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Beta CTDs need squashing!

<img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> to Hat

That bug was there since April 1 2006.
 
A round of applause and a mug of ale for everyone!!!!

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Well done and a hearty congratulations!!

Cap'n Drow
 
<!--quoteo(post=171086:date=Nov 12 2006, 09:09 AM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 12 2006, 09:09 AM) [snapback]171086[/snapback]</div><div class='quotemain'><!--quotec-->
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->STOP THE PRESSES!!!<!--sizec--></span><!--/sizec-->

<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->WE HAVE A FIX!!!<!--sizec--></span><!--/sizec-->
<!--QuoteEnd--></div><!--QuoteEEnd-->

after you said, youre giving up, all my spider senses were tingling.
it felt as if i knew, you only get started.

well, thousand thanks in the name of the whole crew, cap'n <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
This is amazing! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

I'll put all latest bugfixes, INCLUDING THIS ONE, into a new modpack update. If I find the time, I'll release Beta 8 before the weekend. If I don't have time, I'll release the first full Build 13.0.0.0 test version this weekend. Either way, the first Build 13 final test version will be released this weekend.

Is there some way to make the CreateBlastM() function work as originally intended, but without causing a CTD? What is that function for anyway? We could ask the coder who wrote that code about it? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> I put that line into Particles.c and it seems to be working!
Good (Detective) work! Checking the Particles.c file in AoP, which
has the same line! Maybe there are other settings usefull for PotC!? <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
as long as you guys don't mess it up again.

i just realised something: if disney hadn't named the game PotC, i probably would never have bought it!
but was it really nessesary to mess everything up? i mean, they could at least kept the graphics!
 
<!--quoteo(post=171165:date=Nov 12 2006, 09:33 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 12 2006, 09:33 PM) [snapback]171165[/snapback]</div><div class='quotemain'><!--quotec-->
<img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> to Hat

That bug was there since April 1 2006.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Created by a certain pyromaniac <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" /> <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Must have required a hell lot of searching to find the true cause in this cannonhit effect, having no apparent connection to the menu or the weatherchange. Thank you, H&H !
 
Uhm... it wasn't easy.

Needle in the haystack man... needle in the haystack.

I think it was just dumb blind luck <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Two blind fools can see the solution every now and then!
 
I prefer to think of it as, "Even a blind squirrel finds a nut every now and then." <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

We knew the problem only happened when a large battle was taking place, and I found out that the crash was always in same place in the render code, so it had to have something to do with visible ship damage and layers. I made an offhand comment about the cannon smoke and that apparently got Hat looking at the particle system stuff. He's got a good eye for patterns, because he noticed that the blast effects when a ship was hit were different in one of the functions, and the difference involved layers. A couple of quick tests were all that were needed to pinpoint the problem and fix it at that point.

It does prove that two people working *together* are better than the same two people working separately. The whole is greater than the sum of its parts.

Hook
 
but how do you explain those CTD's on land? i come to a point where i was very far in the game, and i suddenly was getting bad saves. no matter how many times i saved. this isn't the point, but when i tried to get aboard my ship, the game crashed, and now i can start all over again. <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
well, it turns out all those bad saves dissapeared, and that the last save i made did get saved properly, so i don't have to start all over again. but anyway, i can't give that much details, only that is was in isla muelle, that i had a pirate corvette, three officers active, and that the game crashed at the exact moment that i pressed space to board my ship. i don't know if this matters, but i just started the help the lady quest, and got a mission from padre domingues to deliver a letter to father bernard. i was the first time you have deliver a letter in that quest to father bernard.
 
Morgan: holy heck.

Ok, so when you hit space bar this manny things could be where that bug is:

Quest action starting due to change of location
Officers getting ammo from the ship
You getting ammo from the ship
Ship added to coast
Fort activating firing sequence at someone nearby
Unloading of Isla Muella port

Sort of a wide scope to look into heh.
 
<!--quoteo(post=171475:date=Nov 14 2006, 01:56 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 14 2006, 01:56 PM) [snapback]171475[/snapback]</div><div class='quotemain'><!--quotec-->
Morgan: holy heck.

Ok, so when you hit space bar this manny things could be where that bug is:

Quest action starting due to change of location
Officers getting ammo from the ship
You getting ammo from the ship
Ship added to coast
Fort activating firing sequence at someone nearby
Unloading of Isla Muella port

Sort of a wide scope to look into heh.
<!--QuoteEnd--></div><!--QuoteEEnd-->

i can rule out one of these: i didn't change location as result of a quest.
i also never actually saw the sea before it crashed. it crashed just before the loading screen. and what do you mean with those two things about ammo?
 
Whenever you reload to sea from port (or shore), a routine is run that is not ever run except for that particular instance... and thats the filling up of your ammo and your officers ammo.

You had just mentioned you had 3 officers with you. It would just be one of the areas that 'could' be doing something odd, since thats not stock code.

I was just throwing out things I could think of.

Also, not 'seeing' the sea before the crash, doesnt mean the processes still didnt get through. Like quest updates happen during a reload (as it checks location changes, which is what a reload to see is... a location change from port to island).

Didn't have any log files did you?
 
build 12.1 doesn't have ammo for weapons.(that you can buy in stores, if that's what you mean) i guess i have to mention that i have that build in every post cos everyone seems to be forgetting that. maybe this clears things up: what i meant when i said that i never saw the sea was that i never got to control my ship. i did see the sea when i was in port of course (on land). and where can i find that error log? posting it might help. this was the first or maybe second time it happened. i think the last time it happened was in isla muelle as well. (i have a faint memory of it happening. i had so many crashes in the past that it's hard to remember)
 
Idea: Add the Build version you're using in your signature. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
I meant exactly what I said. If you change your signature and add something like "Uses Build 12.1", everyone will know that with every post you make without you having to add it to each post. Also: When you decide to use a new version, you can simply change your signature and all your posts update as well. Now you should also add the date that you updated to a new Build version in your signature, otherwise people might get confused when you post a bug with Build 12.1, then you update to Build 13 and you update your signature and people will think that the bug you reported happened in Build 13. This is prevented by adding the date you udpated to Build 13, because you can compare the post date with the "updated to Build 13" date, so you can see if you posted the bug before or after you updated.
 
Also Morgan Terror,

As your using 12.1(full) the bug you are reporting might well be fixed now in the current betas for build13 - as most here are working to get build13 finished this weekend, build 12.1 bugs are a low priority especialy if they have already been fixed.
 
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