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Assassin Main Quest

<!--quoteo(post=328089:date=Jun 12 2009, 11:56 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Jun 12 2009, 11:56 PM) <a href="index.php?act=findpost&pid=328089"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, <b>this</b> fire looks really cool. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I stand corrected <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> that is indeed really cool
 
Fireball works brilliantly! You can even make the fire intensify by just running the same line a couple of times until it's white-hot. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I have just fixed up the Johan Elting model affairs. In the next update, you'll have:
"Johan_Elting" - Thomas the Terror main character
"Johan_Elting_b" - Thomas the Terror sneaking around version (camouflage mod)
"Johan_Elting_c" - SuperDurnius dark version + armors
 
I have just discovered that it's not necessary to have added models like the DeadGeneral be an actual item.
For all "placing models in a location through code" stuff, please refer to the <a href="http://forum.piratesahoy.net//index.php?s=&showtopic=7338&view=findpost&p=328452" target="_blank">Rebuilding the BuildingSet</a> thread.
 
<!--quoteo(post=328360:date=Jun 13 2009, 02:06 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 13 2009, 02:06 PM) <a href="index.php?act=findpost&pid=328360"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fireball works brilliantly! You can even make the fire intensify by just running the same line a couple of times until it's white-hot. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
You can add this effect in your next update and make some changes in the code if you want. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

<!--quoteo(post=328381:date=Jun 13 2009, 02:49 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 13 2009, 02:49 PM) <a href="index.php?act=findpost&pid=328381"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have just fixed up the Johan Elting model affairs. In the next update, you'll have:
"Johan_Elting" - Thomas the Terror main character
"Johan_Elting_b" - Thomas the Terror sneaking around version (camouflage mod)
"Johan_Elting_c" - SuperDurnius dark version + armors<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks Pieter. But, Could you test the camouflage mod for Johan_Elting_b I think it didn't work the last time I used this model <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=328455:date=Jun 13 2009, 07:45 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 13 2009, 07:45 PM) <a href="index.php?act=findpost&pid=328455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have just discovered that it's not necessary to have added models like the DeadGeneral be an actual item.
For all "placing models in a location through code" stuff, please refer to the <a href="http://forum.piratesahoy.net//index.php?s=&showtopic=7338&view=findpost&p=328452" target="_blank">Rebuilding the BuildingSet</a> thread.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for the information I will check that.

Btw: Today, I think I will finish the bomb scene. I'm improving it and it requires some work. I'm optimistic that at the end of this month this second quest will be finished.
 
I just tested in my game and the camouflage mod seems to be doing what it should. Note that you do need to set the model BEFORE a location reload.
Then when you wear it, everybody will want to kill you. But at night, they'll be very late to notice you. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=328619:date=Jun 14 2009, 10:41 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 14 2009, 10:41 AM) <a href="index.php?act=findpost&pid=328619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Note that you do need to set the model BEFORE a location reload.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok, now I understand <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
As an explanation, the relations are set during the location reload and those depend on your character model in this case. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Alrightee. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
Can't see much again due to the lighting on my computer screen. When I'm back home, I'm hoping. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=328096:date=Jun 12 2009, 03:06 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Jun 12 2009, 03:06 PM) <a href="index.php?act=findpost&pid=328096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could Thomas or you Pieter send to SuperDurnius the Johan Elting' skin made by Thomas because he forgot to put the anchors in each arm of his skins. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

SuperDurnius sent me the updated textures. Here's the file if you don't have them, Pieter
 
Thanks, Bartolomeu. What about the other two armored versions though? SuperDurnius did upload those previously.
BTW: I managed to look at your movie now; looks good. Too bad about the weird "underwater waves" effect. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=329199:date=Jun 15 2009, 09:23 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 15 2009, 09:23 PM) <a href="index.php?act=findpost&pid=329199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What about the other two armored versions though? SuperDurnius did upload those previously.<!--QuoteEnd--></div><!--QuoteEEnd-->
You already have them <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> he just put an anchor in each arm. And the other armoured versions don't have the arms naked <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Too bad about the weird "underwater waves" effect. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed, but the game can't be perfect <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--quoteo(post=329206:date=Jun 15 2009, 10:30 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Jun 15 2009, 10:30 PM) <a href="index.php?act=findpost&pid=329206"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You already have them <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> he just put an anchor in each arm. And the other armoured versions don't have the arms naked <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->The other ones don't show their arms? Ah... that explains it then. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=329206:date=Jun 15 2009, 10:30 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Jun 15 2009, 10:30 PM) <a href="index.php?act=findpost&pid=329206"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Indeed, but the game can't be perfect <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->True; and it's still cool anyway. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
How do you like hyjacking parts of already made sidequests? That's what we've been doing for the Jack Sparrow storyline now.
The reason I ask is because I was wondering if you could include the original Hitman quest as part of the Assassin storyline too;
might fit in and it'd extend the quest without requiring much work. But it's just a random though; it's up to you to decide. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
<!--quoteo(post=329716:date=Jun 17 2009, 06:39 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 17 2009, 06:39 AM) <a href="index.php?act=findpost&pid=329716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How do you like hyjacking parts of already made sidequests? That's what we've been doing for the Jack Sparrow storyline now.
The reason I ask is because I was wondering if you could include the original Hitman quest as part of the Assassin storyline too;
might fit in and it'd extend the quest without requiring much work. But it's just a random though; it's up to you to decide. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
It is really little work <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> since the last patch I have added 5 more sidequests and 4 of them are in completly different locations from the original, the dialogs are really different and also quest books. I've also test them multiple times and they aren't short sidequests either. I have redone the "Strange Things in the Caribbean" sidequest which takes a long time to just play through it.
 
Hitman in the Assassin Main quest ? I need to think a bit.. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

Otherwise, maybe I misunderstood your explanation because I put the following line :

Locations[FindLocation("Quest_FDF_CenterB")].items.randitem1 = "DeadGeneral";

and I removed DeadGeneral from initItems.c but it doesn't appear in the quest location (Quest_FDF_CenterB) even after a reload.

btw: If you were thinking of releasing your patch this week-end, can you delay it for a week because the second quest will be over next Wednesday.
 
<!--quoteo(post=330116:date=Jun 17 2009, 10:24 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Jun 17 2009, 10:24 PM) <a href="index.php?act=findpost&pid=330116"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hitman in the Assassin Main quest ? I need to think a bit.. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Just a random suggestions; I just thought it might work. But it's up to you if you think it's a good idea. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

<!--quoteo(post=330116:date=Jun 17 2009, 10:24 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Jun 17 2009, 10:24 PM) <a href="index.php?act=findpost&pid=330116"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Otherwise, maybe I misunderstood your explanation because I put the following line :
<i>Locations[FindLocation("Quest_FDF_CenterB")].items.randitem1 = "DeadGeneral";</i>
and I removed DeadGeneral from initItems.c but it doesn't appear in the quest location (Quest_FDF_CenterB) even after a reload.<!--QuoteEnd--></div><!--QuoteEEnd-->That's not what I meant; sorry if I was confusing. Try something like this instead:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    Locations[FindLocation("Quest_FDF_CenterB")].models.always.general = "DeadGeneral";
    Locations[FindLocation("Quest_FDF_CenterB")].models.always.general .locator.group = "goto";
    Locations[FindLocation("Quest_FDF_CenterB")].models.always.general .locator.name = "goto1";<!--c2--></div><!--ec2-->
Note that the DeadGeneral.gm file should then go in the location model folder.

<!--quoteo(post=330116:date=Jun 17 2009, 10:24 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Jun 17 2009, 10:24 PM) <a href="index.php?act=findpost&pid=330116"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->btw: If you were thinking of releasing your patch this week-end, can you delay it for a week because the second quest will be over next Wednesday.<!--QuoteEnd--></div><!--QuoteEEnd-->That will not be a problem; I wasn't planning on releasing an update this weekend yet anyway. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
First, thanks for the DeadGeneral <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Otherwise, I think I can include the Hitman quest, but a modified one. The vice-Admiral knew that Mateus Santos, a former Spanish mercenary, works for the English authorities from time to time when they need to kill some important Spanish officials. The Vice-Admiral wants you kill him.

He doesn't know where he lives seeing he regularly changes of town. However, at Tortuga there is a pirate working as recruiter for Santos. So you go there and talk to that guy in order to meet Santos and work for him. Accompanied by the pirate, you meet Santos in his house at Port Royal. To gain his confidence, you agree to accomplish his missions until you have the opportunity to kill him at the end. Quest over - go back to the Vice-Admiral.

btw : For SuperDurnius here's the list.
 
Sounds pretty good to me. Indeed it would need to be modified; that's what we did for Jack Sparrow too. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
Nice job on that summary list too, by the way. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
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