With "shore party", I mean the three officers in your officer slots.I don't get number 3 ... you want to just give all xp to everyone on land?
What about boarding ... should it work then too
They follow you ashore AND in boardings. Unless you specifically tell them to "sit out the boardings".
Just to make things simple.
I gather you aren't sold on the idea then? I must admit I am not sure myself.Also if we do this probably officers will just level to fast ... I mean its all nice and so if all your officers are good fighters but a level 6 navigator probably shouldn't be a good fighter. He spend his time learning how to read charts etc. if you want him to fight for you he should be helped first.
Also we are basing our finding now on just 1 person. I prefer to actually hear from others also. if not I prefer to keep this for the public release first and see how it pans out. the more exceptions etc are made to the system the harder it is to explain to the player.
My first thought was that if you don't have Shared XP, then XP shouldn't be shared. Simple and to-the-point.
There is a fine balance between making the game not annoying and making it far too convenient.
Having the "fighter" officer type DO get "Shared XP" regardless of the ability does seem a bit curious.
Because then you CAN make use of it, but only by micromanaging.
So my preference would be to never have Shared XP at all for fencing UNTIL the perk becomes active,
OR to have always Shared XP between the officers in your shore party regardless of the perk.
But not to have it, except for one officer type, doesn't seem right.