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High Priority Apothecary Quest Bugs ( contains Spoilers )

I have arrived to Cartagena. What am I supposed to do here? No questbook info. No
citizens seem to know anything of importance.
 
There is something with Miss Seacole in the new hotel location that Levis added.
But I think that is basically the part he didn't finish.
If you can't find out, feel free to append your own ending.
 
I have arrived to Cartagena. What am I supposed to do here? No questbook info. No
citizens seem to know anything of importance.


@Levis - his walkthrough of the quest is here :- Mod Release - Levis' Stuff [Jan 30] | PiratesAhoy! - in the spoiler in post #1

from the walkthrough on the wiki

At Cartagena Port – Capt. Robert Cook talks to you on jetty

Go through Cartagena looking for begging Natives sitting on ground – talk to one of them – QB Update

Go to Cartagena Hotel --- CURRENT END OF THE MYSTERIOUS PLANTS QUEST

Can go back to Capt. Robert Cook on Cartagena jetty - TELEPORTED to Bridgetown Port

Go back to Apothecary – talk to him – Native appears and talks – QB Update –BUGGED FROM HERE – as unable to sail your ship.

THE END.

which is here :- Mysterious Plants (Apothecary) Quest | PiratesAhoy!


:doff

:read
 
At the moment, "Mary Seacole.h" is almost empty. She can tell you that she's not going to tell you anything about clients, and that's it.

Also present is Abequa, an Indian girl who stands round the corner and up the stairs. At the moment she doesn't have any dialog of her own, she just uses the stock "Cartagena citizen_dialog.c/h" files.

Another location which may have been intended for use with this quest is "Cartagena Hotel Pension", which as far as I can tell is currently entirely unoccupied.

If you're going to do anything with Mary Seacole or Abequa, could you please start with these files? I've already put the ladies to use in the next piece of "Ardent". (And now you'll see why I needed bottles to be on sale from Cartagena's second tavern. :D)
 

Attachments

  • Abequa_dialog.c
    2 KB · Views: 361
  • Mary Seacole.c
    1.5 KB · Views: 351
  • Abequa_dialog.h
    1.1 KB · Views: 308
  • Mary Seacole.h
    624 bytes · Views: 330
I have a game "crash" when i follow the native from the Apothecary Quest into the town area where the old church/ the warehouse is.
I use 14Beta 4.1 (April Update).
the Savegame: Dropbox - -=Player=- QuickSave
Talk with the Captian and follow the native American.
When you enter the second town area you cant walk away and the game is lagging.
mfg Johanno
 
Okay. I have not run into that even if I have followed the indian many times recently.
I'm using the latest update 18 june.
 
Okey the bug appeared again.
I think its maybe connected with the crypt, because after hours of fighting my way through it and now know what the differences to the kahel map are, i wanted to follow the native and he looked like that: Dropbox - native.png
and it "freezes" again in the second town area.

System log
Code:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 105727029 ticks.
Video Error!!!(0x80040216) Can`t load video file = resource\videos\PiratesAhoyLogo.wmv
Video Error!!!(0x80040216) Can`t load video file = resource\videos\WaltDisneyLogo.wmv
Video Error!!!(0x80040216) Can`t load video file = resource\videos\AkellaLogo.wmv
Video Error!!!(0x80040216) Can`t load video file = resource\videos\BethesdaLogo.wmv
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
System exit and cleanup:
Mem state: User memory: 579  MSSystem: 80  Blocks: 5
Leak: 'Bad memory address' line 0, size 19
Leak: 'Bad memory address' line 0, size 150
Leak: 'Bad memory address' line 0, size 128
Leak: 'Bad memory address' line 0, size 141
Leak: 'Bad memory address' line 0, size 141

compilelog
Code:
----------------------------------------
Build 14 Beta 4.1 WIP: 18 June 2016
Savegame Compatibility: 14.932
----------------------------------------

Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 94 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 1
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 2
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 3
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 4
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 890 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1064
InitSounds (English): created 19 entries.
InitMusic: created 94 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to Greenford_Tavern (index=122)
ItemLogic: On load location Greenford_Tavern
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_tavern
SETTING MUSIC: music_tavern
Quest name Apothecary Meet At Lighthouse FOUND in SideQuestComplete
Template <runto> -> path not found chr.id = Location fantom character <3>
Template <runto> -> teleport chr.id = Location fantom character <3> to <reload : reload1>
Quest name Apothecary Trigger Indian FOUND in SideQuestComplete
Quest name Apothecary Indian Left FOUND in SideQuestComplete
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 122
reload_island_index = -1
reload_location_index = 118
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 14
ItemLogic: On load location Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pursem
ItemLogic -> randItem draw: no model for item Greenford_town.indian4
Quest name Apothecary Follow Indian FOUND in SideQuestComplete
SETTING MUSIC: music_eng_town
SETTING MUSIC: music_eng_town
Quest name Apothecary Follow Indian 2 FOUND in SideQuestComplete
Reload: Process started for locator_name = fakeReload and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 118
reload_island_index = -1
reload_location_index = 770
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
trying to spawn item: clock1 with rarity=0.48981 itemProb=0.255
trying to spawn item: medical1 with rarity=0.79132 itemProb=1.36
Equip Character Weird Warriormonk with bladeC30+1 his nation: 0 blade nation=
trying to spawn item: potion2 with rarity=0.69226 itemProb=8.5e-002
trying to spawn item: 500gp with rarity=0.69263 itemProb=0.17
trying to spawn item: 100gp with rarity=9.5184e-002 itemProb=0.51
Equip Character Weird Warriormonk with bladeC30+1 his nation: 0 blade nation=
trying to spawn item: 250gp with rarity=0.12851 itemProb=0.34
Equip Character Weird Warriormonk with blade40+1 his nation: 0 blade nation=
trying to spawn item: potion1 with rarity=0.72983 itemProb=0.255
trying to spawn item: smugglingbook with rarity=0.19083 itemProb=8.5e-002
trying to spawn item: mineral8 with rarity=0.96695 itemProb=0.136
trying to spawn item: potion4 with rarity=0.14197 itemProb=0.255
Equip Character Weird Warriormonk with bladeC30+1 his nation: 0 blade nation=
trying to spawn item: jewelry16 with rarity=0.5386 itemProb=3.4e-002
trying to spawn item: potion3 with rarity=0.62503 itemProb=0.68
Equip Character Weird Warriormonk with blade40+1 his nation: 0 blade nation=
trying to spawn item: mineral2 with rarity=3.2837e-002 itemProb=0.153
Equip Character Weird Warriormonk with blade27+1 his nation: 0 blade nation=
trying to spawn item: 100gp with rarity=0.61029 itemProb=0.51
trying to spawn item: jewelry13 with rarity=0.91229 itemProb=0.17
trying to spawn item: medical2 with rarity=2.121e-002 itemProb=0.51
Equip Character Weird Warriormonk with bladeC35+1 his nation: 0 blade nation=
trying to spawn item: ammobag with rarity=0.51285 itemProb=5.1e-002
trying to spawn item: medical2 with rarity=5.0171e-002 itemProb=0.51
Equip Character Weird Warriormonk with bladeC30+1 his nation: 0 blade nation=
trying to spawn item: cursedcoin with rarity=0.50168 itemProb=0.17
trying to spawn item: 250gp with rarity=0.20609 itemProb=0.34
Equip Character Weird Warriormonk with blade35-1 his nation: 0 blade nation=
trying to spawn item: potion2 with rarity=0.15701 itemProb=8.5e-002
trying to spawn item: 100gp with rarity=0.90564 itemProb=0.51
trying to spawn item: jewelry7 with rarity=0.75833 itemProb=0.17
trying to spawn item: potion1 with rarity=0.44107 itemProb=0.255
trying to spawn item: pistolpdart with rarity=5.0842e-002 itemProb=0.425
Equip Character Weird Warriormonk with bladeC30-1 his nation: 0 blade nation=
trying to spawn item: potion1 with rarity=0.22522 itemProb=0.255
Equip Character Weird Warriormonk with blade27 his nation: 0 blade nation=
trying to spawn item: 100gp with rarity=0.27594 itemProb=0.51
Equip Character Weird Warriormonk with bladeC18+1 his nation: 0 blade nation=
ItemLogic: On load location Greenford_M_church
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
SETTING MUSIC: music_bitva
SETTING MUSIC: music_bitva
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 770
reload_island_index = -1
reload_location_index = 767
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 14, theHour = 15
Equip Character Olyver Waghorne with blade27+2 his nation: 0 blade nation=
Equip Character Finian Tumman with bladeC30+2 his nation: 0 blade nation=
Equip Character Lewis Buttery with blade27+3 his nation: 0 blade nation=
Equip Character Lynn Louch with blade27+2 his nation: 0 blade nation=
Equip Character Bartholomew Comley with blade41+1 his nation: 0 blade nation=
Equip Character Amelia Welham with blade27+3 his nation: 0 blade nation=
Equip Character Fergus Millman with blade41+3 his nation: 0 blade nation=
Equip Character Marvin Prew with bladeC30+3 his nation: 0 blade nation=
ItemLogic: On load location Greenford_suburb
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\potionBig
ItemLogic: Loaded model items\\potion
SETTING MUSIC: music_dungeon
SETTING MUSIC: music_eng_town
SETTING MUSIC: music_eng_town
SetCharacterTask_GotoPoint -> locator 'reload19' in group 'reload' not found
Template <runto> -> path not found chr.id = Location fantom character <3>
Template <runto> -> teleport chr.id = Location fantom character <3> to <reload : reload19>
Quest name Apothecary Follow Indian 3 FOUND in SideQuestComplete
Quest name Apothecary Build Obstacles FOUND in SideQuestComplete
Reload: Process started for locator_name = door_1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 767
reload_island_index = -1
reload_location_index = 768
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Equip Character Matthew Goldsmith with blade27+3 his nation: 0 blade nation=
ItemLogic: On load location greenford_warehouse
ItemLogic: found 0 buttons
Quest name Apothecary Follow Indian 5 FOUND in SideQuestComplete
SETTING MUSIC: music_house
SETTING MUSIC: music_house
Done loading
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to Greenford_Tavern (index=122)
ItemLogic: On load location Greenford_Tavern
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_tavern
SETTING MUSIC: music_tavern
Quest name Apothecary Meet At Lighthouse FOUND in SideQuestComplete
Template <runto> -> path not found chr.id = Location fantom character <3>
Template <runto> -> teleport chr.id = Location fantom character <3> to <reload : reload1>
Quest name Apothecary Trigger Indian FOUND in SideQuestComplete
Quest name Apothecary Indian Left FOUND in SideQuestComplete
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 122
reload_island_index = -1
reload_location_index = 118
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 14
ItemLogic: On load location Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pursem
ItemLogic -> randItem draw: no model for item Greenford_town.indian4
Quest name Apothecary Follow Indian FOUND in SideQuestComplete
SETTING MUSIC: music_eng_town
SETTING MUSIC: music_eng_town
Quest name Apothecary Follow Indian 2 FOUND in SideQuestComplete

save: Dropbox - -=Player=- QuickSave 51
 
Not sure what's happening. Conflict with another quest? I'll try to catch most of the bugs in time.
Got a little busy with completeing the quest in Cartagena Hotel.
 
i ll upload a video it's really weird.

video
Dropbox - clip0002.avi


i can't move the camera more left or right, it's get pushed back and i can't walk more than a step and get pushed back. the framerate breakes down and i get about 6fr/s (estimated)
 
Last edited:
I've found the reason why its lagging:
In Gamepreferences - Buildingset: i had choosed the option no extra buildings.
and it lags.
But if i enable the extra buildings it wont.
 
Why would that have anything to do with it? :shock

Actually, I do vaguely remember Levis used some BuildingSet stuff there.
That might be related...
 
well that quest is very buggy, so from a dying beggar native(when you leave the town) to not fast travel on your ship while you are in cartagena(because you wont get back in port, blackscreen) i have a annoying problem:
when you are back in Brigdtown you cant enter the ship anymore and fast travel on it ends in crash when saving on deck or blackscreen when try to enter sea.
save:Dropbox - -=Player=- QuickSave 81
logs:
error:
Code:
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
invalid index -1 [size:1000]
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
invalid array index
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
function 'CheckForReload' stack error
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1062
Unknown data type
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1066
Unknown data type
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
invalid index -1 [size:1000]
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
invalid array index
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
function 'CheckForReload' stack error
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1062
Unknown data type
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1066
Unknown data type
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
invalid index -1 [size:1000]
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
invalid array index
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
function 'CheckForReload' stack error
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1062
Unknown data type
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1066
Unknown data type
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
invalid index -1 [size:1000]
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
invalid array index
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1121
function 'CheckForReload' stack error
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1062
Unknown data type
RUNTIME ERROR - file: battle_interface\landinterface.c; line: 1066
Unknown data type
RUNTIME ERROR - file: interface\interface.c; line: 281
invalid index -1 [size:1000]
RUNTIME ERROR - file: interface\interface.c; line: 281
function 'CreateLocDescribe' stack error
RUNTIME ERROR - file: interface\interface.c; line: 243
Using reference variable without initializing
compile
Code:
----------------------------------------
Build 14 Beta 4.1 WIP: 18 June 2016
Savegame Compatibility: 14.932
----------------------------------------

Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 94 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 1
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 2
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 3
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 4
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 890 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1064
InitSounds (English): created 19 entries.
InitMusic: created 94 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to Greenford_Store (index=121)
ItemLogic: On load location Greenford_Store
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_shop
SETTING MUSIC: music_shop
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 121
reload_island_index = -1
reload_location_index = 118
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 18
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pursem
ItemLogic -> randItem draw: no model for item Greenford_town.indian4
SETTING MUSIC: music_eng_town
SETTING MUSIC: music_eng_town
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 118
reload_island_index = -1
reload_location_index = 117
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 18, theHour = 18
Equip Character Hugh Bowler with blade40+2 his nation: 0 blade nation=
Equip Character Alexander Dowsett with bladeC30+2 his nation: 0 blade nation=
Equip Character Elizabeth Quilter with bladeC30 his nation: 0 blade nation=
Equip Character Morys Horder with blade35-1 his nation: 0 blade nation=
Equip Character Alfred Pelly with blade27+3 his nation: 0 blade nation=
Equip Character Radulfus Gaylor with blade38+2 his nation: 0 blade nation=
Equip Character Laurence Grice with blade35+1 his nation: 0 blade nation=
Equip Character Donald Furminger with bladeC35 his nation: 0 blade nation=
Equip Character Moses Tunnah with blade38+3 his nation: 0 blade nation=
ItemLogic: On load location Greenford_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\Sapphire
Quest name Ship Guarded FOUND in SideQuestComplete
SETTING MUSIC: music_bitva
SETTING MUSIC: music_bitva
SETTING MUSIC: music_bitva
Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
Quest name Kill Indian Guard FOUND in SideQuestComplete
Quest name Kill Indian Guard FOUND in SideQuestComplete
Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
Quest name NPC_equip_new_arrow FOUND in CommonQuestComplete
Quest name Kill Indian Guard FOUND in SideQuestComplete
Quest name Kill Indian Guard FOUND in SideQuestComplete
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload1_back and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = 3
reload_location_index = -1
Not reload to sea, no ships: cur:Greenford_port from:
Reload: Process started for locator_name = reload4 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 117
reload_island_index = -1
reload_location_index = 118
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 18, theHour = 19
ItemLogic: On load location Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pursem
ItemLogic -> randItem draw: no model for item Greenford_town.indian4
Quest name Set Guard Again FOUND in SideQuestComplete
SETTING MUSIC: music_eng_town
SETTING MUSIC: music_eng_town
SETTING MUSIC: music_eng_town
Reload: Process started for locator_name = reload7 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 118
reload_island_index = -1
reload_location_index = 122
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
Equip Character Peter Shipman with blade35 his nation: 0 blade nation=
Equip Character Colm Buckler with bladeC30+1 his nation: 0 blade nation=
Equip Character Leonard Fry with bladeC35+1 his nation: 0 blade nation=
ItemLogic: On load location Greenford_Tavern
ItemLogic: found 0 buttons
SETTING MUSIC: music_tavern
SETTING MUSIC: music_tavern
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
Equip Character Crewmember with blade27+3 his nation: 0 blade nation=
Equip Character Crewmember with blade41-1 his nation: 0 blade nation=
Equip Character Crewmember with bladeC30+3 his nation: 0 blade nation=
Equip Character Crewmember with blade35+3 his nation: 0 blade nation=
Equip Character Crewmember with bladeC30+2 his nation: 0 blade nation=
Equip Character Crewmember with bladeC35+1 his nation: 0 blade nation=
Equip Character Crewmember with bladeC2+3 his nation: 0 blade nation=
Equip Character Crewmember with bladeC35+1 his nation: 0 blade nation=
Equip Character Crewmember with blade44+2 his nation: 0 blade nation=2
Equip Character Crewmember with blade50+3 his nation: 0 blade nation=3
Equip Character Crewmember with bladeC30 his nation: 0 blade nation=
Equip Character Crewmember with blade39+3 his nation: 0 blade nation=0
Equip Character Crewmember with blade27+2 his nation: 0 blade nation=
Equip Character Crewmember with blade38+3 his nation: 0 blade nation=
Equip Character Crewmember with bladeC26+3 his nation: 0 blade nation=
Equip Character Crewmember with blade44+2 his nation: 0 blade nation=2
Equip Character Crewmember with bladeC30+3 his nation: 0 blade nation=
Equip Character Crewmember with bladeC35+2 his nation: 0 blade nation=
ItemLogic: On load location ShipDeck2
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 19
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Quest name gunner_ammo FOUND in CommonQuestComplete

ill load a save before i got on cartagena, im done with this annoying hating me quest.
 
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