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tmpref.music_night_sailing.f2.name = "MUSIC\Sailing_Night.ogg"; // PB: Sea Dogs
tmpref.music_night_sailing.f3.name = "MUSIC\Sailing_Night2.ogg"; // PB: Sea Dogs
Right you are! Looks like I put the numbers AFTER the file extension instead of before.I also sometimes don't have music in storms^^
I understand the English one, but I thought I you mentioned before that you liked the new Spanish music?The new English and Spanish town tracks are horrible and I have eliminated them from my installs.
Maybe the fact that many of the tracks were used in an RTS is why they feel 'out of place' in PotC.• Eng_town2 - They had that as general background music in No Man's Land too
Those tracks you find dramatic are all also general background music from the base-building aspect of that game when there are no fights or anything.
I do understand what you mean though; definitely quite some tension in there. I just added them to have two tracks for each nation, rather than one.
[...]
• Sea_battle05 - Actually the British fight music from No Man's Land. I quite like it, but could think of no other use for it than a sea battle.
Originally from a Real Time Strategy game though, so.... not written for this purpose.
I like it too, just not sure it belongs here. Pirates and tall ships kind of pre-date 'Cowboys and Indians'.• USA_town2 - True, that. Had a hard time finding tracks that sounded American, but not too Western-y. I do quite like it though.
I reckon there's enough variety without it, yes.• Jungle3 - Indeed it doesn't do much, does it? Is there enough variety in jungle music without it?
You can spend quite a lot of time wandering around there, so I didn't want it to be too samey-samey.
Do we really to make going to church sound that depressing?• Sobor2 (church) - I tried to put ALL music from the old Sea Dogs to use. That's the only place I could think of to use the "defeat theme".
Really? I don't ever recall hearing that music in the stock game. How strange.• Sailing02 - That's a stock game track. One of my favourite ones, in fact. It's indeed upbeat, but that's what I like about it.
Gives off a nice vibe of "going on an adventure".
The main issue I have with this one (and several other Sea Dogs ones, but not all) is that they seem noticeably quieter than the other music, especially compared to the No Man's Land stuff.• Sea_battle04 - Apparently the only battle music from Sea Dogs. Not my favourite, I must say.
But since PotC is Sea Dogs 2, I figured we'd add it in its rightful spot.
Not a bad idea. Some of the fog tracks sound slightly worse, anyway.• Storm2 - More of an atmospheric track, that. Perhaps better suited as part of the "fog music"?
I didn't know that was the main theme. What annoys me, though, is that it's almost identical to one of the Dutch town tracks, so ideally I'd rather keep one or the other.• Worldmap/Worldmap2 - Sea Dogs once more. Didn't sound right for "sailing" music to me and since it is the main theme of that game, I thought the worldmap wasn't too bad a place for it.
Good to hear. The other tavern tracks are so much better to listen to.• Taverns could do without the 'Taverna' track played in stores and shipyards, in my opinion.
^ Very much agreed. I really got tired of hearing that one everywhere. Actually, I thought I had already removed that, but apparently not.
Did it just now for the next release.
Could you upload the missing files so I could have a listen?• Sometimes I get no music when sailing at night.
^ Looks like you're absolutely right. These two files don't exist:
Code:tmpref.music_night_sailing.f2.name = "MUSIC\Sailing_Night.ogg"; // PB: Sea Dogs tmpref.music_night_sailing.f3.name = "MUSIC\Sailing_Night2.ogg"; // PB: Sea Dogs
Can't remember now what I intended to do with those. Perhaps put those Worldmap tracks from Sea Dogs there instead?
Well..... no.Do we really to make going to church sound that depressing?
For me, just sailing around at sea IS adventurous. And not just in the game either.Really? I don't ever recall hearing that music in the stock game. How strange.
I get the "going on an adventure" idea, but compared to the other sailing tracks, it sounds a bit too "adventurous" to my ears.
The last part is one of the "victory" jingles too, and it sounds a bit strange hearing that when sailing peacefully.
For me, the time for "adventurous" music is in battles, if at all.
True, that. Seems that the Dutch town track is truncated from one of those Sea Dogs main theme tracks and repeated twice.I didn't know that was the main theme. What annoys me, though, is that it's almost identical to one of the Dutch town tracks, so ideally I'd rather keep one or the other.
Editing the various tracks' volume isn't so hard. Deciding what they should be changed to, however, is much more difficult.The main issue I have with this one (and several other Sea Dogs ones, but not all) is that they seem noticeably quieter than the other music, especially compared to the No Man's Land stuff.
This creates an inconsistency within the game, which feels a bit odd to me. If we could adjust the volume for individual tracks, though, that might improve things quite a bit.
Problem is that I don't have them. And I can't remember what they were supposed to be in the first place.Could you upload the missing files so I could have a listen?
Anyway, that was no criticism directed at you. More at Hans Zimmer who can write good music at time.Too bad you don't like my emerging music In my opinion, the 2nd emerge-track fits really really good to Jones and the Flying Dutchman. But okay, you can leave it out if you don't like it ..
I understand they're from the film. To me, they don't sound like they fit in the game though.The sound-effects are completely from the movie.. so for the emerge2, it is quite impossible to edit them.
See (uhm.... hear) attached. That's what I'd be inclined to do.Shorten it.. hmm if you tell me where a good point for that would be, I could do that of course.
Something that doesn't sound like modern rock music?dutchemerge2 - It's a pirate film with a great big sea monster. What did you expect?
To what extent do we want/need two tracks per nation?Eng/Fra/Por/Spa_Town2 - Maybe these could be put to use in forts?
That would be better than trying to intimidate the player when they're just wandering around town.
March was never used in the original game either. Seems a shame to have useless stuff.Governors_Theme, Gubernator and March - Not sure all of them are needed; maybe drop March?
How does attached version of Sailing02 sound?Sailing02 - Possibly loop the section roughly between 0:17 and 1:50? That might sound better.
I sort-of understand your point. But after 0:47, I just want to hear the rest of the track too.Sailing03 - To me, it sounds good for sailing until around 0:47.
After that, you can tell it was written for a specific film scene, which is less ideal for ambient sailing music.
But that's not storm music. That is "cursed ship in a storm" music. Plus it still doesn't beat Cutthroat Island.Storm3 - It does sound good, but I wouldn't go as far as calling it definitive storm music. I think Storm4 has the edge for that.
Indeed I do reckon that one can be split.USA_Town - Maybe it could be split at either 2:05 or 2:35 and still sound fairly good?
Better than trying to add extra-patriotic music, in my opinion.
Huh? It's not rock music... eh, never mind.Something that doesn't sound like modern rock music?
Not to the extent where we use tracks for the sake of it. If some tracks can be split into two or more, then that would probably work nicely.To what extent do we want/need two tracks per nation?
We have no obligation to use every asset of the original game, though.March was never used in the original game either. Seems a shame to have useless stuff.
Mostly the same, with a slightly abrupt ending. Could you try my suggestion as well, for the sake of comparison?How does attached version of Sailing02 sound?
The point is for the music to be used when appropriate, rather than simply using awesome tracks because they're awesome.I sort-of understand your point. But after 0:47, I just want to hear the rest of the track too.
"The Kraken" is definitely inspired by rock music. Or something far too moderney in any case.Huh? It's not rock music... eh, never mind.
True, that. Let's see how much we can get rid of again then.Not to the extent where we use tracks for the sake of it. If some tracks can be split into two or more, then that would probably work nicely.
We have no obligation to use every asset of the original game, though.
My music editing skills aren't the best; not sure if I could make that work out properly.Mostly the same, with a slightly abrupt ending. Could you try my suggestion as well, for the sake of comparison?
In this case, that track sounds VERY appropriate to me. Personal preference, I suppose.The point is for the music to be used when appropriate, rather than simply using awesome tracks because they're awesome.
I don't know, maybe I'm being too fussy. Doe anyone else have any opinions about Sailing03?