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ahoy mates!
I've been wondering If it's possible to complete all nation quests (including pirates) in a single playthrough and what order should I be playing it?
I generally want to get the unique ships such as the Soleil Royale from the French Nation Quest and yet be able to conquer settlements as a Pirate
(do I get a rank for pirates or do only Nation quests give ranks?). I also want to eventually capture the Flying Dutchman and any other unique items,ships, and
officers from the other quests and Nation Quests.
However, there are several times that I'll have to lose battles and lose my ships and crew in order to continue some quests (such as the Ship of Souls quest)
while some quests will trap me there until I finish it (Lost Ship City quest).
So how should I proceed with this without losing the unique things that I've gained?
I want to be able to play the game as efficiently as possible.
getting a full crew with low authority by using the saving other crew members in port authority (do they have limited ship saves? can I save my other ships
on other ports?). Can I create a decent army this way? What is the ship maximum for a fleet anyway?
How do I know which officers are evil and which ones are good? Do unique officers leave you when they get low loyalty?
How do I increase the loyalty of good officers without decreasing the loyalty of evil officers and vice versa?
I want to conquer all ports as a pirate and get all unique items, ships, officers in a single playthrough if it's possible.
pilage and hoard stuff just like any decent pirate should.
Sharpe's spy quest walkthrough missing? A try. In bad english.
If you're tired of hunting pearl tartanes, you can get a quest from one of the two chiefs of the pearl diver villages.
About the pearl diver villages:
One village is located near the Shores of Amatrice.------>>>start the quest here as it's easier to acces and to find the info you need for the quest after you accept it (you need to talk with an old indian by the name of Venetu...not sure if the name sticks or it changes with evry play)
To find the other one you'll have to moor at the Shores of San Juan del Norte, go left, into the dungeon, it has two entries, one by feet, one by a rope, you go in by feet, you have to walk through the light, the skeletons are activated, but you don't have to fight them if you don't want, just run to the other entry with the rope. exit. find the second pearl diver village.
If your nation (the nation you serve) is hostile to Spain, your hero must have at least neutral relations to Spain (no bounty on your head) and a spanish trade licence (you can buy it from diplomats in pirate towns) to enter the village friendly. Neutral relations and good stealth is not enough (please verify).---->>>i already finished the french quest line when i started this so it was a french town but if i remember corectly i visited this before and you only need to not have a bounty on your head(i'm preaty sure i didn't had the spanish flag on my ship when i visited first...)
If you can't enter the village friendly, there'll be a guard in the jungle near the village running away. shoot him, otherwise the village is deserted.
About the quest:
If you visit the chief of a village (first house on the right side), he'll make you an offer: If you kill Sharpe's spy, you'll be rewarded with a set of nice weapons. accept. you get a rat god in advance.
Now visit the other village. There will be one native. Talk to him. He will tell you about regular meetings in a cave at the shore. It's the Shores of San Juan del Norte.---->>>this is north-west of portobelo not far on the cost line...it has nothing to do with San Juan, the spanish town on Puerto Rico
Go to the shore, enter your ship and wait till evening. (Please help me with the exact times)---->>>i guess it must be before midnight...i got on the shore at around 23:45 or something and i got the new entry in the quest log on my first try (it sais something about "my intuition tells me something important is going to happen" or someting )
Save. Moor. If there's no text on the screen that something special is going to happen, load.
If you have the text, search the cave and kill the two guys.
Go back to the village chief and get a 35%-cuirass.
The totems are 15, not 12:In addition to the Tenochtitlan Quest
There are not only 10 totems to be found. ...
...
There exist 12 totems. ...
...
The coins are in the game Mod, not in the game original ("Vanilla"); are the coins of the first film: Pirates of Caribbean: The Curse of the Black Pearl...The purpose of these coins is unknown to me...
The coins are in the game Mod, not in the game original ("Vanilla"); are the coins of the first film: Pirates of Caribbean: The Curse of the Black Pearl...The purpose of these coins is unknown to me...
I do not think they have a function
Ahhh!!! Very interesting!This is the post, I was talking 'bout:
http://forum.piratesahoy.net/index.php/topic/15131-tenochtitlan/page__view__findpost__p__353159
I finished this quest but i deleted the save game so my memory can fail.Questions about the Austin Quest:
- Aren't there any log entries about it? Haven't got any.
- I was talking to the first killer at the very beginning without knowing about this quest. I am lvl 42 now and still get the killers talking to me. So why is this quest described in a way, that you have to be low level?
- After talking to the 3rd killer in Santa Catalina, I went to Cartagena and met the 4th one. But I am not able to find him in the very small cave in the jungle. Where is he?
- Oh and what do I get when finishing this quest? If it is nothing special, I may just ignore it.
Also, if you find a killer in a dungeon and save the game, reload the game, the guy is gone and the quest is broken. He won't appear anymore.
Thanks in advance.