On the FTP, I posted my final fixes for pieter. They are changes I have from current beta 7 on up.
In it is the fix for the particles system. I made it a bit more elaborate than 1 line of code, but actually only one line of code is needed to fix it:
PROGRAM/particles.c
AFTER line #110 add "LayerAddObject(SEA_REALIZE,blast,3);" so that the function "CreateBlastM" looks like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->int CreateBlastM(float x,float y,float z)
{
int iRes;
object blast;
iRes = CreateEntity(&blast,"blast");
SendMessage(&blast,"lfff",LM_SETPOINT,x,y,z);
LayerAddObject("realize",blast,3);
LayerAddObject(SEA_REALIZE,blast,3);
return iRes;
}
<!--c2--></div><!--ec2-->
Yes, that makes it exactly like 'CreateBlast'... but that is the bug, the mising line of code.
EDIT:
or yeah, do what hook just posted a few seconds before me <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />