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Devlin Opera for the 65742th time

That is just how my main game folder is named. Forgot to delete it.

Every single time when I completely re-installed everything over the years (after long breaks, with new computers or when the game wouldn't want to launch anymore) I gave it a new number. "Update" because I added the update but still kept the previous folder in case something Devlin Opera related that I had already worked on would be missing or outdated.
 
I've found "full_map" and "full_map_scaled" in my own update. What names do you want, what colour and style of text, and what style crosses?
 
Map1 (Marcel Jauri): Barbados, Havana, Bonaire, Nevis, Cartagena
Map 2 (O'Klee): Jamaica, Puerto Rico, Bonaire, Nevis, Cartagena
Map 3 (Maxaguan): Barbados, Havana, Jamaica, Puerto Rico, Cartagena
The names are here. 1 is Santo DOmingo, 2 is Las Tortugas (Cayman), 3 is Aruba.

Colour probably black or red for good visibility. Fonts, For the cross, I tried the attached one.

(I just experimented in Gimp earlier, but I didn't get that far yet).
 

Attachments

  • pngegg.png
    pngegg.png
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Three maps, five crosses each, in scaled and non-scaled versions.

Incidentally, I'll be away for a couple of weeks, so you'll not be getting any more maps for a while...
 

Attachments

  • Maps2.zip
    3.7 MB · Views: 66
Incidentally, I'll be away for a couple of weeks, so you'll not be getting any more maps for a while...
Thanks a lot! Then I guess it will be a couple of weeks, before my stuff can get tested and implemented in the game. I need a break anyway, but I really try not to disappear for months this time.
 
Ok for that but it sounded like they were using (metal) blades. Maybe something can be done.
Tavern brawls are handled by "LEnc_monsters", which uses function "Random_Raid", which plays "abordage2.wav". Anyway, some nasty folks do use blades and guns in what should be just a fist fight. You, for one, unless you specifically choose fists. And your officers, who don't have fists.
 
The main snag is that I don't know how place names such as "Speighstown" are inserted into other maps. They need to be translatable and they also need to be able to change if the town name changes. All the names are different in the "Early Explorers" period. This is particularly significant because you put this into a thread about "Devlin Opera", which takes place in "Early Explorers"!
 
This was the topic I found with a map context. If there is a more suitable topic feel free to move this there.
I don't know exactly how you want to change the names, this is printed on the image, using .pds it is easy to change, but I don't think that is what you want.

It turned out that the abbey labyrinth is based on the Khoel Roa, but not the same, so I was getting confused, so since there is no specific map I made this one.
 
It's not so much whether the topic is suitable, but simply that Speightstown isn't Speightstown and Barbados isn't Barbados in "Early Explorers". Spain owns almost everything so the island is Los Barbados and the town is San Luis.

Other maps somehow manage to insert names for towns and islands which are correct for the period. So you can buy one map which will say "Camahogne" in "Devlin Opera", "Concepcion" in "Bartolomeu", "La Grenade" in "Tales of a Sea Hawk" or "Grenada" in "Hornblower".
 
Looking around "RESOURCE\Textures\INTERFACES\Maps", I found that is indeed the case. The maps at the top level of the folder are for "Revolutions" and "Napoleonic" periods. Where there are differences for periods, they're in sub-folders "0" ("Early Explorers"), "1" ("Spanish Main"), "2" ("Golden Age of Piracy") and "3" ("Colonial Powers"). But those only show period-correct island names. They don't show town names at all. In game, town names appear in white and appear to be generated and placed when you examine a map. At a guess, they're placed on the island map based on the towns' positions around the island when you sail there, so it probably won't happen on dungeon maps.

What that means is that you'll need a second map to go in folder "0" with "Barbados" replaced by "Los Barbados", "Speightstown" replaced by "San Luis", and "Bridgetown" replaced by "Santa Ines". Correct the spelling of "Abbey", and in the default version correct the spellings of "Speightstown" and "Bridgetown".

Incidentally, after finding the period sub-folders, I realised I'd slipped up in an earlier project. On the map of Cuba, the beach Baha de San Antonio was close to Santiago and Baha de Moa was close to Havana. But when you land on them, Baha de San Antonio leads to Havana (the "Peter Blood's Crew" sidequest relies on this), while Baha de Moa leads to Santiago. So I swapped the beach names on the map. But I didn't do the same for the version in sub-folder "0", so anyone playing "Devlin Opera" will still see the beaches in the original positions. That will be corrected in the next update.
 
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