• New Horizons on Maelstrom
    Maelstrom New Horizons


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An ambitious project

That would be cool, Bartolomeu!
For the font, just send a PM to Pirate_KK and see if he can help you. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Hi,

It'd be even cooler if we can make a walk patch so we could access those areas.
 
<!--quoteo(post=297898:date=Jan 17 2009, 11:28 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jan 17 2009, 11:28 AM) <a href="index.php?act=findpost&pid=297898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For the font, just send a PM to Pirate_KK and see if he can help you. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I did it yesterday. I'm waiting for his reply.

<!--quoteo(post=297902:date=Jan 17 2009, 11:56 AM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Jan 17 2009, 11:56 AM) <a href="index.php?act=findpost&pid=297902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi,

It'd be even cooler if we can make a walk patch so we could access those areas.<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm quite busy for finishing the idol quest so who wants install the buildings ? you damski62 ? Capitan Caceres ?
I think Thomas is working only on the Spanish texture for this location. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> So we need anyone else for installing the buildings and maybe even the walk patch you talked Damski62.
 
Hi Bartolomeu,

Captain Caseres is probably your best bet......I'm back at proper work for the next two to three weeks, & already in middle of Soldier\Character work for Thomas.

damski.

PS.....I'll be going to work today in about 20 mins. as well.
 
If I get time I'll try, but don't count on it.

As for a walk file......that'll have to be done in Maya at some point.

Zareth <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> ...fancy doing a bit of location editing?
 
No answer......take that as a no then. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Bartolomeu, do you use the new system of city texturing? If so, you can download some updated textures for the spanish.
 
<!--quoteo(post=297914:date=Jan 17 2009, 02:29 PM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Jan 17 2009, 02:29 PM) <a href="index.php?act=findpost&pid=297914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I get time I'll try, but don't count on it.

As for a walk file......that'll have to be done in Maya at some point.

Zareth <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> ...fancy doing a bit of location editing?<!--QuoteEnd--></div><!--QuoteEEnd-->

hi sorry for not answering had something on my head and wasent present on the forums
so what exactly would u want me do ?????
 
Hi Zareth,

Page 18, last post. Add some buildings etc. with TOOL,If your not too busy with ships of course.
 
<!--quoteo(post=297965:date=Jan 18 2009, 01:31 AM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Jan 18 2009, 01:31 AM) <a href="index.php?act=findpost&pid=297965"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi Zareth,

Page 18, last post. Add some buildings etc. with TOOL,If your not too busy with ships of course.<!--QuoteEnd--></div><!--QuoteEEnd-->


why use tool when we got maya ???? besides havent used it ever <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o) thou i can give it a try <img src="style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" />
when ill finish fixing ships (a couple more to go )
 
Hi,

Why use TOOL?.... It's easier <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> .
Besides that to put the location back into Maya is a bit of a nightmare.Break it down in tool ....export with gm. view, then rebuild it with Maya .Then redo the locators.Noooo..........Well,not unless we're going to totaly revamp the location.
BTW Why are the location models usualy covered with a mass of polys when you put a complete model back in Maya?

damski.
 
<!--quoteo(post=297970:date=Jan 18 2009, 02:34 AM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Jan 18 2009, 02:34 AM) <a href="index.php?act=findpost&pid=297970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi,

Why use TOOL?.... It's easier <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> .
Besides that to put the location back into Maya is a bit of a nightmare.Break it down in tool ....export with gm. view, then rebuild it with Maya .Then redo the locators.Noooo..........Well,not unless we're going to totaly revamp the location.
BTW Why are the location models usualy covered with a mass of polys when you put a complete model back in Maya?

damski.<!--QuoteEnd--></div><!--QuoteEEnd-->
covered with mass of polys as if duplicated or subdivided ????
why would we need to break it down ???
we wouldent need remaping if we exported it directly from gm viewer obj file do contain texture data (uv coordinates)
 
This is Greenford directly from gm.viewer:-
[attachment=2359:Greenford.jpg]

Not as easy as it sounds.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->covered with mass of polys as if duplicated or subdivided ????<!--QuoteEnd--></div><!--QuoteEEnd-->
As in complete chaos.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->why would we need to break it down ???<!--QuoteEnd--></div><!--QuoteEEnd-->
To get a clean setup.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->we wouldent need remaping if we exported it directly from gm viewer obj file do contain texture data (uv coordinates)<!--QuoteEnd--></div><!--QuoteEEnd-->
Not remap but reassign the texture.UV's are mapped but it doesn't know what texture to use.
Anyway....revamp has a different meaning to remap, I meant totaly alter the location.
 
That's what the regular Greenford GM file looks like on your computer?
Or is that after importing in Maya and exporting again?
Because if I open a location model in the GM Viewer, it definitly doesn't look like that. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
<!--quoteo(post=298002:date=Jan 18 2009, 11:50 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jan 18 2009, 11:50 AM) <a href="index.php?act=findpost&pid=298002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's what the regular Greenford GM file looks like on your computer?
Or is that after importing in Maya and exporting again?
Because if I open a location model in the GM Viewer, it definitly doesn't look like that. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

thats the exported to obj and imported to maya sure is messy seem like ill have to learn something abaut tool if im going to edit that stuff
 
Hi,
Pieter.....thats what locatons look like after importing into Maya as an obj. from gm.viewer. It'perfect up till then.
Obj. files can't contain multiple objects so it joins everything up.

Hence breaking the gm. into seperate parts in Tool. It's a big job.
 
Ouch. The Tool can export to X though (but not perfectly, I think). Can Maya import that?
If not, do you know the program <a href="http://www.righthemisphere.com/products/dexp/" target="_blank">Deep Exploration</a>?
Amongst others, it allows you to convert 3D files from one type to another.
I used to use it back in the early days when I made some ships for <a href="http://www.avsim.com/vs" target="_blank">Virtual Sailor</a>.
 
<!--quoteo(post=298019:date=Jan 18 2009, 12:28 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jan 18 2009, 12:28 PM) <a href="index.php?act=findpost&pid=298019"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ouch. The Tool can export to X though (but not perfectly, I think). Can Maya import that?
If not, do you know the program <a href="http://www.righthemisphere.com/products/dexp/" target="_blank">Deep Exploration</a>?
Amongst others, it allows you to convert 3D files from one type to another.
I used to use it back in the early days when I made some ships for <a href="http://www.avsim.com/vs" target="_blank">Virtual Sailor</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->

never heard of it but can allways give it a try xD
how abaut if i used 3ds max ?????
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->how abaut if i used 3ds max ?????<!--QuoteEnd--></div><!--QuoteEEnd-->

Won't make any difference......it's just the way obj. works I think, not what you open it with.

Just tried with 3ds max... using it's option to import as multiple.Result = hundreds of bits. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />

vrml is ok in 3ds though.....but I haven't learned how to use 3ds yet <img src="style_emoticons/<#EMO_DIR#>/icon_twisted.gif" style="vertical-align:middle" emoid=":twisted:" border="0" alt="icon_twisted.gif" />

3ds 9 gm. export plugin anyone ?
 
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