• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Assassin Main Quest

<img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Eet wooorkzzzz!!!! Very cool, Bartolomeu! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
How'd you do it?
 
So you did modify the _l.gm file and didn't add the locator through code, did you?
Did you need to add the Dead General as an item? And can you now pick him up? <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
 
I used your method : the deadgeneral is an item. In fact, the bomb scene will be divided in two. The first one as you saw in the small video I made several weeks ago. After the player will be reloaded in this quest location to note the french captain is really dead. I will add around the corpse a crowd looking at the french captain.
 
Cool! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
There are many names for the fire locators, maybe I should test all I can find. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
That DOES look pretty cool, but indeed larger would be better. I'm pretty sure we can arrange that in one way or another. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
Let us know how Thomas' suggestion goes and if that doesn't help, we'll see if we can think of something else.
 
The fire looks really cool <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
No, <b>this</b> fire looks really cool. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
BRILLIANT! Glad to see you got it working. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Thanks Pieter and Thomas. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

At the moment, I'm in a cybercafe. Could Thomas or you Pieter send to SuperDurnius the Johan Elting' skin made by Thomas because he forgot to put the anchors in each arm of his skins. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I'm at my work, so I can't. I haven't checked SuperDurnius' skin-work either.
He updated the main John Elting model too? I suppose then he and Thomas should fight out what to do with them. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Yes, it is. Both the updated regular and replaced _b one.
Note that for the next update, we'll restore the original _b version too. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Thanks for the information. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Back
Top