• New Horizons on Maelstrom
    Maelstrom New Horizons


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BUILD 11 BUGS ONLY

still no bugs yet, no errors, no nothin .......
so many of the bugs I've found on my old comp, i have to admitt ....
its caused by a comp that is NOT meeting the minium system req.
for the game .............
(but I'll still be advare of bugs CAN happen)
:cheeky :cheers: :cheers
 
Nigel Blythe quest bug,Clean install of POTC and build 11,This happend three times,loading screen freezes trying to enter Douwsen
with Nigel as Captain of one of my ships after leaving Conceico and trying to enter Douwsen,Error report

Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 1
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 2
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 3
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicTITLE.ogg
SETTING MUSIC:
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 176
LoadLocation(ref loc) Conceicao_port
ItemLogic: On load location Conceicao_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsblade20
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 176
reload_island_index = 4
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -1963.39,z = -411.603
ERR: Group CrConceicao5, Island Conceicao
ERR: Find locators Group Quest_Ships, Locator Quest_Ship_17
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
PauseAllSounds
ResetSoundScheme
AddSoundScheme: sea
AddSoundScheme: sea_weather_storm
SETTING MUSIC: music_storm
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
PauseAllSounds
ERR: Group CrDouwesen3, Island Douwesen
ERR: Find locators Group Quest_Ships, Locator Quest_Ship_14

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 68156484 ticks.
Video Error!!!(0x80040295) Can`t load video file = resourcevideosWaltDisneyLogo.wmv
Video Error!!!(0x80040295) Can`t load video file = resourcevideosBethesdaLogo.wmv
Video Error!!!(0x80040295) Can`t load video file = resourcevideosAkellaLogo.wmv
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
resourcesoundsmusicTITLE.ogg: Can`t open file
resourcesoundsmusicTITLE.ogg: Can`t open file
resourcesounds: Can`t open file
resourcesounds: Can`t open file
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125372508
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125372508
Bad rope data for rope: (rope num = :? (begin group=-1, end group=0)
Begin pointer = 125664492? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125681308
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125681308
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125681308
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125681308
Ship Boat doesn't have fire places
resourcemodelsitemsblade20.gm: can't open geometry file
Island: vBoxCenter not equal, foam error: resourcefoamlocationstown_ConceicaoportConceicao_port.ini, distance = 22.353
vBoxCenter = 0.936253,0.000000,51.599884
Island: vBoxSize not equal, foam error: resourcefoamlocationstown_ConceicaoportConceicao_port.ini
vBoxSize = 73.228073,0.000000,56.224228
Unable to open resourcesoundsnightinsects0
Fader::Init() -> Fader already created, fade out phase
Can't load texture resourcetexturesITEMSDECK.TGA.tx
Can't load texture resourcetexturesITEMSDECK.TGA.tx
Can't load texture resourcetexturesITEMSDECK.TGA.tx
Can't load texture resourcetexturesITEMSDECK.TGA.tx
Can't load texture resourcetexturesITEMSSEAGULL.TGA.tx
Can't load texture resourcetexturesITEMSFISH01.TGA.tx
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121340180
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121340180
Bad rope data for rope: (rope num = :cheers (begin group=-1, end group=0)
Begin pointer = 124383508? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124406540
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124406540
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124406540
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124406540
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125353588
Island Set
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 118982844
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 118982844
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121976084
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121976084
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = :p: (begin group=-1, end group=0)
Begin pointer = 124065244? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124286884
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124286884
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124286884
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124286884
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125669948
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125669948
 
Has anybody found a fix yet for when you try and talk to the guy on the Pirate Island that makes other nations like you again? Because whenever i talk to him the game crashes after I try to pay him.

thankity hankity in advance...ity
 
Mage, Can you turn on error logging and post the log?

Skull, did you grab the latest update? That's probably the same error as happens in Animists or Claire or anything else with a ship group.
 
dear PMT
did anyone find a cure for the amninist q.
I got my first bug in the new comp tonight
it froze while landing at Oxbay, and I should excort the
spanish ship back to Isla Muelle.......

btw. how to turn logging ON in engine.c ?
:blah::
 
this is the one log I could get xD:

-----------------------------------------------------------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning current directory
Loading modules...
Module [ DrvMgt.dll ] skipped
invalid path
Loaded 0
Reset...
Initializing CORE...
No 'modules path' key in engine.ini
Scanning current directory
Creating atoms space: 128
done
initializing complete
System exit and cleanup:
Mem state: User memory: 4 MSSystem: 16 Blocks: 1
Leak: 'C:pROJECTSDRIVE_V2ENGINESOURCESCore.cpp' line 515, size 4

then the storm engine froze......
:blah:
 
just checket .....
the potc help program (to make log) has just DELETED
everythings IN the buildsettings AND the engine files .........
damm this ...... have to `re-install` the whole lot
:blah:
 
Aye Nathan,that worked,thought I had the latest update which I didn't,finshed Nigel quest,thanks Mate :blah:
 
i to have a bug whit the build 11 after 2 hours play the game craceses and i dont folow the game then i have a eror when i enter Oxbay ore when i try to leafe greenford :blah:
 
The crash persists

I attempted to get amnesty at the Smuggler's fort instead...but it seems i can get amnesty for all the nations except england... grrr...this is starting to get annoying...It's hard to talk to the Mayor when HE WANTS TO SHOOT YOU!!! lmfao
Is anyone else having this crash besides me?
 
Re: The crash persists

<!--`QuoteBegin-mage66`+--><div class='quotetop'>QUOTE(mage66)</div><div class='quotemain'><!--QuoteEBegin-->I attempted to get amnesty at the Smuggler's fort instead...but it seems i can get amnesty for all the nations except england...  grrr...this is starting to get annoying...It's hard to talk to the Mayor when HE WANTS TO SHOOT YOU!!! lmfao
Is anyone else having this crash besides me?[/quote]

Yep. The only way I have got amnesty from England is to fight my way to the governor and get the Letter of Marque. Using diplomats crash the game. I posted the crashlog and a savegame few pages back in this thread, NK or someone else is prolly going to take a look at them so don't worry! We're in good hands! :?:
 
<!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Sorry.  :cheeky  :cheers:  

Missed it.

Will get back to you ASAP with hopefully fix.[/quote]

No need to rush for me. I've been doing some good ol' cheating to keep my relations up :p::
 
hi, I have the build 11 also with the newest updates and this survival mod!?, when the guards are against you and you'll enter a house and talk with the owner and restore the relation with the guards.. it will only help the first time you do that.. if you ask it again(went again into trouble :cheeky ) then the guards are still after you :| well in this case that happens in oxbay.. but at the other islands the guard won't chase you anymore BUT the don't help you anymore.. even if you ask it 20 times to a cevilian of a house, hope you will fix this nathan

also, when you try to fool a `house-owner`.. and eventually he'll say or not!.. but let's say he do: yes take what's in my box.. when you open the box he became's hostile to you :| ...and he told me I could steel his box and snjit :d: :p:: ... grrr maybe he fools me :x :p3

-----------------------------------
offtopic

when I was at oxbay and talked to a woman near the shipyard, she told me that If I wanted to chat with her and she also said that she know's allot about shipwright and stuff.. so I did ... and then, me was given a skill point :b: ... but I only had this one time.. dunno if this was a mod or already in the game.. but certainly great :p:: but It would be nice if it happen more :p:

well... :cheers bye :p3
 
TALOR SHOP

I cant seem to ber able to find a taylor shop in any of the islands other than Oxbay port. Can any tell me where they are!?!?!?!
 
Greenford... Stand with your back to the door to the Tavern. Walk to your right, take the first right, go right around the building (so you're walking along the other side of the same building the Tavern is in) and it's the last door on the right, just before you hit the wall.

Redmond... Stand with your back to the jail. Walk ahead and turn right, cross the bridge over the stream and turn right again, walk ahead with the stream on your right. Walk ahead until you have three options, turn to your left and go up stairs (ignore), turn to your right and ahead to some stairs on your left leading to the main part of town near the Shipyard (ignore), and somewhat straight ahead some stairs up leading to a door on the left at the head of the stairs (take this, it's the door to the Tailor's Shop).

Falaise de Fleur. With your back to the Shop, it's straigt ahead and slightly to your right, across the way, in a two story building.

Douwesen. With your back to the Governor's House, it's across the street, last door on the right.

There is one in the Douwesen Pirate's Haven. Go door to door... :cheers

Pirate's Island. It's the heavyset gent outdoors in the blue outfit.

Consecao. Start from the Shipyard, and walk down the street to your right, going past the Governor's house (on your left). The Tailor's Shop is the last door on your left.

Isla Muelle. With your back to the Shipyard, turn to your right, hop down, it's ahead and to your right...
 
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