• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. N

    Major breakthrough with Akella

    This is certainly a magnet for all us old mod codgers. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Do want to at least post a couple thoughts on this groundbreaking topic: Doober's post is more or less exactly what I'd...
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    The Future of PotC Modding

    Hey, Fred Bob! Great to see there's still good shrimpin' in these parts. :] Cap'n Petros, you too! Thanks to the both of ye. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> CCC: I wonder how tight we can make passages on...
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    Realistic Fortifications

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Cpt.YuKe! CCC: Oh dear. That is odd. I see what you mean, the _SETBLADE message just has a modelname, no folder path. Shoot.
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    Realistic Fortifications

    Neat stuff! <a href="http://gearheadheaven.racerplanet.com/Files/3dexplor.exe" target="_blank">http://gearheadheaven.racerplanet.com/Files/3dexplor.exe</a> For converting to/from VRML and other formats. The old, not-so-limited, version. Export from max to 3ds or OBJ/MTL, then use this to...
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    Tool for making characters and converting VRML files to gm

    Blue French soldiers are by Duke Surak'nar, and the reason was (IIRC?) homage to Sea Dogs's blue-uniformed French. Cpt Fabris: love the sig quote!
  6. N

    PA course on C

    In answer to Dan TLW's question "Where/how to start learning POTC scripting": General C tutorials will teach you C; Diomed has some on the first page of this thread, or just google C++ tutorial and you'll get tons. POTC-specific: an excellent way to learn is to set POTC to run in windowed mode...
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    The Future of PotC Modding

    Dan TLW, as far as where to start learning. If you know C, you know (more or less) how POTC's script works. For differences, pecularities, and general info, see the 'POTC C' sticky at the top of this forum; also where I'm posting a reply to your question.
  8. N

    The Future of PotC Modding

    Ahoy, Toddydude, Meigger, kblack, Jason, Pieter, Dan TLW! And thank you for all the kind words. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle"...
  9. N

    PA course on C

    NathanKell waves @ CCC. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> To expand a bit on CCC's posts: First--I don't know how much about programming in general, or other languages, you know, kblack...I'm going to explain...
  10. N

    PA course on C

    Great to see this thread back in action. And <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> CCC. Couple additions: First, fantoms. There's two types--one for locations (done as CCC mentions) and one for sea, done in...
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    The Future of PotC Modding

    *NathanKell pops his nose, then head, out of a hole. Hi folks. I'm afraid I'm a great deal busier now than I was, so I can't follow things, or contribute, the way I used to. But I'll now try to keep somewhat apprised of things, and help if you folks get stuck (though of course I can't guarantee...
  12. N

    Special Weapons

    I'm guessing it's CCC's auto-assign SWAK weapons to NPCs, which is hardcoded and doesn't check any item properties. I believe it's in LEnc_Monsters, check for the any TakeNItems or GiveItem2Character lines in the file.
  13. N

    Changing how new officers get skills/abilities

    Sure. We should probably change it to be a global anyway, so people can set what they want (and not have to mess with the math).
  14. N

    Fix needed for the Nigel quest

    Yup, do the change in QR only. If you add the line to reinit, he'll be teleported there every time you reinit. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> The way ChangeCharacterAddress()...
  15. N

    New or Improved ships ...

    <!--QuoteBegin-Jack Davidson+Sep 12 2005, 01:40 PM--><div class='quotetop'>QUOTE(Jack Davidson @ Sep 12 2005, 01:40 PM)</div><div class='quotemain'><!--QuoteEBegin--><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday"...
  16. N

    Invert vertical mouse movement

    Ah, hadn't thought of that. Good point. :] Sure. Open program\controls\init_pc.c Find each TurnV line. Change the 0 to INVERSE_CONTROL (If it already says inverse, leave it alone--or set it to 0 if you want to re-inverse them). Also when you see (if you see) SetControlForInverting("something"...
  17. N

    Invert vertical mouse movement

    What you want is Taghmon's port of the Euro options to Eng. version. Does anyone still have it? (I lost my copy ~1yr ago, I'm afraid).
  18. N

    Bugs in post build 12 mod pack update 11-9-

    Dunno about interface, but the island doubling is probably due to the New Islands pics being divided into the old number of islands.
  19. N

    Invert vertical mouse movement

    Same! Welcome to our humble abode, HB! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> As Pieter says, that's in the build; also, if you have the Euro version (rather than US) that option...
  20. N

    Add new island

    Would have the problem of, once you try to -leave- KR, being auto-reloaded back. Could teleport the player far enough away on leave, maybe, or make it a once-only thing...
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