<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Hello thar Mateys, I was doin some thinkin, when I went tew look into Merciless Mark's wonderful Fire Mod 2.91......I could not help but notice that he set that particles.ini file to read [file = lowcharacters\lo_man] after that GEO setting. Now in another thread in this Moding forum, SirChristopherMing and Petros...had this conversation, and they were relying on an earlier quote from NK....but it seems it was wrong, and they determined that it should read just {file = lo_man} to enable. Now I don't pretend to know about this stuff, but what if Mark is disabling it by useing this quote by Nathan like they were originally
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->SirChristopherMings Mar 28 2006, 06:18 PM Post #44
Corrupter of Words
Group: Members
Posts: 3,009
Joined: 11-May 04
From: Stratford Upon Sav-on
Member No.: 2,415
QUOTE(Petros @ Mar 27 2006, 06:21 PM)
QUOTE(SirChristopherMings @ Mar 27 2006, 06:01 PM)
Not in the game? Maybe it was thought to be too violent and not implemented. However, that is easily remedied, I did a search and found where Skull reported Maximus' discovery, and here are the steps needed to add it to the game: (Before changing any files it is always a good idea to make a back up copy of them in case anything goes wrong....)
Thanks for this info!
QUOTE
3. Then go to, Bethesda Softworks\Pirates of the Caribbean\RESOURCE\INI and find particles.ini. Open this file and scroll down, a little past halfway, until you see the following;
[geo]
randomnum = 2
file = palka01
file = palka02
file = palka03
file = palka04
file = palka05
4. Underneath, file = palka05, type, file = LowCharactersLo_man , ...
Shouldn't that read "file = lo_man"?
Also I noticed that this file already contained "file = lo_man"
It seams that the build does not use this file but the other one in
\Pirates of the Caribbean\RESOURCE\INI\PARTICLES\particles.ini which doesn't have any of the references to palka01 -5 files at all.
Petros,
I got the line, file = LowCharactersLo_man, from Nathan, see this thread;
<a href="http://forum.piratesahoy.net/index.php?sho...l=flying+bodies" target="_blank">http://forum.piratesahoy.net/index.php?sho...l=flying+bodies</a>
, see around page three, but I seem to recall setting it the way you suggest above as well. Let me double check my files on my "other" computer and try to figure what I've got. It works, as I said intermittently, so let me see what the line is in a game where it's working. (It may work either way... ) Thanks!
Regarding the 2nd or third particle.ini having no "palka" lines in your copy, that's weird, but probably is an indication to the amount of coding that has gone on in this game. I was always mystified as to why there were two files with identical names, but I imagine that one of the files just doesn't get used. Being uncertain regarding which one does get used, I just updated both of them. (Blatant attempt to bully the code! )
Edited 3/29/06:
Ok, I checked the files on the computer that has the game and I have, "file = Lo_man", so I changed it to, "file = LowCharacters\Lo_man", to test it and that turns the feature off, (Kind of obvious now that I look at it. ) Petros is right, the line should read, "file = Lo_man". Thanks Petros, don't want to spread misinformation, just chaos and mayhem.
This feature can be added without a restart, so if you change the files the effect will show up in an existing save, so if Pieter wants to make the change for the Build 13 version that's being worked on, you don't have to wait to download it to activate this feature, just change the files yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->