• New Horizons on Maelstrom
    Maelstrom New Horizons


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Fire!!!

Aaaarrrggghhh.... that's damned impressive stuff there, Merciless. A definite improvement.

I'm just downloading it from the FTP now.

Keep up the excellent work there, matey.

Cheers <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
All right i felt its only fair to warn you about the later upcomming 2.93 release

Critical hits and fire will be removed on all ammo types except for Bombs.
Go ahead, cry about it, its not going to change, after studying various sources, movies, historical accounts ect ive come to the conclusion, that cannon balls can not cause fires, or create major blasts like a critical hit.

In fact ive even come to enjoy trading fire with balls pounding away and no bloody fires and major explosions.

Now bombs is a compleatly different story, they most certainly would cause both fires and explosions themselves. Of course the bombs are limited to forts but thats not my problem.

Dont worry, cannons still get busted up like before. if you think about it the critical hits really didnt do much before my modding, they just gave a little extra damage boost. but no more.
 
Mabey someone could make a new shot type? It would replace the bomb aboard ships. Introducing... Heated Shot! It was extremely dangerous, but effective when used properly.
 
<!--quoteo(post=146022:date=Apr 20 2006, 02:26 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Apr 20 2006, 02:26 AM) [snapback]146022[/snapback]</div><div class='quotemain'><!--quotec-->
Mabey someone could make a new shot type? It would replace the bomb aboard ships. Introducing... Heated Shot! It was extremely dangerous, but effective when used properly.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I was actually thinking heated shot lol, but nobody can come and whine that it would be inaccurate to the timeline, if they whine about that we may just as well remove all the carronades
 
I agree someone would probably moan about it, but it would be good fun to have. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
UPDATE:

Work proceeds quickly sometimes, its about setting goals, version 2.93 is now ready for download off the FTP <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Changes from version 2.92:
- New texture for cannon balls and grape shots.
- Shot sizes reduced to a little bit more realistic scale(cannon balls used to be as big as the head or upper torso of the crew <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> )
- Hole textures modified, specifically one hole in particular wich was too great in scale to be caused by a cannon ball.

Now somone go ahead and add heated shot to the game and i will gladly add fire and critical hit values to it <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Dont get me wrong, just because cannon ball hits wont cause fires dosent mean there arent any, bomb's, lighning strikes and fire ships still burn <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Very fast, heres version 2.94.

This is the very last version before the next post-build update in order to insure compatability with future post-build versions.
 
BTW: If criticals are only caused by bombs, is it still possible to attack forts? Won't you get killed by the forts pretty quickly...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=146221:date=Apr 22 2006, 11:59 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Apr 22 2006, 11:59 AM) [snapback]146221[/snapback]</div><div class='quotemain'><!--quotec-->
BTW: If criticals are only caused by bombs, is it still possible to attack forts? Won't you get killed by the forts pretty quickly...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

attacking forts is quite possible, and dont forget about the professional defense ability <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
<!--quoteo(post=146030:date=Apr 20 2006, 01:35 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 20 2006, 01:35 PM) [snapback]146030[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=146022:date=Apr 20 2006, 02:26 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Apr 20 2006, 02:26 AM) [snapback]146022[/snapback]</div><div class='quotemain'><!--quotec-->
Mabey someone could make a new shot type? It would replace the bomb aboard ships. Introducing... Heated Shot! It was extremely dangerous, but effective when used properly.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I was actually thinking heated shot lol, but nobody can come and whine that it would be inaccurate to the timeline, if they whine about that we may just as well remove all the carronades
<!--QuoteEnd--></div><!--QuoteEEnd-->


Why should it be inaccurate to the timeline to put the "Hot Shot" in? <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Here is something I have found on the net. Maybe it is useful.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Hot Shot
Sometimes, iron balls were heated in an attempt to cause an incendiary effect, and these were called hot shot or red-hot shot. István Báthory, or in Polish, Stefan Batory, and known in English as Stephen Batory, was king of Poland when he invented red-hot shot <b>in 1579</b>. Hot shot was especially effective in naval warfare since the ships of the period were made of wood. In order to put hot shells into the guns without prematurely setting off the propellant charge, gunners could place damp clay over the wadding in the gun.
<img src="http://www.aeragon.com/00/o/am/HotShot-05-t.jpg" border="0" alt="IPB Image" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe there can be clay as additional cargo to make it possible to fire "Hot Shots" like the gunpowder and the bullets in the gun mod.

And there will be another variation of the "Hot Shot". It's called the "Martin's Shot".
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Martin's Shot
Martin's shot was a variation of hot shot. It consisted of a cast iron spherical shell lined with insulating materials and it was filled with molten cast iron. When the Martin's shell contacted its target, the shell would break up and the molten iron inside would cling to the target thus setting any combustible materials aflame.
<img src="http://www.aeragon.com/00/o/am/Martin-02-t.jpg" border="0" alt="IPB Image" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
 
<!--quoteo(post=146307:date=Apr 22 2006, 09:19 PM:name=Jack Black)--><div class='quotetop'>QUOTE(Jack Black @ Apr 22 2006, 09:19 PM) [snapback]146307[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Hot Shot
Sometimes, iron balls were heated in an attempt to cause an incendiary effect, and these were called hot shot or red-hot shot. István Báthory, or in Polish, Stefan Batory, and known in English as Stephen Batory, was king of Poland when he invented red-hot shot <b>in 1579</b>. Hot shot was especially effective in naval warfare since the ships of the period were made of wood. In order to put hot shells into the guns without prematurely setting off the propellant charge, gunners could place damp clay over the wadding in the gun.
<img src="http://www.aeragon.com/00/o/am/HotShot-05-t.jpg" border="0" alt="IPB Image" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe there can be clay as additional cargo to make it possible to fire "Hot Shots" like the gunpowder and the bullets in the gun mod.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I'll definitely support idea of adding hot shot into a game <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />

pirate_kk
 
Maybe it is possible to make the using of "Hot Shot" quite dangerous to its user.

When metal where heated, it will expanding a little bit. So maybe it is possible that the heated cannonball could be jammed in the cannon and the cannon explodes and kill the guncrew (between 1 to 6 men per gun).
So when you use "Hot Shot" more often in a battle, the chance that the guns blow up in an explosion will be higher.
So you have to choose wisley if it is useful to fire "Hot Shots" one broadside by another to set the enemy on fire but take the risk that your own ship could be heavily damaged or use normal cannonballs, grapeshots or chain-shots which are not as effektive as the "Hot Shot" but much more safer to your own ship.

I think your ship don't look good when half of your broadsidecannons explodes at the same time by a crucial gun failure. <img src="http://www.smiley-channel.de/grafiken/smiley/gewalt/smiley-channel.de_gewalt055.gif" border="0" alt="IPB Image" />
 
Quite a good idea! Killing some crew (amount depending on guns caliber), making damage to the ship and destroying a cannon - it adds more challenge to the fight. Of course, this should be adequately balanced.

pirate_kk
 
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