• New Horizons on Maelstrom
    Maelstrom New Horizons


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Build 14 Alpha 9

i still dont get it, why build 13 is running very fine and great with my new laptop, but build 14 not, sound clipping all the time, major stuttering and great fps drop even in cabin. i know it is still alpha but, perfomance should still be playable

edit:
i have discovered kinda interesting fact. when i switch from fullscreen to window mode, then game runs good, no crashes or other wierd stuttering and when i dont select these alternative icon sets and animation, then even better performance

and i have some interesting log files
 
Wow... what's all THAT??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
If you have a memory.mp file in your main game folder, remove it and see if that improves performance.
 
yes, i have doing some research with these settings with ini file.
es path = modules\
full_screen = 0
screen_x = 1280
screen_y = 800
;screen_x = 1024
;screen_y = 768
;screen_x = 768
;screen_y = 576
lockable_back_buffer = 0
screen_bpp = D3DFMT_R5G6B5
texture_degradation = 0 that will screw textures if changed to 3
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
show_fps = 0
safe_render = 0
texture_log = 1
geometry_log = 1
;offclass = soundservice
mem_profile = memory.mp that can be changed
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
tracefilesoff = 0
[script]
debuginfo = 1
codefiles = 1
runtimelog = 1

[sound]
sound path = resource\sounds\

[stats]
memory_stats = 1 i think these are developer setting only
update_mem_profile = 1 i think these are developer setting only, but that should change some memory managment in game engine


but still i have that sailing problem, always crashing back to desktop
 
Did you have that file though? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=312867:date=Apr 13 2009, 02:30 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 13 2009, 02:30 PM) <a href="index.php?act=findpost&pid=312867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did you have that file though? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
what file exacly?
logs are here with these settings
modules path = modules\
full_screen = 0
screen_x = 1240
screen_y = 800
;screen_x = 1024
;screen_y = 768
;screen_x = 768
;screen_y = 576
lockable_back_buffer = 0
screen_bpp = D3DFMT_R5G6B5
texture_degradation = 0
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
show_fps = 0
safe_render = 0
texture_log = 1
geometry_log = 1
;offclass = soundservice
mem_profile = test.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
tracefilesoff = 0
[script]
debuginfo = 1
codefiles = 1
runtimelog = 1

[sound]
sound path = resource\sounds\

[stats]
memory_stats = 1
update_mem_profile = 1
 
The memory.mp file in the root folder of the game.

Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=312872:date=Apr 13 2009, 02:44 PM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Apr 13 2009, 02:44 PM) <a href="index.php?act=findpost&pid=312872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The memory.mp file in the root folder of the game.

Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

yes i have that file, but i removed that.

now i have found out that, when i turned on lockable_back_buffer = 1 in engine.ini my savegame is working again, and i can sail.<img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Owwwkee... so what does THAT setting do then? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
Did your performance issue get solved?
 
<!--quoteo(post=312879:date=Apr 13 2009, 02:53 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 13 2009, 02:53 PM) <a href="index.php?act=findpost&pid=312879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Owwwkee... so what does THAT setting do then? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
Did your performance issue get solved?<!--QuoteEnd--></div><!--QuoteEEnd-->

seems that setting prevent memory leak or something holding extra buffer in core.
iam experimenting more different setting combinations later

This command locks the backbuffer and stores the backbuffer details for direct access. The backbuffer is the actual screen you see each refresh and this command allows you to pass the pointer and other essential data to a DLL for screen modification. Locking the backbuffer prevents other activities to be performed to the backbuffer

i have added more logs
lockable_back_buffer = 1
and safe_render= 1 makes gives more overall engine stabilty

<b>people should test these setting too and if these make game more playable, then we should turn them on by default</b>
 
<!--quoteo(post=312881:date=Apr 13 2009, 02:02 PM:name=firemark)--><div class='quotetop'>QUOTE (firemark @ Apr 13 2009, 02:02 PM) <a href="index.php?act=findpost&pid=312881"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=312879:date=Apr 13 2009, 02:53 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 13 2009, 02:53 PM) <a href="index.php?act=findpost&pid=312879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Owwwkee... so what does THAT setting do then? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
Did your performance issue get solved?<!--QuoteEnd--></div><!--QuoteEEnd-->

seems that setting prevent memory leak or something holding extra buffer in core.
iam experimenting more different setting combinations later

This command locks the backbuffer and stores the backbuffer details for direct access. The backbuffer is the actual screen you see each refresh and this command allows you to pass the pointer and other essential data to a DLL for screen modification. Locking the backbuffer prevents other activities to be performed to the backbuffer

i have added more logs
lockable_back_buffer = 1
and safe_render= 1 makes gives more overall engine stabilty

<b>people should test these setting too and if these make game more playable, then we should turn them on by default</b>
<!--QuoteEnd--></div><!--QuoteEEnd-->

What skill system are you using? Atomatic or original PotC?
 
<!--quoteo(post=312899:date=Apr 13 2009, 03:49 PM:name=novotny999)--><div class='quotetop'>QUOTE (novotny999 @ Apr 13 2009, 03:49 PM) <a href="index.php?act=findpost&pid=312899"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=312881:date=Apr 13 2009, 02:02 PM:name=firemark)--><div class='quotetop'>QUOTE (firemark @ Apr 13 2009, 02:02 PM) <a href="index.php?act=findpost&pid=312881"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=312879:date=Apr 13 2009, 02:53 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 13 2009, 02:53 PM) <a href="index.php?act=findpost&pid=312879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Owwwkee... so what does THAT setting do then? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
Did your performance issue get solved?<!--QuoteEnd--></div><!--QuoteEEnd-->

seems that setting prevent memory leak or something holding extra buffer in core.
iam experimenting more different setting combinations later

This command locks the backbuffer and stores the backbuffer details for direct access. The backbuffer is the actual screen you see each refresh and this command allows you to pass the pointer and other essential data to a DLL for screen modification. Locking the backbuffer prevents other activities to be performed to the backbuffer

i have added more logs
lockable_back_buffer = 1
and safe_render= 1 makes gives more overall engine stabilty

<b>people should test these setting too and if these make game more playable, then we should turn them on by default</b>
<!--QuoteEnd--></div><!--QuoteEEnd-->

What skill system are you using? Atomatic or original PotC?
<!--QuoteEnd--></div><!--QuoteEEnd-->

original, cus i dont like that automatic
 
Hi everyone! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

This new version is great. I've been worried about coming back to POTC and immediately using an Alpha version, but so far there haven't been many problems. Actually the reason I've come back to POTC is because I've imported a copy of City of Abandoned Ships (my impressions of which I'll post sometime later) and that made me miss the good ol' Build mod - it's like a curse - once you try it all the other Corsair games pale in comparison <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />

If you need help with anything just let me know. I promise to stick around this time <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Hey, great work on the realistic waves! Check the code and make sure I didn't mess anything up, would ya?

Hook
 
Every time I try to loot the corpses on any ship I board at sea, my game always crashes, has this happened to anyone else or have I messed something up?
 
<!--quoteo(post=313093:date=Apr 14 2009, 06:17 AM:name=PirateNeedsHelp)--><div class='quotetop'>QUOTE (PirateNeedsHelp @ Apr 14 2009, 06:17 AM) <a href="index.php?act=findpost&pid=313093"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Every time I try to loot the corpses on any ship I board at sea, my game always crashes, has this happened to anyone else or have I messed something up?<!--QuoteEnd--></div><!--QuoteEEnd-->

Maybe, you can always try to reinstall the game. i recommend to check video adapter settings too, and choose balanced or smt. sometimes antialiasing may screw everything.
then enable logs and when game crashes, post these log files in forum
In engine.ini, you set
tracefilesoff = 0

runtimelog = 1
tracefiles = 1

and you can try to enable safe_render= 1
 
<!--quoteo(post=313084:date=Apr 14 2009, 01:55 AM:name=KiwisDoFly)--><div class='quotetop'>QUOTE (KiwisDoFly @ Apr 14 2009, 01:55 AM) <a href="index.php?act=findpost&pid=313084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi everyone! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

This new version is great. I've been worried about coming back to POTC and immediately using an Alpha version, but so far there haven't been many problems. Actually the reason I've come back to POTC is because I've imported a copy of City of Abandoned Ships (my impressions of which I'll post sometime later) and that made me miss the good ol' Build mod - it's like a curse - once you try it all the other Corsair games pale in comparison <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />

If you need help with anything just let me know. I promise to stick around this time <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Hey! Welcome back! I'm glad you like what we've been working on.
There's PLENTY to do still, of course, so there's no need getting bored. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
i was able to fix my sound clipping and some performance issues with my newly disained engine.ini. i looked another storm engine game files and collected these settings together. now it seems to work for me.

So is there any other who wants to test my engine.ini <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

modules path = modules\
full_screen = 1
PostProcess = 1
screen_x = 1024
screen_y = 768
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
;for game utils
;controls = pc_controls
program_directory = PROGRAM
max_fps = 120
run = seadogs.c
;for game utils
;run = gameutils.c
show_fps = 0
safe_render = 0
texture_log = 0
geometry_log = 0
NearClipPlane = 0.1
FarClipPlane = 4000.0
debugwindow = 0
;tracefiles = 0
;offclass = soundservice
;offclass = sailors
;offclass = island
;offclass = animals
;offclass = seafoam
mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
firstlaunch = 0
HyperThreading = 1
EnableSSE = 1
tracefilesoff = 1

[script]
debuginfo = 0
codefiles = 0
runtimelog = 0
tracefiles = 0

[sound]
sound path = resource\sounds\
UseMM = 1

[stats]
memory_stats = 0
update_mem_profile = 0

[ProgressImage]
;0.0 - left screen position, 1.0 - right screen position
RelativePosX = 0.88
;0.0 - top screen position, 1.0 - bottom screen position
RelativePosY = 0.85
;0.0 - zero size, 1.0 screen width size
RelativeWidth = 0.08
;0.0 - zero size, 1.0 screen width size
RelativeHeight = 0.08
;Horisontal frames in texture 1..64
HorisontalFramesCount = 8
;Vertical frames in texture 1..64
VerticalFramesCount = 8

[controls]
ondebugkeys = 0
 
CTD Bonaire store

RUNTIME ERROR - file: characters\characterUtilite.c; line: 339
Using reference variable without initializing
RUNTIME ERROR - file: characters\characterUtilite.c; line: 339
Using reference variable without initializing
 
No you don't; just Patch 2 will do. If in doubt, you can always check the installation instructions on the first page. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
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