• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Mod Release Build 14 Beta 3 Progress

We have ALWAYS been able to loot our own crew. Please do not change that. It is only the dead officers that we can not loot. Wish I could as they have all sorts of expensive upgrades. He, so do the crew for that matter.

Cayman does work now. I could not test the others.

Soldiers now have HP ranging from an observed 212 -414 now. I was on level 3 with HP of 60.

I don't know how godmode got turned on but I do know where. It was on Marigot island when the French and Dutch and privateers were fighting. Cheatmode should be off by default. :rumgone Now it is just something else I have to remember to change before starting a game all over again.........

Also, the Pirates always have a problem finding ships and end up using default merchant ships, which messes up their flags. I have seen them with no flags at all.
 
Ahoy Pieter,

Bathtub's workaround on the save issue worked just fine.

This time I started on Antigua which I had never done -- when moving b/w sections of Jungle, you are sometimes blocked and if you hit the enter key you see a door thumbnail and you go through.

Also we still have the problem some people not showing their weapons. They have them thy just don't show them. Includees on of officers.
 

Attachments

  • No Weapon..png
    No Weapon..png
    1.1 MB · Views: 134
Pieter, I could click on the social climber button and browse through the other available archetypes. But I couldn't select 'em, due to the below "select" button being grayed out.
Are you using the "Custom" type? If so, make sure you ASSIGN all available points. Otherwise, indeed it IS greyed out.

There seems to be a little error with the Indians (the ones who always carry artifacts and never have pistols). When Auto-looting is on, you get an Indian artifact, which you are notified of. However, you can still loot an item manually thereafter. So you will receive two Indian artifacts each time.
I didn't know you ever auto-looted ITEMS! :shock
 
We have ALWAYS been able to loot our own crew. Please do not change that. It is only the dead officers that we can not loot.
I wasn't going to. Just misremembered. :shrug

Cayman does work now. I could not test the others.
You mean related to the worldmap teleporting? I'm sure Armada will be pleased to hear that!

I don't know how godmode got turned on but I do know where. It was on Marigot island when the French and Dutch and privateers were fighting. Cheatmode should be off by default. :rumgone Now it is just something else I have to remember to change before starting a game all over again.........
Of course we'll have it OFF in the release versions. Sidestep too.

This time I started on Antigua which I had never done -- when moving b/w sections of Jungle, you are sometimes blocked and if you hit the enter key you see a door thumbnail and you go through.
Are the dead ends? Can you show a screenshot?

Also we still have the problem some people not showing their weapons. They have them thy just don't show them. Includees on of officers.
Can anyone confirm that? I thought I fixed it. What if you re-give their armor to them? Does that update them properly?
 
The fix for the officer with no weapon is to take them all away and give them back.

Here is the screen shot of the Antigua jungle dead end after hitting enter. Hit enter a second time and go through.
 

Attachments

  • Jungle exit..png
    Jungle exit..png
    1.5 MB · Views: 104
Now my pistol won't reload. In the past you could empty it in a melee and the hit 2 and reload it. A cheat I know. When the mele was over it would start to reload. Now it doesn't reload even though I have plenty of rounds even when you move to a new location it is still empty.
 
That code hasn't even been touched. You sure you have bullets AND powder? What if you open your inventory and close it again? Does that update it?
What pistol do you have equipped?
 
It used to be that Antigua's jungle trails were not connected. If you went too far you would get locked in one spot and would have to go back to your last save to escape. About 2 years ago someone worked on it and connected the town to the coast but it never worked for me. Perhaps you have found out how it works.

My single shot pistol works fine.
 
I now got the Code for the emerging Dutchman to work properly.. The 'old' file stops the music when the emerging-sound/music is over :D
Could be that the music starts a bit too early, I didn't test my last settings with the delay. And I think there's also an affection from the sound.c file in sounds :shrug
 

Attachments

  • NK.c
    106 KB · Views: 119
It used to be that Antigua's jungle trails were not connected. If you went too far you would get locked in one spot and would have to go back to your last save to escape. About 2 years ago someone worked on it and connected the town to the coast but it never worked for me. Perhaps you have found out how it works.

My single shot pistol works fine.
That code hasn't even been touched. You sure you have bullets AND powder? What if you open your inventory and close it again? Does that update it?
What pistol do you have equipped?

I am using a brace of fine large pistols. I have both powder and bullets and gunman ability. In addition the issue of the pistol not loading there are two other things. I took the shot gun from Eastwood and even though description says it uses grapeshotls and fires 3 w/o reloading it fired musket balls (I didn't have any grape and I took the musket balls of Eastwood) it only fired one.

And my crewmen who accompanied me has randomly lost the weapons I gave them after carrying and using them for the better part of a month. It seems that something is a little off with all this.

And finally I offer a screen shot of sailing in combat with an outrider crewman.
 

Attachments

  • Outrider.png
    Outrider.png
    1.1 MB · Views: 159
I now got the Code for the emerging Dutchman to work properly.. The 'old' file stops the music when the emerging-sound/music is over :D
Could be that the music starts a bit too early, I didn't test my last settings with the delay. And I think there's also an affection from the sound.c file in sounds :shrug
Cool. Included it in my game; let's see how that works, eh? :cheers

I took the shot gun from Eastwood and even though description says it uses grapeshotls and fires 3 w/o reloading it fired musket balls (I didn't have any grape and I took the musket balls of Eastwood) it only fired one.
Good call; it DOES use musket bullets now. I've just adjusted the description.

And my crewmen who accompanied me has randomly lost the weapons I gave them after carrying and using them for the better part of a month. It seems that something is a little off with all this.
That's BIZARRE. Did one of your other crewmembers die? The crewmembers on shore mod is coded a bit strangely, which may explain it.

And finally I offer a screen shot of sailing in combat with an outrider crewman.
Slight errors with the walk files. We seem them every so often, but are not sure why. :facepalm

Something is different about the colonies interface. It now no longer locks onto the colony you are at first but starts with a random colony. Sometimes it is even blank until it is scrolled to the next colony.
Not random. But not correct either. At Bonaire, I got Curacao. Could it be because I changed the sort order? Ugh, annoying, this is.
 
Something is different about the colonies interface. It now no longer locks onto the colony you are at first but starts with a random colony. Sometimes it is even blank until it is scrolled to the next colony.
THIS one seems to behave itself! Extract to PROGRAM\INTERFACE .
 

Attachments

  • TradeBook.zip
    4.4 KB · Views: 107
All the difficulty with pistols and crewmembers weapons seems to have resolved themselves maybe the game was just getting used to me as its new master.

A query, what setting did I miss to get the compass to display larger when sailing.
 
A query, what setting did I miss to get the compass to display larger when sailing.
You use Arcade Mode, right? Then you can change it in Options>Realism Settings. Should be fairly clearly marked.
You do need to reload elsewhere for the change to take effect though.
 
Loaded again my game with the disobeying Treasure Galleon. One thing I noticed when I swapped ships (to see if I can get it going) was, that the ship would only then show my flag, as soon as I took control and put out it's sails. There was NO FLAG WHATSOEVER before and my pirate flag would pop out of thin air. But unfortunately that didn't do the trick, for the godforsaken Treasure Galleon still wouldn't budge as soon as I went back on my Schooner.

To me it seems as if the ships, that don't respond after being boarded and taken are still used as if they would have struck their colors. This status apparently maintains until a new screen at sea is loaded. Why it worked perfectly fine with the bark .... I have no idea ... even though, wait a minute .... I gotta try something.

*loads game now*
..... ..... .....
*returns*

Okay, it just struck me what may cause the ships to freeze and I was right. The captain in command of the Treasure Galleon was one that recently joined me after I beat him. He was the original captain of the Galleon. So I swapped him with the captain of the Bark, which was captained by one of my own, regularly hired officers. And now guess which ship moved and which didn't. Now it was the Bark not moving, while the Galleon did as she was told. So the problem/bug at hand is that captains, whom one has beaten and persuaded into service, will not respond to any commands given as long as one is in the same screen at sea, in which he had them beaten.

However, this wouldn't be the game that we love, if for every problem solved/recognized their wouldn't at least be two others to raise their heads. After I landed at the nearest beach, I came a bit too close to some bush bandits, I had no intention fighting against. So I boarded my ship again ..... and the battle music (from hand-to-hand combat) was still played in the back. Even though that is a tune that you never hear in direct sail. The music in general doesn't work correctly. For example the problem with "fighting music" still going on, even though you have all enemy ships beaten or even taken, is back again.

Another very weird thing was that - as soon as I left the aforementioned shore - the Treasure Galleon would fly a pirate flag ... but it wasn't mine. The ship was still part of my fleet ... but it had a different pirate flag.

Remember the wrong thumbnails I spoke about? These wrong thumbnails always are the "anonymous" ones, normally used for ships that are not sighted yet. The Treasure Galleon, as long as it would not respond, had this thumbnail as well.



Bottom Line
---------------
Look into Flags and DEFINETELY look into captains, who are persuaded to become your officers at sea. There is definitely something messy in that direction. Also take a look at the thumbnails, even though that might be because of the "captured captains" - when I had the Captains of Bark and Galleon switched, the Bark was displayed with an anon thumbnail, too. So it might really be caused by the not-so-volunteer-officers. Hell, maybe these captains are even responsible for the messy flags. Would make sense since the dubious captain was in command of the Treasure Galleon, when it showed a wrong flag. Also he was in command, when it didn't show any flag whatsoever and would only do so as soon as I swapped myself on it.
 
Uhm.... Cassadar, would you mind having a look into Jack Rackham's requests?

Sounds like they don't properly join your fleet after capture then until a location reload. I doubt it is related to flags; that is just graphical.


Yeah, why would anyone trust a just surrendered Captain to be loyal anyway? He's probably still a wee bit miffed at being beaten. Put a trusted officer in command and there is no problem.
 
Hi Pieter, Thanks for all the work. [Beta3] your answer #73 about quests has been fixed? I escorted a chap [Virgila Mendes] to Martinique and return to San Juan and can't find him to collect the dosh. His ship is in the harbour when I dock. Before they used to run up to you on the dock and pay, but now I can't find him in the Tavern or Store. Any suggestions? So far the game is behaving perfectly although the crew are mutinying and the store tells me to bugger off as I am a reformed Buccaneer. Hee hee. Regards, Brian.
 
Hi Pieter, Thanks for all the work. [Beta3] your answer #73 about quests has been fixed? I escorted a chap [Virgila Mendes] to Martinique and return to San Juan and can't find him to collect the dosh. His ship is in the harbour when I dock. Before they used to run up to you on the dock and pay, but now I can't find him in the Tavern or Store. Any suggestions? So far the game is behaving perfectly although the crew are mutinying and the store tells me to bugger off as I am a reformed Buccaneer. Hee hee. Regards, Brian.


Virgila Mendes is a special escort mission. The only place you will see him is in the store. If he is not there, then you have to go back to your last save and do that part over until he does show up in the store. Sometimes one has to go all the way back to Martinique and sail to San Juan again to get him to appear.
 
Back
Top