• New Horizons on Maelstrom
    Maelstrom New Horizons


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Fire!!!

<!--quoteo(post=144300:date=Apr 1 2006, 11:04 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 1 2006, 11:04 PM) [snapback]144300[/snapback]</div><div class='quotemain'><!--quotec-->
intials...

im to busy getting the bloody thing to work than waste time on writing intials on every insignificant change
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Oh, PLEASE do document your changes! That's one of the basic rules of decent modding. And you do want to do decent mods, don't you?

Insignificant changes? Well, the more insignificant the harder they are to find if they cause bugs.
 
<!--quoteo(post=144301:date=Apr 1 2006, 11:19 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Apr 1 2006, 11:19 PM) [snapback]144301[/snapback]</div><div class='quotemain'><!--quotec-->
You might want to start initialing your changes to the build; that is if you expect to see them included in the Build.

CCC, Pieter, NK, correct me if I'm wrong.
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Personally, I admit to not having added comments to every single thing I did myself. I did comment all my personal changes, though, such as Quick-Equip button and bladedamage mod. But not all minor things I fixed while merging.
If you want, Merciless Mark, I'll add your initials to all the changes you made. What initials should I use? MM? I believe those were also the initials of MuddyMonkey... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

I WILL add your changes to the modpack though. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
That ball shure ripped trough the hull

<img src="http://www.hibiscus-sinensis.com/alexraptor/impact1.jpg" border="0" alt="IPB Image" />
 
UPDATE: CannonFX 2.91 is now avaible for download as i said previos version was technically 2.9 so dont get confused that it says 2.91 instead of 3.0 on the zip.

Changes since v 2.0

- Realistic effects of cannon ball impacts,
flying splinters, flying barrels and planks removed.
<img src="http://www.hibiscus-sinensis.com/alexraptor/impact1.jpg" border="0" alt="IPB Image" />

- New hull damage textures
<img src="http://www.hibiscus-sinensis.com/alexraptor/blowhole.jpg" border="0" alt="IPB Image" />

- New realistic fire effect
<img src="http://www.hibiscus-sinensis.com/alexraptor/flames5.jpg" border="0" alt="IPB Image" />

- Critical hit frenquency reduced

- flying crewmembers added to critical hits.

I hope you will all enjoy this release <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=144306:date=Apr 1 2006, 07:33 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 1 2006, 07:33 PM) [snapback]144306[/snapback]</div><div class='quotemain'><!--quotec-->
Sorry about that message, i was rather how shall one say... peeved, was having problems with some things not working properly
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<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
OK, no problem.

Soooo .... exactly which lines of code in AIShip.c did you change?
 
<!--quoteo(post=144382:date=Apr 2 2006, 11:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Apr 2 2006, 11:51 PM) [snapback]144382[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=144306:date=Apr 1 2006, 07:33 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 1 2006, 07:33 PM) [snapback]144306[/snapback]</div><div class='quotemain'><!--quotec-->
Sorry about that message, i was rather how shall one say... peeved, was having problems with some things not working properly
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
OK, no problem.

Soooo .... exactly which lines of code in AIShip.c did you change?
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Find them yourself :p,

some small changes between lines 2448 to 2721 <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
 
Just .... Just too mutch....
I dont know where you learned visually creative modding,
but those shots, n' hits even cause me phisical pain, just looking to the pictures... Im really looking forward to try ingame.

Again, great work with the lesser lag-looking better cannonfire!
heh... I do build my detailed ship, then you help to realisticly blow it
to smithereens...

Eee... Lets think this over again!
But great work, lad.

Just my heart hurts...
 
Whoops, for those who downloaded already you may want to redownload, i reuploaded the file i found i had forgotten to include a couple of files.

another feature wich i forgot to mention and added in now is that impact on land and forts look better now, no more orangy blots <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=144429:date=Apr 3 2006, 01:57 PM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Apr 3 2006, 01:57 PM) [snapback]144429[/snapback]</div><div class='quotemain'><!--quotec-->
whats there instead?
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greyis brownish clouds, wich would be massive particles and rubble from dirt/smashed stone
 
<!--quoteo(post=144387:date=Apr 3 2006, 12:07 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 3 2006, 12:07 AM) [snapback]144387[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=144382:date=Apr 2 2006, 11:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Apr 2 2006, 11:51 PM) [snapback]144382[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=144306:date=Apr 1 2006, 07:33 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 1 2006, 07:33 PM) [snapback]144306[/snapback]</div><div class='quotemain'><!--quotec-->
Sorry about that message, i was rather how shall one say... peeved, was having problems with some things not working properly
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
OK, no problem.

Soooo .... exactly which lines of code in AIShip.c did you change?
<!--QuoteEnd--></div><!--QuoteEEnd-->

Find them yourself :p,

some small changes between lines 2448 to 2721 <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
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Believe me, I don't want to harrass or nag you, but I would also like to know what exactly you changed there. And IMHO I'm not asking too much there. After all programcode is like a house of cards, any line you change may affect the whole game. A game that we all have a stake in, so it would only be fair if we all had the chance to comprehend what you changed in our game, wouldn't it?
 
I know very well about how sensetive issue programming code is.

simply put, i created a new blast system with excluded flying planks and barrels, and replaced the createblast referencei n AIships, and i changed the particle systems it loads as well as added extra ones.
 
You added your initials in the latest version, didn't you? I know you did; I saw them. So no problems with that anymore. And thanks a lot for this mod; It's great! <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

BTW: Shouldn't the code in AIShip be like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->            switch(USE_PARTICLES)
            {
                case 0: CreateParticleSystem("blast", x, y, z, 0.0, 0.0, 0.0, 0); break;
                case 1: CreateParticleSystem("ball_impact", x, y, z, 0.0, 0.0, 0.0, 0);
                CreateParticleSystem("splinters", x, y, z, 0.0, 0.0, 0.0, 0);
                CreateParticleSystem("splinters2", x, y, z, 0.0, 0.0, 0.0, 0); break;
                case 2: CreateBlastM(x,y,z); break;
                case 3: CreateBlastM(x,y,z); CreateParticleSystem("ball_impact", x, y, z, 0.0, 0.0, 0.0, 0);
                CreateParticleSystem("splinters", x, y, z, 0.0, 0.0, 0.0, 0);
                CreateParticleSystem("splinters2", x, y, z, 0.0, 0.0, 0.0, 0); break;
            }<!--c2--></div><!--ec2-->
It looked to me as if the "break;"'s weren't where they should be, but I don't know if that actually is the case, because I didn't test it yet. Anyway: You might want to have a look at it. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
im embaressed but i have little experience in C; i just copy and pasted, everything seems to work fine
 
<!--quoteo(post=144581:date=Apr 4 2006, 07:35 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Apr 4 2006, 07:35 PM) [snapback]144581[/snapback]</div><div class='quotemain'><!--quotec-->
You added your initials in the latest version, didn't you? I know you did; I saw them. So no problems with that anymore. And thanks a lot for this mod; It's great! <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

BTW: Shouldn't the code in AIShip be like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->            switch(USE_PARTICLES)
            {
                case 0: CreateParticleSystem("blast", x, y, z, 0.0, 0.0, 0.0, 0); break;
                case 1: CreateParticleSystem("ball_impact", x, y, z, 0.0, 0.0, 0.0, 0);
                CreateParticleSystem("splinters", x, y, z, 0.0, 0.0, 0.0, 0);
                CreateParticleSystem("splinters2", x, y, z, 0.0, 0.0, 0.0, 0); break;
                case 2: CreateBlastM(x,y,z); break;
                case 3: CreateBlastM(x,y,z); CreateParticleSystem("ball_impact", x, y, z, 0.0, 0.0, 0.0, 0);
                CreateParticleSystem("splinters", x, y, z, 0.0, 0.0, 0.0, 0);
                CreateParticleSystem("splinters2", x, y, z, 0.0, 0.0, 0.0, 0); break;
            }<!--c2--></div><!--ec2-->
It looked to me as if the "break;"'s weren't where they should be, but I don't know if that actually is the case, because I didn't test it yet. Anyway: You might want to have a look at it. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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They seem OK for me... the sentences of each case are enclosed btwin their case: and the break;
 
<!--quoteo(post=144548:date=Apr 4 2006, 03:16 PM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Apr 4 2006, 03:16 PM) [snapback]144548[/snapback]</div><div class='quotemain'><!--quotec-->
i agree, let old Petros have a look! LOL!
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And old ccc, and any old modder as well <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

<!--quoteo(post=144584:date=Apr 4 2006, 07:40 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 4 2006, 07:40 PM) [snapback]144584[/snapback]</div><div class='quotemain'><!--quotec-->
im embaressed but i have little experience in C; i just copy and pasted, everything seems to work fine
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No need to be embarassed, we all had little experience when we started this. Realizing your own limitations is the first step to overcoming them.
(Now that really sounds like Grandpa's old fart wisdom, eh ? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> )

Thanks for the info about your changes <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
@ Merciless Mark

I've tested your "cannon v.20" mod and I'm really impressed !!!. You dit a hell of a job _0_ but since everything now is really beautiful done (like fire and hull damage etc) I'm irritating about the explosion :p (critical hit's), isn't it possible to use a whole new particle for that (like you did with the fire). I'm 100% sure that the 'explosion' can be much better cuz the original ingame looks to odd.

For the explosion particle you can download "Particle Illusion" A 40 mb program wich contains the most beautifull particle's so maybe that will help ya <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />:
 
<!--quoteo(post=144731:date=Apr 6 2006, 07:42 AM:name=Jopieseethoek)--><div class='quotetop'>QUOTE(Jopieseethoek @ Apr 6 2006, 07:42 AM) [snapback]144731[/snapback]</div><div class='quotemain'><!--quotec-->
@ Merciless Mark

I've tested your "cannon v.20" mod and I'm really impressed !!!. You dit a hell of a job _0_ but since everything now is really beautiful done (like fire and hull damage etc) I'm irritating about the explosion :p (critical hit's), isn't it possible to use a whole new particle for that (like you did with the fire). I'm 100% sure that the 'explosion' can be much better cuz the original ingame looks to odd.

For the explosion particle you can download "Particle Illusion" A 40 mb program wich contains the most beautifull particle's so maybe that will help ya <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />:
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I preferr to work by hand in graphics

As for the explosions, no i cant make new critical hit, except new graphics possibly, for the hull impact i duplicated the existing createblast but disabled the code line that caused debris to fly
 
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