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Meximaster!!
Wow!!...you mean I might get my name on a mod!!..........KEWL!!!
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Sounds good since having a ManOwar rises the salary for the crew to about 100k!
Can you post the code so i can test it?
thanks<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually I got the idea from another thread about the Officers...here it is, IT IS NOT MY IDEA...but my appologies to whomever, I will have to go look to see to whom we owe credit!!!
EDIT: (The original idea was given to me by windwolf7 in this thread -
<b>http://www.piratesahoy.com/forum/index.php?showtopic=8276</b>
This was done in Programs/scripts/officers.c
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> characters[iChar].quest.OfficerPrice = (sti(characters[iChar].skill.Leadership) + sti(characters[iChar].skill.Fencing) + sti(characters[iChar].skill.Gun) + sti(characters[iChar].skill.Sailing) + sti(characters[iChar].skill.Accuracy) + sti(characters[iChar].skill.Cannons) + sti(characters[iChar].skill.Grappling) + sti(characters[iChar].skill.Repair) + sti(characters[iChar].skill.Defence) + sti(characters[iChar].skill.Commerce) + sti(characters[iChar].skill.Sneak) + skillPoints -11<b>)*20; //This is were I changed Pay scale. (It was 200) LJS<!--QuoteEnd--></div><!--QuoteEEnd--></b>
So I deduced that I could find something similiar for the crew as well.....and if the Officers got cut to 10% I felt this was fair to the crew as well.....not sure if the levels are balanced, I just felt the starting salaries every month wiped me out and left me actually in the red....So I ended up using the "moneybooster" cheat...so if that was the case and I was always losing money, it just might be too high for normal game play. I didnt want to cheat, but it was no fun being broke either!! I will let the community be the Judge and we can decide on a fair level later
It was in Program/scripts/crew.c
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->int GetPercentPaymentForCrew()
{
/*_*/int nLedSh=GetSummonSkillFromName(pchar,SKILL_LEADERSHIP);int nComrc=GetSummonSkillFromName(pchar,SKILL_Commerce);
/*_*/int iPayment=7-nComrc-nLedSh-iGameArcade*1; <b>// This is were I set Crew Pay Was (iPayment=70-nComrc-nLedSh-iGameArcade*10
LJS</b>//0 int iPayment = sti(pchar.paymenttype);iPayment = iPayment / 2;iPayment = iPayment / iGameArcade;
return iPayment;<!--QuoteEnd--></div><!--QuoteEEnd-->
Hope this helps....this would be great if I actually gave something back that was helpful to a mod or the game. Again, I wasnt looking for cheats, just more or less to lighten the burden of starting out with negative bank accounts. If you need the entire files please ask!
P.S. I also changed something hoping to allow more Officers as well.......This has been discussed but not quite in the same way as were I attempted......Not enough testing done to determine if it would work, but I am sure You could tell me If it wont easier....thanks
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> EmptyOfficers();
int m = 0;
int iOfficersQuantity = 0;
int iNation = -1;
for(int i =0; i <MAX_COLONIES; i++)
{
<b>iOfficersQuantity = 1+rand(6); //was "1+rand(2)" Changed LJS<!--QuoteEnd--></div><!--QuoteEEnd--></b>
Right near the very top.....I tried to increase the amount of officers.....but I think I have to start a new game to test and havent yet!!
LJS