Odd. That's the correct version, and this is the code which should give Clint his weapon:
Code:
if(iRealismMode == 0 && CLINT_SHOTGUN ==1)
{
GiveItem2Character(ch, "pistol10"); // Shotgun
ch.equip.gun = "pistol10";
//JRH ammo mod -->
if (ENABLE_AMMOMOD) { // LDH change
TakenItems(ch, "gunpowder", 6);
TakenItems(ch, "pistolgrapes", 6);
}
//JRH ammo mod <--
}
else
{
GiveItem2Character(ch, "pistol25"); // Brace of 4 Horse Pistols
ch.equip.gun = "pistol25";
//JRH ammo mod -->
if (ENABLE_AMMOMOD) { // LDH change
TakenItems(ch, "gunpowder", 6);
TakenItems(ch, "pistolbullets", 6);
}
}
Or, in plain English:
If you're playing in Arcade mode and have set CLINT_SHOTGUN to 1, give him the shotgun (plus ammo if needed), otherwise give him the brace of horse pistols (plus ammo if needed).
As for the other problems, perhaps the PC is running slowly? Rapists and victim shouldn't be any slower than in previous versions, and certainly shouldn't be slower in any particular location. And there shouldn't be any difference with the loading screens from any previous versions.
Could you upload "compile.log", "system.log", and "error.log" if it exists?