<!--quoteo(post=166646:date=Oct 9 2006, 01:01 PM:name=Handel)--><div class='quotetop'>QUOTE(Handel @ Oct 9 2006, 01:01 PM) [snapback]166646[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=166555:date=Oct 10 2006, 12:27 AM:name=Pirate Clown)--><div class='quotetop'>QUOTE(Pirate Clown @ Oct 10 2006, 12:27 AM) [snapback]166555[/snapback]</div><div class='quotemain'><!--quotec-->
Not sure if this is the best place for it but here is a bug I encountered while using the super mod with update 2 installed. I don't think the mod had anything to do with it but I wanted to put it out there. Granted, I don't think this will be easy to duplicate.
I was working for the French out of Guadalupe and was sent to fetch some cargo in Petit-Goave. After getting my cargo I stopped by Tortuga to see what goods they imported/exported and decided to stop by the governor. This governor was happy to complete my mission and I thought "hey, I don't have to schlep all the way back to Guadalupe to finish the mission, great!" Well I soon discovered that it had teleported me to Guadalupe but left my ships in Tortuga.
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This is a bug I reported couple of days ago to Cyberops - the icon for fast travel in Tortuga which appears during the night isn't for the governor, but for the house you can buy in Guadeluppe. So you actually was teleported in your house in Guadaluppe, even if you didn'tbuy the house yet.
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I am going to track the bug and fix it, will post the results.
In fact i am trying to add to the supermod all the fixes that akella made with the v1.42, seems v1.41 is much better and stable, and less buggy lol
Right now i am working on the wind fix between 3D and worldmap, i am close but seems a lil bit hard, the only thing i know is that the function that changes the wind is a non-linear sin() function that seems a lil complex but workable <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
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