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OR both at the same time? Oh wait, that doesn't work...Cheers mate, just in time for the weekend i guess it's time for me to start pirating again
Or
Working for the VOC again i'm Dutch myself so i gotta do what i gotta do, it's in my blood
You can also see the Willemstad governor's new house if you get the LoM there.BUT: You could get a Letter of Marque from the Dutch and a Merchant License from the Willemstad WIC Office.
Then you can be a Merchant/Privateer.
That is indeed one way to switch to piracy...And once you're tired of being honest, you can switch to piracy. And then try to get back into the Dutch's good graces again!
You could even test @Grey Roger's brand new feature by playing as an honest Merchant/Privateer, BUT also treating your prisoners exceptionally badly and see what happens.
How about those crystal skulls? Do you remember anything about them?
Really? I've got absolutely not the faintest memory about that!Hi All,
The crystal skulls were originally supposed to be collected - three of each were supposed to be required, but it seemed that that only one blue (very rare) would be required. If you had a treasure quest to Turks - by the tree where you had to enter via a cave - there were three or four skeletons there to fight you - same at one of the beaches with the shipwreck. These skeletons were supposed to be immortal - but if you had the collection of skulls they would imediately die and you didn't have to fight your way through.
I think the code has changed a bit over time as you don't seem to need three of each anymore.
Hope this helps.
I'm impressed the code is that clever!Normally that wouldn't be significant, it just means that you'll never meet him. But you're doing the opium quest, which generates a list of clients by randomly picking them from all characters in the game. On this occasion it randomly picked the Oranjestad loanshark. It probably won't break anything because the code which generates the client list appears to simply skip a client whose island can't be found, and try to find someone else instead.
Adding a new location is fairly simple.To properly fix this, either someone needs to assign a place in Oranjestad to be the loanshark's home, or the Oranjestad loanshark's character definition needs to be commented out
No island found for Oranjestad_UsurerHouse
Ah; useful!Discovering the problem was a simple matter of reading "compile.log", which says:
That's odd! It's like somebody went to a fair bit of effort to add it, but somehow the final piece of the puzzle is missing.A quick Windows search for "Oranjestad_UsurerHouse" shows it in "PROGRAM\Characters\init\Usurers.c", "PROGRAM\BATTLE_INTERFACE\fast_reload_table.c", and not in "PROGRAM\Locations\init\Aruba.c".
I can see how that might trigger it. That quest randomly decided which characters are opium addicts, choosing from ALL characters available in the game!"compile.log" also showed that the error happened during quest case "Smugglers Opium Explain", which nailed it down to the opium quest.
@Jack Rackham or @Bartolomeu o Portugues?As for adding the location, I'm a bit busy with other projects at the moment. Volunteer required... (Otherwise disabling "Oranjestad Usurer" until someone does add the location is even easier. )
Probably.They're probably also busy with other projects at the moment.
This one was completely random and could've happened in any storyline.i have no idea how i found this bug because its not the first time ive played as Jean Lafitte but anyway
Big question: Did that happen because of dividing the plunder or did you just happen to notice it at the same time?The first and most bizarre is after dividing the plunder I noticed my relations had been reset including my relations with England. No one was hostile every one that had been hostile previously was either wary or neutral. This has only happened once in all the time I have been playing.
Sometimes you have to furl the sails completely before anything works again.Second, during combat at sea, I boarded and took a Light Fluyt of War and swapped my ship with it. When I returned to sea the sails wouldn't respond to any command, and since I was in the midst of several enemy ships I really couldn't do any thing.
Someone would have to check in both_reaction.c, but I think for some variety, it selects a random blade from a range of blade numbers.Third a question about blades. I always play stormy start and when I come to on the shore I am always equipped with some mediocre random blade. Some times it is a lower level blade but occasionally it is the French Admiralty blade which is one of the award blades. I have never started with any one of the award blades so I am curious about how this occurs, if any one knows.