Alright folks,
It's the summer, and I'm back on task. And motivated like hell to get this cursed model in the game. Also - I *do* have internet connectivity for the summer after all, although it is not super stable, or reliable. After at least a month of not looking at it, it took me a little while to backtrack to where I left off, but I have a fresh batch of questions about importing a model into the game. (and yes, there is still problems with *I believe* the normals pointing the wrong way, but I'm going back to where I left off and making sure that what I've got will even load itself into the engine. I still think that I should be able to fix the problem if it is the normals. So my questions are as follows:
1) first off, I did follow your directions to a T for importing the model, but I did not have the option to choose Davy Jones from the beginning screen. Reasons why this could have gone wrong are:
a) I don't have an actual .tga.tx file for it, so I just renamed other ones for hte purpose of testing. need a unique one for the character? I can try that...
b) I don't have an actual portrait for the character either. I just chose a number for mr. Gibbs, I figured I can paint a portrait or whatever once everything is done and working nicely. kinda like the skin I did for AOP waaaay back in september. except better. and finally
c) My head is melded onto the mesh of the body. is this wrong? I just chose another character's head and stuck it on there - figuring that at worst it would look bizarre, but I just wanted to see how to get it into the game.
2) What is the deal with the heads? Does it have to be separate from teh body? I guess I can do that, and play with that.I'll just look at some other head files and see what I'm looking for. Is there anything else to do with that that I should know about though? just wanted to check. If the head is actually allowed to be separate, that is a very, very good thing to know, because it means I wasted a lot of time trying to get the mesh to flow down the neck into the other polys hahahaha. could save a lot of time next time.
Thanks again for everybody's help!
/edit/
upon further review, it may be something to do with maya. appariently there are two textures that are missing. I do not have a UV map defined within maya yet, and the only thing that would be there would be from when I imported model from in game for the sake of scaling Davy Jones. Could this be causing the problem? I tried taking another texture, converting it back to TGA, then again to .tga.tx with the name Davy.tga.tx, but this is where I ran into my texture problem. just more food for though. speaking of food I'm really hungry, and reallytired.
oh - also I checked out the head models. tHey are just from the shoulders up. I'm thinking that this is just for the portraits while you are talking to people? so hopefully what I have will do for the body? later folks.
It's the summer, and I'm back on task. And motivated like hell to get this cursed model in the game. Also - I *do* have internet connectivity for the summer after all, although it is not super stable, or reliable. After at least a month of not looking at it, it took me a little while to backtrack to where I left off, but I have a fresh batch of questions about importing a model into the game. (and yes, there is still problems with *I believe* the normals pointing the wrong way, but I'm going back to where I left off and making sure that what I've got will even load itself into the engine. I still think that I should be able to fix the problem if it is the normals. So my questions are as follows:
1) first off, I did follow your directions to a T for importing the model, but I did not have the option to choose Davy Jones from the beginning screen. Reasons why this could have gone wrong are:
a) I don't have an actual .tga.tx file for it, so I just renamed other ones for hte purpose of testing. need a unique one for the character? I can try that...
b) I don't have an actual portrait for the character either. I just chose a number for mr. Gibbs, I figured I can paint a portrait or whatever once everything is done and working nicely. kinda like the skin I did for AOP waaaay back in september. except better. and finally
c) My head is melded onto the mesh of the body. is this wrong? I just chose another character's head and stuck it on there - figuring that at worst it would look bizarre, but I just wanted to see how to get it into the game.
2) What is the deal with the heads? Does it have to be separate from teh body? I guess I can do that, and play with that.I'll just look at some other head files and see what I'm looking for. Is there anything else to do with that that I should know about though? just wanted to check. If the head is actually allowed to be separate, that is a very, very good thing to know, because it means I wasted a lot of time trying to get the mesh to flow down the neck into the other polys hahahaha. could save a lot of time next time.
Thanks again for everybody's help!
/edit/
upon further review, it may be something to do with maya. appariently there are two textures that are missing. I do not have a UV map defined within maya yet, and the only thing that would be there would be from when I imported model from in game for the sake of scaling Davy Jones. Could this be causing the problem? I tried taking another texture, converting it back to TGA, then again to .tga.tx with the name Davy.tga.tx, but this is where I ran into my texture problem. just more food for though. speaking of food I'm really hungry, and reallytired.
oh - also I checked out the head models. tHey are just from the shoulders up. I'm thinking that this is just for the portraits while you are talking to people? so hopefully what I have will do for the body? later folks.