It sounds to me like we have several options of handling this:
1. Without Shared XP, officers get ONLY their own fencing XP and none extra.
With Shared XP they also get fencing XP when they are in the shore party and other officers gain fencing XP.
ALTERNATE: Have this not limited to "only when they're in the shore party".
2. Same as above, but because fighter "contributes" fencing, this type DOES gain "Shared XP" for fencing
IF he's in the shore party(???). (Current situation, I think?)
ADVANTAGE: There is a way of "training" your officers in fencing even if you don't have Shared XP yet.
DISADVANTAGE: To do this, you have to remove them from their post. Which indeed encourages pointless micromanaging.
3. Same as above, but have officers IN THE SHORE PARTY gain "Shared XP" regardless of their officer type and
without that ability actually being active.
So basically the same as "fighter" officer type, but without having to change them to remove them from their post.
To make Shared XP not pointless here, I imagine that WITH Shared XP, even officers still on the ship would get fencing XP as well when the shore party fights.
Did I get that right?
#3 may indeed work out. As shared XP is then ALWAYS active for fencing within your shore party,
if the player has any officers with him, the player would also gain fencing skill faster than when he would be alone.
Anyone got any thoughts?
@Levis...?