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ch = CharacterFromID("Apothecary");
LAi_SetHuberType(ch);
Or failing that, perhaps disable this sidequest until someone volunteers to have a go at fixing it.I see you've been playing this new and unfinished "Collector" sidequest, so that is probably why he got broken.
There are rather a lot of issues with that one as shown here: Confirmed Bug - Apothecary Quest Bugs ( contains Spoilers ) | PiratesAhoy!
Somebody should really go through that some day and make it actually work properly.
I'd be quite happy with that as well. I even suggested doing that before,Or failing that, perhaps disable this sidequest until someone volunteers to have a go at fixing it.
Would you be able to take care of that? That would be absolutely glorious!After next weekend I'll try to see what I can do about the apothecary sidequest.
It was close to being finished, but definitely incomplete.It's broken for sure here and there but is it finished?
Found and fixed one problem. I have to say it wasn't easy to follow thisIf @Jack Rackham manages to fix it soon...
Pretty good idea, actually. You'd be quite welcome to start adding that from now on.When making quests and it's not obvious where a 'case' comes from
why not add:
//from dialog...c or
//from SL_utils.c or anything
LAi_ActorDialog(characterFromID("Lt. Eccleston"), pchar, "report_traitors_done3", 10.0, 10.0);
LAi_ActorDialogNow(characterFromID("Two Dogs"),PChar,"",2.0); // Dialog exits to "new_deal_with_Two_Dogs" or "get_lost_Two_Dogs"