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A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
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^ THAT!Oh yes I remember McAfee used to do it to me, windows update if I'm aware does pop up for 30 seconds saying computer is about to restart but sometimes you do miss it... ANNOYING AS HELL!
Just to be sure on that, did you start a new game for them? In this case, that might make a difference.Very nice stuff, had the chance to test some of it already!
Unfortunately though, I'm pretty sure that Portuguese Soldiers are still not working properly, I posted more information here:
http://www.piratesahoy.net/threads/...-an-upcoming-version.20499/page-2#post-450360
TO DO:
Corvette Interface Pictures: FastMerchantman2, RN_Corvette, PiratCorvette and CrimsonBlood
Open Sea Mod [M] Interface
Separate Realism Options
tradeHigh cannons sell for double price
Leadership skill increase on Divide the Plunder
Storyline adjustments to ensure free play in ALL periods (awaiting further comments on the forum)
Fixing Pirate Hunting Quests (awaiting further test results from Hylie)
Pirate_KK Code Base (awaiting missing texture files)
WISH LIST (prefer NOT having to do these myself):
Rebalancing promotion weapons + US promotion rewards (in progress by Don Lasagnetti)
Fixed spankers on SteamFrigates
Sidequests in non-Standard storylines
Please reset your controls to default. I changed it to F6 in the Beta 2.4 Test Version 2 release.after installing, and activating cheat's (just so i can start a new game and get all my stat's back) the F4 button (quicksave) also let's me open some sort of teliport function allowing me to teliport to any of the port's shops and such. is this normal?
void CalculateEncInfoData()
{
ref mainCh = GetMainCharacter();
mainCh.ShipEnc = "none";
mainCh.CanEscape = 0;
EncRecalcReloadToSea();
float modifier = 1.0;
if(checkAttribute(mainCh,"Perks.List.ShipSpeedUp")) { if(sti(mainCh.Perks.List.ShipSpeedUp)) modifier += 0.2; }
if(checkAttribute(mainCh,"Perks.List.ShipTurnRateUp")) { if(sti(mainCh.Perks.List.ShipTurnRateUp)) modifier += 0.15; }
if(checkAttribute(mainCh,"Perks.List.SailingProfessional")) { if(sti(mainCh.Perks.List.SailingProfessional)) modifier += 0.65; }
ref MyShipType = GetShipByType(GetCharacterShipType(mainCh));
aref arship; makearef(arship, mainCh.ship);
float SpeedMod = stf(GetLocalShipAttrib(arship, MyShipType, "SpeedRate")) / 12 / stf(mainCh.EncSpeed);
float sailmod = sqrt(GetSummonSkillFromName(mainCh, SKILL_SAILING)) * 16 * modifier * SpeedMod;
if(sti(sqrt(GetSummonSkillFromName(mainCh, SKILL_SNEAK)))!=0)
{
if( rand(100) / (sqrt(GetSummonSkillFromName(mainCh, SKILL_SNEAK)) * 3.2) > sailmod ) { mainCh.CanEscape = 0; }
}
}
TO DO:
Corvette Interface Pictures: FastMerchantman2, RN_Corvette, PiratCorvette and CrimsonBlood
Open Sea Mod [M] Interface
Separate Realism Options
tradeHigh cannons sell for double price
Leadership skill increase on Divide the Plunder
Storyline adjustments to ensure free play in ALL periods (awaiting further comments on the forum)
Fixing Pirate Hunting Quests (awaiting further test results from Hylie)
Pirate_KK Code Base (awaiting missing texture files)
WISH LIST (prefer NOT having to do these myself):
Rebalancing promotion weapons + US promotion rewards (in progress by Don Lasagnetti)
Fixed spankers on SteamFrigates
Sidequests in non-Standard storylines
I always thought that all presentation blades should be unique. So should we make the US Cavalry Saber unique too?I think I'm as far as I will get with US promotion rewards and sword balancing until I receive more input from others who tested them! Unfortunately, I don't really know how I'd go about adding new swords, so US Commanders simply receive the US Cavalry Saber, which is a pretty useful weapon, but not unique.
Probably has to do with this:Also, I noticed that the other promotion swords should show up occasionally, their rarity is between 0.05-0.10 and their min-levels between 10-15, but I've been playing a lot and never found one of them, whereas I found a good number of Russion Cossack Shashkas with a rarity of 0.01 and min-level 28.
Might have to do with the Periods, but they should be available in several of them too...
bool IsWeaponUnique(string id)
{
bool isUnique = false;
switch(id)
{
case "blade18": isUnique = true; break; // Saber of Nicholas Sharp - Quest only blade
case "blade24": isUnique = true; break; // English Officer's Saber - English presentation blade
case "blade22": isUnique = true; break; // Corsair's Pride - English presentation blade
case "blade23": isUnique = true; break; // Dutch Admiralty Sword - Dutch presentation blade
case "blade26": isUnique = true; break; // Solingen Rapier - Dutch presentation blade
case "blade9": isUnique = true; break; // French Admiralty Rapier - French presentation blade
case "blade25": isUnique = true; break; // French Nobility Sword - French presentation blade
case "blade33": isUnique = true; break; // Moorish Saber - Spanish presentation blade
case "blade14": isUnique = true; break; // Spanish Nobility Longsword - Spanish presentation blade
case "blade29": isUnique = true; break; // Portugese Officer's Sword - Portugese presentation blade
case "blade32": isUnique = true; break; // Damascus Shamshir - Portugese presentation blade
case "blade34": isUnique = true; break; // Dragon's Head - Pirate special blade
case "pistol10": isUnique = true; break; // Shotgun
}
return isUnique;
}
I'd already be happy with anything more than zero.And I might move on to copying some Sidequests, but can't promise I'll get to all of them
Ah, alright, that explains that! Yes, making the US Cavalry Saber would work, there's quite a few blades that are about equal, the Knights Templar Sword, Polish Huszar Szabla and Russian Cossack's Shashka, so it wouldn't be missed too much, I assume. It's only available in two periods anyways, I think!I always thought that all presentation blades should be unique. So should we make the US Cavalry Saber unique too?
That will override whatever is in the table with rare = 0.00 and minlevel = 99.
case "blade34": isUnique = true; break; // Dragon's Head - Pirate special blade
case "blade42": isUnique = true; break; // US Cavalry Saber - US presentation blade
case "pistol10": isUnique = true; break; // Shotgun
Cheers,
I found a Shashka only once ever, I think it was in jungle laying somewhere there.
But I remember I got the french admirality sabre once right at the beginning of stormy start in the standard storyline. It was in the ships chest I think. Pretty nice weapon to start with.
That should do it.Ah, alright, that explains that! Yes, making the US Cavalry Saber would work, there's quite a few blades that are about equal, the Knights Templar Sword, Polish Huszar Szabla and Russian Cossack's Shashka, so it wouldn't be missed too much, I assume. It's only available in two periods anyways, I think!
Would I simply add this line:
or is something else required too?Code:case "blade34": isUnique = true; break; // Dragon's Head - Pirate special blade case "blade42": isUnique = true; break; // US Cavalry Saber - US presentation blade case "pistol10": isUnique = true; break; // Shotgun
Those are in RESOURCE\INI\TEXTS\ENGLISH\ItemsDescribe.txt if you want to edit them.And should it be renamed and the description edited?
"No, I won't be needing your services... at least, not as long as you're sinking Spanish ships.",