<!--quoteo(post=297970:date=Jan 18 2009, 02:34 AM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Jan 18 2009, 02:34 AM) <a href="index.php?act=findpost&pid=297970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi,
Why use TOOL?.... It's easier <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> .
Besides that to put the location back into Maya is a bit of a nightmare.Break it down in tool ....export with gm. view, then rebuild it with Maya .Then redo the locators.Noooo..........Well,not unless we're going to totaly revamp the location.
BTW Why are the location models usualy covered with a mass of polys when you put a complete model back in Maya?
damski.<!--QuoteEnd--></div><!--QuoteEEnd-->
covered with mass of polys as if duplicated or subdivided ????
why would we need to break it down ???
we wouldent need remaping if we exported it directly from gm viewer obj file do contain texture data (uv coordinates)