Cheers mateys,
after playing a while with this, I can say that I generally like the ideas. More atmosphere is a fine thing in most cases.
But ... you may make me walk the plank for saying that ... I hate the tavern brawls. Yes, really.
They would add to atmosphere if they were more logical and preventable. Or if they had a possible less deadly outcome.
But as they are the just add a new chance to loose your life or a prized officer.
Tavern Brawls start for no appearent reason. They can not be prevented or avoided ... for sometimes you just need the tavern. So you are just attacked by guards for no reason and the only choice is being killed or kill them. I don't like it that way. The whole situation is nasty and in my play, it just leads to two actions:
Save game before entering a tavern and saving before leaving a bedroom in tavern (fights after leaving a bedroom are exceptionally nasty because at least one of my officers then reaches the stairs before me and has to do all the fight alone and mostly will guaranteed die. So I just stand there and watch my officer die. Can do nothing about it but watch and wait who is next)
Or ... kick all offcers out of the party and switch to godmode.
But both does not add to any immersion.
It would be much better if ...
... a brawl is by chance triggered by players actions.
For example, if I do one of the annnounced big partys in a tavern, there is a chance for guards to emerge and stop that. But even then they wouldn't just cut anyone down, hm?
Or if there is a talk option with the guards - any alternative to just get killed or kill them. Possibly a bribe or just a do what they want - such as leave the tavern, let yourself be arrested for a night or something like that. But Guards shall not be killers, they shall watch for law and order. If innocent people are just cut down for nothing, this is not immersive.
Possibly make it that the guards only go after hostile characters. When I, as a privateer, go into a tavern in an enemy port it makes sense the guards will look out for me.
But it doesn't make sense in a town with that I am at peace with, imho.
But this game really doesn't need another chance to instantly die without being able to do anything to avoid it. If that would be the case, I'd suggest thinking about "struck by lightning from blue sky".
Hope this will not be misunderstood. I love atmosphere, and a caribbean that lives and breathes and looks alive. And most of the ideas posted here go in a very fine direction, and I'm looking forward to it.