<!--quoteo(post=312899:date=Apr 13 2009, 03:49 PM:name=novotny999)--><div class='quotetop'>QUOTE (novotny999 @ Apr 13 2009, 03:49 PM) <a href="index.php?act=findpost&pid=312899"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=312881:date=Apr 13 2009, 02:02 PM:name=firemark)--><div class='quotetop'>QUOTE (firemark @ Apr 13 2009, 02:02 PM) <a href="index.php?act=findpost&pid=312881"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=312879:date=Apr 13 2009, 02:53 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 13 2009, 02:53 PM) <a href="index.php?act=findpost&pid=312879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Owwwkee... so what does THAT setting do then? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
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Did your performance issue get solved?<!--QuoteEnd--></div><!--QuoteEEnd-->
seems that setting prevent memory leak or something holding extra buffer in core.
iam experimenting more different setting combinations later
This command locks the backbuffer and stores the backbuffer details for direct access. The backbuffer is the actual screen you see each refresh and this command allows you to pass the pointer and other essential data to a DLL for screen modification. Locking the backbuffer prevents other activities to be performed to the backbuffer
i have added more logs
lockable_back_buffer = 1
and safe_render= 1 makes gives more overall engine stabilty
<b>people should test these setting too and if these make game more playable, then we should turn them on by default</b>
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What skill system are you using? Atomatic or original PotC?
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original, cus i dont like that automatic