Reporting on behalf of @Redbeard : Solved - Profile Bug/Confusion | Page 2 | PiratesAhoy!
This was initially reported as a possible bug with arcade mode, but on further investigation we discovered it was a result of the arcade ship mode stats.
Redbeard is right to be shocked. Arcade stats for ships are all over the place. Sometimes, different ships are faster depending on realistic or arcade mode. Sometimes, one ship gets a tiny boost from arcade mode, another becomes a race car on water, and both were close to the same original stats.
It would be a LARGE project involving a lot of work, but long-term I think ship stats needs to be reworked for arcade mode (NOT realistic, they seem great there).
My suggestion would be to use a formula based off the current realistic mode values, which have clearly been chosen with much more thought, and as a first pass mechanically increase or decrease stats by a certain percentage. Then, make a second pass to ensure all ships meet the minimum values to handle in a properly arcade like manner.
But someone with more experience might have a better idea.
This was initially reported as a possible bug with arcade mode, but on further investigation we discovered it was a result of the arcade ship mode stats.
Wait. I thought.... oh man. I thought starter ships where the same. That... changes things. I always choose the sloop for freeplay, and it didn't occur to me that their might be differences lol.
Ok just checked.
September 13th Save Sloop ->11.98/94.33
July 28th Save - Sloop -> 16.2/ 53.77 British Design.
GOOD LORD. That is quite a difference.
Redbeard is right to be shocked. Arcade stats for ships are all over the place. Sometimes, different ships are faster depending on realistic or arcade mode. Sometimes, one ship gets a tiny boost from arcade mode, another becomes a race car on water, and both were close to the same original stats.
It would be a LARGE project involving a lot of work, but long-term I think ship stats needs to be reworked for arcade mode (NOT realistic, they seem great there).
My suggestion would be to use a formula based off the current realistic mode values, which have clearly been chosen with much more thought, and as a first pass mechanically increase or decrease stats by a certain percentage. Then, make a second pass to ensure all ships meet the minimum values to handle in a properly arcade like manner.
But someone with more experience might have a better idea.