather, the real Indy was 'razéed' from 64 guns down to 38 guns, but re-rated as a 44-Gun 5th Rate, making her a very strong frigate.
Now, I know it may sound like a completely outrageous idea, but there IS a ship which matches that description, which is bigger than a normal frigate, and rather like a 'ship of the line'... the Warship model.
What's more, the Warship even resembles the 'Grand Turk', which is the ship that played HMS Indefatigable in the Hornblower TV series. See a photo
here.
Thinking about it, it wouldn't take much adjusting to the rigging and details, and a texture wouldn't be hard to make... what d'you reckon? Have I lost my mind, or is this actually a good idea?
RN_Indiaman: It's a repainted Amsterdam!
Well, it is an extremely rare ship in game.
No it's not. This ship just looks like a distorted Corvette, but the Amsterdam is more customised.
Either way... not a pretty sight.
LightBrig1: That is the one I've been trying to get ropes to show up on. With no luck.
What's the problem? More 'fal' locators, or something else?