It's too big to upload as an attachment. So it's on the FTP site instead:
http://piratesahoy.bowengames.com/potc/Grey Roger/PROGRAM_18_jan.zip
http://piratesahoy.bowengames.com/potc/Grey Roger/PROGRAM_18_jan.zip
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Thanks! I moved this to the Bug Tracker, so I'll remember about it.It's too big to upload as an attachment. So it's on the FTP site instead:
http://piratesahoy.bowengames.com/potc/Grey Roger/PROGRAM_18_jan.zip
@Grey Roger, please try the above and let me know how that works for you.@Grey Roger: On the 6 Feb 2016 version, please extract the attached file to your PROGRAM\Characters folder.
As far as I can tell, that should be all that changed regarding the whole "Shared XP" business.
So I'll be curious to know if this makes any difference for you.
It isn't included in any of my "official" releases (because I have NO clue what effect it will have), but should be compatible with the latest one I think.Is that built into the 14th February version, or do I need to install that version of "Leveling.c" separately? The 14th February update contains a version dated 13th February, 18:23, while the zip file above contains one dated 13th February, 18:06 - which one should I try?
So GOOD news then? Nice!I'm at level 22 in the 14 Feb version and the officers are leveling up nicely. I can't quite tell if they are leveling up slightly faster than I am or not. It's that close and better than it has been.
I played through my "Ardent" storyline. At the start, I'm level 1 and officers are levels 4 and 6. At the end, I'm level 9 and officers are still at their starting levels. This is with the version of "Leveling.c" from post 7 of this thread. XP come from a combination of fighting (especially in the capture of the payroll ship and around the temple on Hispaniola), sailing and the occasional handout from the storyline code as a reward for completing a quest.It isn't included in any of my "official" releases (because I have NO clue what effect it will have), but should be compatible with the latest one I think.
So please install it manually and see what happens.
Sounds like that doesn't match with @Hylie Pistof's experiences at all.I played through my "Ardent" storyline. At the start, I'm level 1 and officers are levels 4 and 6. At the end, I'm level 9 and officers are still at their starting levels. This is with the version of "Leveling.c" from post 7 of this thread. XP come from a combination of fighting (especially in the capture of the payroll ship and around the temple on Hispaniola), sailing and the occasional handout from the storyline code as a reward for completing a quest.
You could try the most recent version of "Levelling.c" again then. As far as I remember, any sort of Shared XP wasn't working right AT ALL before.To be honest, all I remember about the 18th January version is that I hadn't noticed that levelling was broken. Whether that's because levelling was in fact not broken at that time or because I was too fixated on working on "Ardent" and didn't notice that officers weren't levelling, I'm not 100% sure.
// LDH get experience for manual sailing - 21Dec08
//BB Edits in this section are to make all modes (AutoSkill/non AutoSkill & various realism settings) function the same for Direct Sailing Exp gain and reduce it.
int Exp = 0;
if (AUTO_SKILL_SYSTEM)
{
if(iRealismMode>1 || OPEN_SEA_MOD){
if (CheckAttribute(mchr, "SailingMinutes")) Exp = sti(mchr.SailingMinutes) * 35; // was 35 stljeffbb Jan 15 2012//BB was *0.8
}else{
if (CheckAttribute(mchr, "SailingMinutes")) Exp = sti(mchr.SailingMinutes) * 35;
}
AddPartyExpChar(mchr, "Sailing", Exp * 0.05); //BB added * 0.05
}
else
{
if(iRealismMode>1 || OPEN_SEA_MOD){
if (CheckAttribute(mchr, "SailingMinutes")) Exp = sti(mchr.SailingMinutes) * 35; // was 35 stljeffbb Jan 15 2012//BB was *0.8
AddPartyExp(mchr, Exp * 0.1); //BB changed * 0.1 was 0.5
}else{
if (CheckAttribute(mchr, "SailingMinutes")) Exp = sti(mchr.SailingMinutes) * 35; //BB was 15
AddPartyExp(mchr, Exp * 0.1); //BB changed * 0.1 was 0.5
}
}
mchr.SailingMinutes = 0;
I'll put that 1.75 value for Fencing in here then:I think the skill Fencing is a bit slow to progress in my opinion. When I install a new version, I always increase a bit in Levelling.c the numbers at the bottom of the file. I usually put it at 1.75 (It was 1). I also think that progress of Fencing in the first levels (1-4) is too slow or difficult. Now I changed to Mariner as my pre-defined difficulty.
//Get xp multiplier for different skills
float GetXPmult(string Skillname)
{
float expMult = 1;
switch (Skillname)
{
case "Leadership": expMult = 2.5 ; break;
case "Fencing": expMult = 1.75; break;
case "Sailing": expMult = 0.8 ; break;
case "Accuracy": expMult = 1.25; break;
case "Cannons": expMult = 0.4 ; break;
case "Repair": expMult = 50 ; break;
case "Defence": expMult = 1.5 ; break;
case "Sneak": expMult = 1.5 ; break;
case "Grappling": expMult = 3 ; break;
case "Commerce": expMult = 0.50; break;
}
return expMult*EXPERIENCE_MULTIPLIER;
}