<!--QuoteBegin-SirChristopherMings+--><div class='quotetop'>QUOTE(SirChristopherMings)</div><div class='quotemain'><!--QuoteEBegin-->Screwface, After `re-reading` my last post I realize that I am not being clear in what I'm saying, is there anything about that line, ""Island_SetReloadEnableGlobal("KhaelRoa", true); ", that makes it something we shouldn't use? Does it cause something else to happen that I don't know about? Remember, I am still a neophyte modder and I have a lot to learn. You had mentioned in an earlier post:
I was concerned that I might be making problems when I thought I was solving them. It does appear to work though. That's the biggest problem with me, sometimes I can make something work, but I don't know why. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />
I am tempted to just remove that disabling line in the Quest_reactions C notepad at the end of the KR quest becuase I think that is what is causing the problem, but I am not sure if taking it out will throw off the game some how. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mellow.gif" style="vertical-align:middle" emoid=":|" border="0" alt="mellow.gif" /> (I'll probably do it anyway, just to see what happens....)
I can't tell you how much I have enjoyed participating in this venture with you, I think your work is great, and I am having a lot of fun testing and basically trying to break the game. I wanted to make that clear in case my earlier post made it sound like I was being critical. I'll keep working on it, and your comments above about collaboration, i think, is what really makes PA a great and special place. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="" border="0" alt="me.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks Mings <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":" border="0" alt="pirate2.gif" /> i have enjoyed your help too and i've never thought that one of your post sounds critical. I'm not an experimented coder (like kieron) and i learn every days. I think i was lucky with the KR Mod and i hope it works for everybody (it wasn't the case with my first realise).
About the Island_SetReloadEnableGlobal("KhaelRoa", true). Perhaps i'm mistaking but for me this line disable the access to KR but if you have puted Island_SetReloadEnableLocal("KhaelRoa", "reload_1", true) just after it, it's allright because this last method `re-enable` it.
Locations[FindLocation("KhaelRoa_port")].reload.l1.disable = 0; //<--I added this line
Locations[FindLocation("KhaelRoa_port")].reload.l2.disable = 0; //<--I added this line
I think this 2 lines are more important to restore access to KR for people who have completed the main quest !
Screwface.
I was concerned that I might be making problems when I thought I was solving them. It does appear to work though. That's the biggest problem with me, sometimes I can make something work, but I don't know why. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" />
I am tempted to just remove that disabling line in the Quest_reactions C notepad at the end of the KR quest becuase I think that is what is causing the problem, but I am not sure if taking it out will throw off the game some how. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mellow.gif" style="vertical-align:middle" emoid=":|" border="0" alt="mellow.gif" /> (I'll probably do it anyway, just to see what happens....)
I can't tell you how much I have enjoyed participating in this venture with you, I think your work is great, and I am having a lot of fun testing and basically trying to break the game. I wanted to make that clear in case my earlier post made it sound like I was being critical. I'll keep working on it, and your comments above about collaboration, i think, is what really makes PA a great and special place. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="" border="0" alt="me.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks Mings <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":" border="0" alt="pirate2.gif" /> i have enjoyed your help too and i've never thought that one of your post sounds critical. I'm not an experimented coder (like kieron) and i learn every days. I think i was lucky with the KR Mod and i hope it works for everybody (it wasn't the case with my first realise).
About the Island_SetReloadEnableGlobal("KhaelRoa", true). Perhaps i'm mistaking but for me this line disable the access to KR but if you have puted Island_SetReloadEnableLocal("KhaelRoa", "reload_1", true) just after it, it's allright because this last method `re-enable` it.
Locations[FindLocation("KhaelRoa_port")].reload.l1.disable = 0; //<--I added this line
Locations[FindLocation("KhaelRoa_port")].reload.l2.disable = 0; //<--I added this line
I think this 2 lines are more important to restore access to KR for people who have completed the main quest !
Screwface.