Well, I am done with this ship. The main mast can not be read. That means it can not be changed.
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model.description = "The outfit of a tall, blond, moustached and handsome Dutch corsair, if you please.";
model.id = "Laurens_de_Graaf";
model.FaceId = 566;
model.nation = HOLLAND;
model.assigned = true;
model.name = "Laurens";
model.lastname = "de Graaf";
model.storytitle = "Scourge of the West";
model.storytext = "'A great and mischievous pirate' according to Henry Morgan and thought to be the Devil in person by some Spaniards, this Dutch corsair is ready to wreak havoc on the Caribbean!";
model.playertype = PLAYER_TYPE_CORSAIR;
model.ship = "NL_WarGalleon";
model.shipname = "Princesa";
model.Flags.Pirate = 3;
model.Flags.Personal = 32;
model.date.month = 9;
model.date.year = 1682;
AddCharacterModel(model);
model.description = "Now take Sir Francis Drake, the Spanish all despised him. But to the British, he's a hero and they idolised him!";
model.id = "FrancisDrake";
model.FaceId = 211;
model.nation = ENGLAND;
model.assigned = true;
model.name = "Francis";
model.lastname = "Drake";
model.storytitle = "Disturb us, Lord";
model.storytext = "'It isn't that life ashore is distasteful to me. But life at sea is better.' As privateer in the service of Elizabeth I of England and with the Spanish owning nearly the entire Caribbean, it is your job to make life as difficult as possible for the Dons.";
model.playertype = PLAYER_TYPE_CORSAIR;
model.ship = "PiratFastGal";
model.shipname = "Golden Hind";
model.Flags.Pirate = 8;
model.Flags.Personal = 17;
model.date.month = 9;
model.date.year = 1578;
AddCharacterModel(model);
It's on its way....as soon as a real Golden Hind is ready
switch(CharNation)
{
case PERSONAL_NATION: lidx = FindLocation(arstart.port); break;
case ENGLAND: lidx = FindLocation("Oxbay_port"); break;
case FRANCE: lidx = FindLocation("Falaise_de_fleur_port_01"); break;
case SPAIN: lidx = FindLocation("Muelle_port"); break;
case PIRATE: lidx = FindLocation("QC_port"); break;
case HOLLAND: lidx = FindLocation("Douwesen_port"); break;
case PORTUGAL: lidx = FindLocation("Conceicao_port"); break;
case AMERICA: lidx = FindLocation("Eleuthera_Port"); break;
}
// PB: Player Type -->
NavyLockShipSelection(false, model);
if (NationNoIsland(CharNation, curPeriod))
lidx = FindLocation("QC_port");
bool LocationOverride = false;
if (slno == FindStoryline("FreePlay"))
{
switch(curPlayerType)
{
case PLAYER_TYPE_REBEL:
lidx = FindLocation("QC_port"); // Rebels always start at Nevis
break;
case PLAYER_TYPE_ROGUE:
lidx = FindLocation("Cuba_shore_03"); // La Croix opening scene
break;
case PLAYER_TYPE_GAMBLER:
lidx = FindLocation("Cuba_shore_03"); // La Croix opening scene
break;
case PLAYER_TYPE_AGENT:
id += "Hostile Port";
LocationOverride = true;
break;
case PLAYER_TYPE_CURSED:
id += "Random Port";
LocationOverride = true;
break;
case PLAYER_TYPE_CORSAIR:
if (NationNoIsland(CharNation, curPeriod))
lidx = FindLocation("Tortuga_Port"); // Island-less corsairs start at Tortuga, not Nevis
break;
case PLAYER_TYPE_NAVAL_OFFICER:
if (CharNation == ENGLAND) lidx = FindLocation("Redmond_port"); // Speightstown isn't much of a navy base
NavyLockShipSelection(true , model); // Navy assignment is pre-defined
break;
}
}
That briefing is for the benefit of the player, who presumably will be active in the 21st century when there is indeed a second. On the other hand, "periods.c" could perhaps be edited so that Elizabeth I (and José I of Portugal in "Colonial Powers") lose the "I" so that their names appear correct in the game.Just a detail maybe queen Elizabeth not was called the first when there was no second?
Like world war I.
This being "Pirates of the Caribbean", it's hardly surprising that there are a lot of corsairs. The other character types are primarily to give the player some choice of background when defining your own free-play character. Also, since the characters in the film "Pirates of the Caribbean" are almost all either British or pirate, it's hardly surprising that, with so many game characters drawn from the film, they're mostly British or pirate as well.I'm also still hoping for some feedback on my previous posts above. Any thoughts?
It would be a bit odd playing the Standard Storyline as Michiel De Ruyter, about a century too late and (at least initially) serving Britain; or as Horatio Hornblower, about 20 years before he was born. But if players want to do that, I see no reason to stop them, unless anyone starts a game as De Ruyter and then complains that it's silly. To which the answer is "Yes, and it's your fault for making that choice. "Also I'm not 100% sure on what to do with the Standard Storyline.
...
What about character models? Should that be locked for the Standard Storyline too?
True.That briefing is for the benefit of the player, who presumably will be active in the 21st century when there is indeed a second.
Indeed surprising it is not. And I don't object to what we have. I'd just want to add some more variety if possible.This being "Pirates of the Caribbean", it's hardly surprising that there are a lot of corsairs. The other character types are primarily to give the player some choice of background when defining your own free-play character. Also, since the characters in the film "Pirates of the Caribbean" are almost all either British or pirate, it's hardly surprising that, with so many game characters drawn from the film, they're mostly British or pirate as well.
Indeed adding the characters is easy enough. I just hope somebody will care enough to post some suggestions on appropriate ones.But anyone who wants a French, Spanish or Portuguese character is welcome to do the basic research and supply data such as name, date and ship, then it should be relatively easy to add that character. (Portugal's main problem is that its interest was more towards the East so their heroes are more likely to have been sailing the Indian Ocean than the Caribbean. And that's because of the treaties of Tordesillas and Zaragoza, which divided the world between Spain and Portugal, giving the west to Spain and the east to Portugal.)
At least the Standard Storyline does allow different starting nations, so there isn't necessarily any "serving of England" as long as you don't actually play the Main Quest.It would be a bit odd playing the Standard Storyline as Michiel De Ruyter, about a century too late and (at least initially) serving Britain; or as Horatio Hornblower, about 20 years before he was born. But if players want to do that, I see no reason to stop them, unless anyone starts a game as De Ruyter and then complains that it's silly. To which the answer is "Yes, and it's your fault for making that choice. "
Now that the sidequests are available in ALL storylines and there is a seperate Free Play storyline, that is indeed very, very true.What's the point of playing the Standard Storyline except to play the main quest? If you just want to do the side quests, you can play anyone you like as free-play.
Right again. Which begs the question: SHOULD it even be possible to change your name in the game?Even if the start-up for Standard Storyline doesn't allow you to change your character name, you can change it as soon as you start the game.
I thought about that, but that would give us two English Rebels, so there isn't too much added value in that.Though it's going to get silly if you pick both the model and the name Danielle Green. She, incidentally, should probably be character type Rebel, given her attitude to England within the game.
Good thinking! Those two are already named in initModels.c anyway so that just requires adding a few more lines.As for characters for other nations, in the absence of anything better and since fictional characters are allowed, how about picking NPC's from any storyline and making them playable? Off the top of my head, for no reason other than that I've recently played "Bartolomeu o Portugues" and am now replaying "Assassin", Spain could get Enrique Padilla and Portugal could get Augusto Queiroz. Starting dates for both are between 1660 and 1665; Padilla gets "SP_Galeon50" named Gloriosa, Queiroz gets "PO_FastNavy" named A Faisca. Other data can be found in "PROGRAM\Storyline\Assassin\characters\init\TempQuest.c" and "PROGRAM\Storyline\Bartolomeu\characters\init\TempQuest.c" respectively.
Yes! At least until the bug which changes your name to double second name is definitely fixed. And in case any bug in a quest messes up your name. ("Hornblower" has a lot of name and model changing near the end so you can watch some dialogs which don't involve Hornblower, and until I fixed it, you ended up as Lt. Bush.)Right again. Which begs the question: SHOULD it even be possible to change your name in the game?
Yes, that can make sense. Danielle becomes hostile to England as a result of Silehard's actions. So does Nathaniel, somewhat later.I thought about that, but that would give us two English Rebels, so there isn't too much added value in that.
Plus I set Danielle to start a good several years earlier than Nathaniel, figuring that you start right after the break-up.
So perhaps whatever got Danielle so pissed off at England may not have happened at that time yet. Maybe?
I'm not sure about Padilla. Queiroz certainly is - that ship is the one which Bartolomeu is temporarily given for the "Hunter" chapter, with Queiroz becoming his first officer for the voyage. Padilla uses the galleon to get to Oranjestad and when he's supposed to collect Roxanne Lalliere, otherwise he generally appears on land, so he could be either army or navy. And looking at your stats above, you have more need of another army character than another navy character.Good thinking! Those two are already named in initModels.c anyway so that just requires adding a few more lines.
They're both navy characters, right?
I'm hoping that one IS fixed already. But we won't find out until somebody runs into that problem againYes! At least until the bug which changes your name to double second name is definitely fixed.
True. Of course any such instance should be fixed properly, but there is no harm in maintaining the name-change functionality so players can at least set it right again if it goes wrong.And in case any bug in a quest messes up your name. ("Hornblower" has a lot of name and model changing near the end so you can watch some dialogs which don't involve Hornblower, and until I fixed it, you ended up as Lt. Bush.)
Perhaps start him off earlier with a smaller ship, then the player can capture and use something larger.During the late 1670s, de Graaf is reported to have captured a number of vessels, converting each in turn to piracy. Starting with a small vessel he would capture a larger one, then use that vessel to capture a larger one again. Finally, in the autumn of 1679, de Graaf attacked the Spanish Armada de Barlovento and captured a frigate of 24-28 guns, which he renamed the Tigre (Tiger)
Sounds like my kind of privateer! Seriously, that's exactly how I usually play - start with something small, work my way up by capturing larger ships, ultimately challenging enemy battle fleets.At the same time, the Spanish saw their chance to get revenge for the loss of their frigate and the Armada de Barlovento was also sent to hunt de Graaf down. During a brief stop in Cuba, de Graaf was made aware of the plan to seek him out. Rather than waiting for the Armada, de Graaf sailed immediately in search of it. After a running gun battle that lasted several hours, the Princesa struck her colors (surrendered), having lost 50 men to de Graaf's eight or nine.
I couldn't remember what ship we originally had him when he was used as stand-in for the Bartolomeu o Portugues sidequest.Looking back at Laurens de Graaf, perhaps the Heavy East Indiaman is a bit large for a starting ship? From Wikipedia:
Perhaps start him off earlier with a smaller ship, then the player can capture and use something larger.
Sounds good. Though isn't there another character that also starts with that ship? Which one does Michiel de Ruyter start with again?If you want something a bit bigger and Dutch then maybe NL_NeptunusE.