Perhaps you can help me with this: In one of the standard side quests, your character can be "hit by lightning" when cursing in the church. I've copied that since I want something similar, but the opposite: The character should be blessed in a way. So I copied those two lines and wanted to try out various of these "ParticleSystem" that I've seen in other quest codes, to find an effect that suits. I started with "stars_short", just to see how it looks.
Code:
case "Atabey_likes":
PlayStereoSound("AMBIENT\Teno_inside\teleporter.wav");
//GetCharacterPos(PChar, &locx, &locy, &locz);
//CreateParticleSystemX("stars_short", locx, locy, locz, locx, locy, locz,0);
LAi_QuestDelay("Atabey_likes2", 2.0);
break;
But this quest case breaks my quests_reaction (that's why I // the two lines).
What could be causing the error here and which sorts of effects are there anyway? Dust, splinters and those hovering "clouds" come to mind.