The below is intended especially for
@Talisman to be used for the Wiki page, but may be interesting to everybody else as well:
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At game start on Free Play, you will get the character level defined in initModels.c for the model you selected.
If nothing is defined, you start at level 5.
Unless otherwise specified, you start with own nation relations appropriate to your chosen nation and your relations will be tied to that nation.
This tie can be broken by joining a different nation during the game.
If you select Personal Nation as starting nation, you'll be neutral to all nations and hostile to the Pirates and your relations will NOT be tied to any other nation.
Here are the Free Play storyline Player Type differences:
Rebel:
Always start at the Nevis Pirate Settlement and being
hostile to your chosen nation and neutral to the pirates.
On Arcade Game Mode, you will be friendly to all other nations. On the other realism modes, you'll have your original nation's relations from before your rebelling.
You will NOT be considered a traitor in non-pirate ports unless you actually decide to join the Pirate Brotherhood at Nevis.
If you are "Julian McAllister" with nation England, you'll get the "Brave Black Flag" start with custom dialog, extra officers and items.
A Pirate Rebel will be hostile to ALL nations.
Naval Officer:
Selecting this at game start is currently the ONLY way to get the "Navy Officer" gameplay as you cannot join the navy during the game at this time.
You start in a dialog with a nation and period-appropriate naval commander before being reloaded to a naval base of your chosen nation.
You will get the correct rank for the model you've chosen as defined in initModels.c; If nothing is defined, then you start at rank 3 (Lieutenant for England).
You will also get all appropriate promotion rewards for that rank.
Smugglers start out liking you much less than average.
The following navy officers get custom ships for some ranks based on their historical/fictional careers:
- England: "Horatio Hornblower" (all custom), "Jack Aubrey" (all custom), "James Norrington" (HMS Interceptor and HMS Dauntless) and "Horatio Nelson" (all custom).
- Holland: "Michiel de Ruyter" (all custom).
- America: "Robert Fulton" (Steam Frigate at the correct rank).
There are custom navy officer models on some ranks and for some nations for the following characters:
"Nathaniel Hawk" (England, Spain and France), "Jack Sparrow" (England, Spain and France),
"James Norrington" (England), "Horatio Hornblower" (England), "Jack Aubrey" (England) and "Julian McAllister" (England).
Rogue and Gambler:
Regardless of nation, you will get the original "La Croix" opening.
There is a different dialog depending on which of these two player types you chose.
For Gambler, smugglers start out liking you more than average.
Smuggler:
After a custom dialog, you start in a town of a nation you're friendly to, with damage to your ship and only smuggling goods on board.
Jean Lafitte is set to be very friendly to America.
Agent:
After a custom dialog, you start in a town hostile to your nation.
Jean Lafitte is set to be very friendly to America. "Milady de Winter" gets her orders from Cardinal Richelieu.
Cursed:
If you are captaining the Flying Dutchman or Cursed Dutchman, you get Davy Jones' chest, will be unable to go ashore and all nations will be hostile to you.
If this is not the case, you will get the Curse of Cortez instead:
You start with a cursed coin and the rest being placed in the Weaponslocker for your crew.
Some coins will be missing so that you cannot immediately lift the curse at game start (the number depends on the difficulty level).
You'll have the relations of your chosen nation, start in a random port and have a damaged ship.
Corsair:
You start with a Letter of Marque from your chosen nation, so this is pretty much a
Privateer Start unless you start as a Pirate.
This normally gives you the default start with Tutorial and/or Stormy Start,
unless your chosen nation does not have an island of its own in the chosen period (applies to England and Holland in Early Explorers).
In that case, you start at Tortuga which can be used as a base of operations. If you are hostile to France, you will auto-hoist a pirate flag to ensure Tortuga's cooperation.
In Early Explorers, you get a period-appropriate blade and a Blade Care Kit.
If you are "José Joaquín Almeida" and it exists in your chosen period, you'll be serving America rather than your chosen nation.
If you are Francis Drake, you'll get the appropriate sword and the "Revenge" at appropriate promotions.
For Marine, smugglers start out liking you less than average.
Other:
All other player types start with the default Tutorial and/or Stormy Start opening.
If your chosen nation does not have an island of its own in the chosen period (applies to England and Holland in Early Explorers),
you'll start at the Nevis Pirate Settlement and will be neutral with the Pirates so that you have a safe haven.
Of course all the above also get different starting items and skills depending on Player Type.
For example, a Merchant will be given an expensive "Merchant Passport" item for free at game start.
The custom skills and starting items apply to the Standard Storyline player type selection as well as do the Naval Officer and Cursed starts (partly).
However, the custom starts and different nation relations for certain Player Types do not take effect for the Standard Storyline as these are unique to Free Play.