Morgan: Hahahaha - I can't even remember. I did the drawing a while ago, and only started actually modelling the body last night. In any case - it's probably a good thing that it is the pistol hand right? I think that was what we had decided. As for teh crab leg. eeeh... you see, I was under the imprpession that it was a peg leg.... so err... that was how I modelled it last night. I'll post a pic after class and then you guys can tell me if it's alright. They all looked distinctly peg-legish in the reference pics that I could find on the internet - but what you are saying makes a lot of sense - especially given the limp that he has going.
Thomas/Morgan: That is a good idea about the sheath - but I'm praying that I'll be able to attach the already existing rigging to the character in maya for this guy. It may not work - but my overconfidence comes from the fact that all of this was put together with programmers, and then various 3D + texture artists etc. and that's pretty much what we have here. I have a stubborness that tells me we have to be able to do it. Anyways - I'd happily make a model for a sheath, but depending on my success - Thomas - you seem to be the pro at getting things to actually work with the rigging in game.
Commodore: cool idea about Becket - I'm sure that eventually somebody will get to it. I really want to finish this first though.
Thomas/Morgan: That is a good idea about the sheath - but I'm praying that I'll be able to attach the already existing rigging to the character in maya for this guy. It may not work - but my overconfidence comes from the fact that all of this was put together with programmers, and then various 3D + texture artists etc. and that's pretty much what we have here. I have a stubborness that tells me we have to be able to do it. Anyways - I'd happily make a model for a sheath, but depending on my success - Thomas - you seem to be the pro at getting things to actually work with the rigging in game.
Commodore: cool idea about Becket - I'm sure that eventually somebody will get to it. I really want to finish this first though.